Experience Table/de: Difference between revisions

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Text replacement - "{{Languages|Exp Table}}" to "{{Languages|Experience Table}}"
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{{StubDE}}{{DISPLAYTITLE:Erfahrungstabelle}}{{Languages|Exp Table}}__TOC__
{{StubDE}}{{DISPLAYTITLE:Erfahrungstabelle}}{{Languages|Experience Table}}__TOC__
Wie in vielen anderen Spielen, benötigt man in Elsword Erfahrungspunkte (EXP/XP/EP), um stärker zu werden und neue Skills freizuschalten. Erfahrungspunkte werden benötigt, um das Level des Charakters anzuheben.
Wie in vielen anderen Spielen, benötigt man in Elsword Erfahrungspunkte (EXP/XP/EP), um stärker zu werden und neue Skills freizuschalten. Erfahrungspunkte werden benötigt, um das Level des Charakters anzuheben.


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<!--== Experience Boost Medals ==
<!--== Experience Boost Medals ==
'''EXP Boost Medals''' are items that can increase the amount of experience points gained by the user. These medals can be obtained through certain events, exchanging 3 '''Evil Souls Orbs''' with [[Ariel]], or purchase from the Item Mall. The amount of EXP gain will come in various amounts, such as 15%, 30%, or 50%. These medals will increase EXP gain from nearly all sources, including [[Hunting Fields]] and [[Arena]] but not [[S-3|Ereda Island]].
'''EXP Boost Medals''' are items that can increase the amount of experience points gained by the user. These medals can be obtained through certain events, exchanging 3 '''Evil Souls Orbs''' with [[Ariel]], or purchase from the Item Mall. The amount of EXP gain will come in various amounts, such as 15%, 30%, or 50%. These medals will increase EXP gain from nearly all sources, including [[Hunting Fields]] and [[Arena]] but not [[Ereda Island|Ereda Island]].


Please note that EXP Boost Medals will not stack with each other. If a player possesses multiple medals at once, only the medal with the highest percentage will take effect. For example, if a player possesses 30% and 15% medals, they will provide a 30% increase).  
Please note that EXP Boost Medals will not stack with each other. If a player possesses multiple medals at once, only the medal with the highest percentage will take effect. For example, if a player possesses 30% and 15% medals, they will provide a 30% increase).