Elemental Master: Difference between revisions
→Additional Combos
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! width="25%" |Damage | ! width="25%" |Damage | ||
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| [[ | | [[File:Combo - Elemental Master 1.png|520px]] | ||
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After doing {{CX}} or {{CX}}{{CX}}, | After doing the standard {{CX}} or {{CX}}{{CX}} combo, blow enemies forward with a gust of wind and finish the combo with lightning strikes by holding the {{CHoldZ}} button. Lightning strikes will home in on nearby enemies and you will be in Super Armor. | ||
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{{CX}} 324% Mag. Damage <br> | {{CX}} 324% Mag. Damage <br> | ||
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{{CHoldZ}} 91% Mag. Damage x1~6 | {{CHoldZ}} 91% Mag. Damage x1~6 | ||
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| [[ | | [[File:Combo - Elemental Master 2.png|520px]] | ||
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After doing {{CDR}}{{CZ}}{{CX}}, | After doing the standard {{CDR}}{{CZ}}{{CX}} combo, envelop yourself in flames and detonate it to cause an additional explosion that launches enemies into the air. | ||
*This variant has much more endlag after the surrounding fire when not using the explosion than [[High Magician]]'s | *This variant has much more endlag after the surrounding fire when not using the explosion than [[High Magician]]'s {{CX}}{{CX}}{{CDX}}{{CX}}. | ||
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{{CDR}}<br> | {{CDR}}<br> | ||
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{{CX}} 191% Mag. Damage | {{CX}} 191% Mag. Damage | ||
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| [[ | | [[File:Combo - Elemental Master 3.png|520px]] | ||
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After doing the standard {{CDRU}}{{CX}}{{CX}} combo, fire an additional fireball. | |||
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{{CDRU}}<br> | {{CDRU}}<br> | ||
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{{CX}} 182% Mag. Damage | {{CX}} 182% Mag. Damage | ||
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| [[ | | [[File:Combo - Elemental Master 4-1.png|350px]]{{CX}}{{CX}}{{CRX}}<br>[[File:Combo - Elemental Master 4-2.png|350px]]{{CZ}}{{CZ}}{{CUZ}}{{CZ}} | ||
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{{CX}}{{CX}}{{CRX}} and {{CZ}}{{CZ}}{{CUZ}}{{CZ}} is reworked into a ice globe that inflicts [[Status Effects#Frostbite|Frostbite]] instead of a | {{CX}}{{CX}}{{CRX}} and {{CZ}}{{CZ}}{{CUZ}}{{CZ}} is reworked into a ice globe that inflicts [[Status Effects#Frostbite|Frostbite]] instead of a magic globe. | ||
*Unlike the | *Unlike the magic globe from Aisha's base {{CX}}{{CX}}{{CRX}}, the ice globe will slightly launch enemies on the final hit, usually knocking them down before you can act. | ||
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{{CX}} 324% Mag. Damage <br> | {{CX}} 324% Mag. Damage <br> | ||
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{{CZ}} 77% Mag. Damage x7 | {{CZ}} 77% Mag. Damage x7 | ||
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| [[ | | [[File:Combo - Elemental Master 5.png|520px]] | ||
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After doing {{CX}}{{CX}}, jump behind your target while sending a large fireball backwards. | After doing the standard {{CX}}{{CX}} combo, jump behind your target while sending a large fireball backwards. | ||
|{{CX}} 324% Mag. Damage <br> | |{{CX}} 324% Mag. Damage <br> | ||
{{CX}} 324% Mag. Damage <br> | {{CX}} 324% Mag. Damage <br> |