Wolf Stance 2: Wind Wedge: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*This skill is the 2nd part of [[Killing Howl|Secret Wolf Arts : Killing Howl]].
**Upon advancing to a [[Little Devil]], pressing this skill again after the first stab will automatically link to [[Wolf Stance 3: Wolf Claw]], even if it is not in your skill slots.
*This skill gives great damage regardless of skipping the last hit. However, this skill does not have good vertical range, so it can be jumped out of or simply dodged by jumping before the skill hits (although the first escape needs higher Action Speed than you and high Movement Speed).
*[[Status Effects/Bleed|Bleed]] inflicted by '''Wolf Stance 2: Wind Wedge''' will do 50% average attack damage per second at 1 stack. Additional stacks will increase the damage by 60% each. Bleed can be stacked up to 3 times and lasts for 5 seconds.
*[[Status Effects/Bleed|Bleed]] inflicted by '''Wolf Stance 2: Wind Wedge''' will do 50% average attack damage per second at 1 stack. Additional stacks will increase the damage by 60% each. Bleed can be stacked up to 3 times and lasts for 5 seconds.
**The bleeding chance only applies to the initial 3 strikes and not the last.
**The bleeding chance only applies to the initial 3 strikes and not the last.
*When chained into a different skill, this skill's invincibility frames do not properly link into the next skill, allowing attacks to interrupt the chain. This is especially notable when chaining into [[Wolf Stance 3: Wolf Claw]] when attempting to perform the [[Killing Howl|Secret Wolf Arts: Killing Howl]].
*When chained into a different skill, this skill's invincibility frames do not properly link into the next skill, allowing attacks to interrupt the chain. This is especially notable when chaining into [[Wolf Stance 3: Wolf Claw]] when attempting to perform the [[Secret Wolf Arts - 'Killing Howl']].
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