Grand Archer: Difference between revisions
→Additional Combos
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| [[File:Combo - Grand Archer 1.png|520px]] | | [[File:Combo - Grand Archer 1.png|520px]] | ||
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After doing two or three kicks during the standard {{CZ}} combo, you can choose to dash behind the enemy while in '''Super Armor''', causing a vibration with your bowstring which staggers enemies and finishes by doing a backflip and shooting 3 arrows out which knocks enemies down. If you stop the combo before the backflip shot, you will enter '''[[Siege Mode]]'''. Arrows can be reflected/absorbed. | After doing two or three kicks during the standard {{CZ}} combo, you can choose to dash behind the enemy while in '''Super Armor''', causing a vibration with your bowstring which staggers enemies and finishes by doing a backflip and shooting 3 arrows out which knocks enemies down. If you stop the combo before the backflip shot, you will enter '''[[Siege Mode]]'''. Arrows can be reflected/absorbed. | ||
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| [[File:Combo - Grand Archer 2.png|520px]] | | [[File:Combo - Grand Archer 2.png|520px]] | ||
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After doing the standard {{CDRU}}{{CZ}} combo, execute a 180° spin to go behind the enemy and cause a vibration from your bowstring that launches them into the air. Finish by firing a spread of 3 arrows. | After doing the standard {{CDRU}}{{CZ}} combo, execute a 180° spin to go behind the enemy and cause a vibration from your bowstring that launches them into the air. Finish by firing a spread of 3 arrows. | ||
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| [[File:Combo - Grand Archer 3.png|520px]] | | [[File:Combo - Grand Archer 3.png|520px]] | ||
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After firing one or two arrows during the standard {{CDRU}}{{CX}} combo, execute a 180° spin to go behind the enemy and cause a vibration from your bowstring that launches them into the air. Finish by firing a spread of 3 arrows. | After firing one or two arrows during the standard {{CDRU}}{{CX}} combo, execute a 180° spin to go behind the enemy and cause a vibration from your bowstring that launches them into the air. Finish by firing a spread of 3 arrows. | ||
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