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*Since the passive will choose one skill on cooldown at random, it can allow you to clear rooms in succession with a skill such as [[Sprout]], provided it kills and the enemies spawn at least 4~5 Soul Traces, not counting other sources of cooldown reduction. However, as only one player can pick them up, this is unreliable during party play. | *Since the passive will choose one skill on cooldown at random, it can allow you to clear rooms in succession with a skill such as [[Sprout]], provided it kills and the enemies spawn at least 4~5 Soul Traces, not counting other sources of cooldown reduction. However, as only one player can pick them up, this is unreliable during party play. | ||
*'''All Speed Increase''' is additive. | *'''All Speed Increase''' is additive. | ||
*In PvP players are counted as normal enemies so the '''Dense Ruined Soul Trace''' will not spawn there | *In PvP, players are counted as normal enemies so the '''Dense Ruined Soul Trace''' will not spawn there. | ||
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