Dark Magician: Difference between revisions
→Additional Combos
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| [[File:DMCombo1.png|520px]] | | [[File:DMCombo1.png|520px]] | ||
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After doing {{CX}}{{CX}}, retreat backwards while creating a dark | After doing the standard {{CX}}{{CX}} combo, retreat backwards while creating a dark fireball. The dark fireball remains stationary and only inflicts hitstun for the first 6 hits. | ||
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{{CX}} 324% Mag. Damage <br> | {{CX}} 324% Mag. Damage <br> | ||
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| [[File:DMCombo2New.png|520px]] | | [[File:DMCombo2New.png|520px]] | ||
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After doing {{CDR}}{{CZ}}{{CX}}, retreat backwards while creating a dark | After doing the standard {{CDR}}{{CZ}}{{CX}} combo, retreat backwards while creating a dark fireball. The dark fireball remains stationary and only inflicts hitstun for the first 6 hits. | ||
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{{CDR}}<br> | {{CDR}}<br> | ||
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| [[File:DMCombo5.png|520px]] | | [[File:DMCombo5.png|520px]] | ||
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After doing {{CDRU}}{{CZ}}, fire a dark | After doing the standard {{CDRU}}{{CZ}} combo, fire a dark fireball from the tip of your staff. The dark fireball slowly moves diagonally downward before coming to a halt, inflicting hitstun for the first 5 hits. | ||
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{{CDRU}} <br> | {{CDRU}} <br> | ||
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| [[File:DMCombo3.png]] | | [[File:DMCombo3.png]] | ||
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After doing {{CX}}{{CX}}{{CDX}}, catch the launched enemies with a magic | After doing the standard {{CX}}{{CX}}{{CDX}} combo, catch the launched enemies with a magic globe that knocks them down at the end. | ||
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{{CX}} 324% Mag. Damage <br> | {{CX}} 324% Mag. Damage <br> | ||
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| align=center | {{CZ}}{{CZ}}{{CUZ}}{{CZ}} | | align=center | {{CZ}}{{CZ}}{{CUZ}}{{CZ}} | ||
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{{CZ}}{{CZ}}{{CUZ}}{{CZ}} is reworked to fire a dark fireball instead of a magic globe. The dark fireball remains stationary and only inflicts hitstun for the first 6 hits. | |||
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{{CZ}} 161% Phy. Damage <br> | {{CZ}} 161% Phy. Damage <br> | ||
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| 06/26/2014 || 05/20/2015 || align="left" | | | 06/26/2014 || 05/20/2015 || align="left" | | ||
*{{buff|{{CX}}{{CX}}{{CLX}} | *{{buff|{{CX}}{{CX}}{{CLX}} Dark Fireball MP cost changed from 10 to 6. Maximum hit count increased. Hits become gradually slower and hitstun only occurs during the first 6 hits.}} | ||
*{{buff|New {{CZ}}{{CZ}}{{CUZ}}{{CZ}} combo added.}} | *{{buff|New {{CZ}}{{CZ}}{{CUZ}}{{CZ}} combo added.}} | ||
*{{buff|New {{CX}}{{CX}}{{CRX}} combo added.}} | *{{buff|New {{CX}}{{CX}}{{CRX}} combo added.}} | ||
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*{{buff|Added new {{CDR}}{{CZ}}{{CX}}{{CX}} combo.}} | *{{buff|Added new {{CDR}}{{CZ}}{{CX}}{{CX}} combo.}} | ||
*{{buff|Added new {{CDRU}}{{CZ}}{{CX}} combo.}} | *{{buff|Added new {{CDRU}}{{CZ}}{{CX}} combo.}} | ||
*{{buff| | *{{buff|Dark Fireball version of [[Aisha]]'s {{CZ}}{{CZ}}{{CUZ}}{{CZ}} reinstated.}} | ||
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| 02/18/2016 || - || align="left" | | | 02/18/2016 || - || align="left" | | ||
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| 07/18/2019 || 08/14/2019 || align="left" | | | 07/18/2019 || 08/14/2019 || align="left" | | ||
*{{buff|{{CZ}}{{CZ}}{{CUZ}}{{CZ}}'s final {{CZ}} | *{{buff|{{CZ}}{{CZ}}{{CUZ}}{{CZ}}'s final {{CZ}} Dark Fireball now inflicts heavy hitstun, keeping enemies airborne.}} | ||
*{{buff|{{CX}}{{CX}}{{CDX}}{{CZ}}'s final {{CZ}} can be cancelled early.}} | *{{buff|{{CX}}{{CX}}{{CDX}}{{CZ}}'s final {{CZ}} can be cancelled early.}} | ||
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