Remaining Stigma: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "{{DyBSkills}}" to "{{SkillNav - Daybreaker}}") |
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*This effect cannot stack with the effect of [[Stigma Shot]]. | *This effect cannot stack with the effect of [[Stigma Shot]]. | ||
*[[Status Effects|Advanced Stigma]] can be triggered at all times and only with a small initial downtime, so [[Stigma Shot]] is not necessary to deal maximum damage possible after advancing to 3rd job. | *[[Status Effects|Advanced Stigma]] can be triggered at all times and only with a small initial downtime, so [[Stigma Shot]] is not necessary to deal maximum damage possible after advancing to 3rd job. | ||
*'''Critical Damage Increase''' is multiplicative, while '''Enemy Damage Received Increase''' is additive to | *'''Critical Damage Increase''' is multiplicative, while '''Enemy Damage Received Increase''' is additive to [[Awakening Mode|Awakening]] multiplier. | ||
<br> | <br> | ||
Revision as of 22:31, 31 March 2022
File:DBtraceofstigma.png | [Passive] Leave an advanced stigma that affects nearby enemies even more. Using Arrow Skills 3 times will greatly debuff nearby enemies. (Excluding Siege Mode and Hyper Actives) When there are more than 5 enemies affected, the duration of the debuff will last longer. |
Requirements
Class | Level Required |
---|---|
Daybreaker | 99 |
Skill Information
Skill Level | Level Required | Advanced Stigma | ||||||
---|---|---|---|---|---|---|---|---|
Enemy Damage Received Increase |
Critical Damage Increase | Movement Speed Reduction | Duration | Additional Duration (With 5 or more enemies) |
Cooldown | |||
PvE/PvP | ||||||||
1 | 99 | 20% | 15% | 20% | 10 Seconds | 10 Seconds | 3 Seconds |
Tips and Details
- This effect cannot stack with the effect of Stigma Shot.
- Advanced Stigma can be triggered at all times and only with a small initial downtime, so Stigma Shot is not necessary to deal maximum damage possible after advancing to 3rd job.
- Critical Damage Increase is multiplicative, while Enemy Damage Received Increase is additive to Awakening multiplier.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/28/2017 | 02/07/2018 |
| |
12/27/2017 | - |
| |
01/11/2018 | - |
| |
01/17/2019 | 02/20/2019 |
| |
06/20/2019 | 07/17/2019 |
| |
11/19/2020 | 12/16/2020 |
| |
09/30/2021 | 10/27/2021 |
|
Alternative Names
Daybreaker - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Whispering Wind
- Whispering Wind
Force Active
Force Passive
Force Active
Force Passive