Template:Damage: Difference between revisions

16,750 bytes removed ,  3 April 2022
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(Created page with "<includeonly> <div style="display:none"> <!-- pve --> <!-- define damage values --> {{#forargs: dmg | key | value | <nowiki /> {{#vardefine: dmg{{#var:key}} |{{#var:value...")
 
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<includeonly>
<includeonly>{{#invoke:Damage|main}}</includeonly><noinclude>{{Doc}}</noinclude>
<div style="display:none">
<!-- pve -->
<!-- define damage values -->
{{#forargs: dmg
| key
| value
| <nowiki />
{{#vardefine: dmg{{#var:key}}  |{{#var:value}} }}
}}
 
<!-- define max hitcount values -->
{{#forargs: hits
| key
| value
| <nowiki />
{{#vardefine: hits{{#var:key}}  |{{#var:value}} }}
}}
 
<!-- define average hitcount values -->
{{#forargs: avg_hits
| key
| value
| <nowiki />
{{#vardefine: avg_hits{{#var:key}}  |{{#var:value}} }}
}}
 
<!-- define total damage -->
{{#vardefine: total_damage  |0}}
{{#forargs: dmg
| key
| value
| <nowiki />
{{#vardefine: total_damage  | {{#expr: {{#var:total_damage}} + {{#var:dmg{{#var:key}} }} * {{#var:hits{{#var:key}} }} }} }}
}}
 
<!-- define average damage -->
{{#vardefine: avg_damage  |0}}
{{#forargs: dmg
| key
| value
| <nowiki />
{{#vardefine: avg_damage  | {{#expr: {{#var:avg_damage}} + {{#var:dmg{{#var:key}} }} * {{#var:avg_hits{{#var:key}} }} }} }}
}}
 
<!-- define max hitcount values - useful trait -->
{{#forargs: hits_useful
| key
| value
| <nowiki />
{{#vardefine: hits{{#var:key}}_useful  |{{#var:value}} }}
}}
{{#vardefine: useful_penalty | {{{useful_penalty|}}} }}
 
<!-- define average hitcount values - useful trait -->
{{#forargs: avg_hits_useful
| key
| value
| <nowiki />
{{#vardefine: avg_hits{{#var:key}}_useful  |{{#var:value}} }}
}}
 
<!-- define passive values -->
{{#if: {{{passive1|}}}
    | {{#arraydefine: passive1 | {{{passive1|}}} }}
}}
{{#if: {{{passive2|}}}
    | {{#arraydefine: passive2 | {{{passive2|}}} }}
}}
 
<!-- total with useful, if exists -->
{{#if:{{{hits_useful1|}}}
    {{#vardefine: total_damage_useful  |0}}
    {{#forargs: dmg
    | key
    | value
    | <nowiki />
    {{#vardefine: total_damage_useful  | {{#expr: {{#var:total_damage_useful}} + {{#var:dmg{{#var:key}} }} * {{#var:hits{{#var:key}}_useful }} }} }}
    }}
}}
{{#vardefine: total_damage_useful | {{#expr: {{#var:total_damage_useful}} * {{#var:useful_penalty}} }} }}
 
<!-- average with useful, if exists -->
{{#if:{{{avg_hits_useful1|}}}
    {{#vardefine: avg_damage_useful  |0}}
    {{#forargs: dmg
    | key
    | value
    | <nowiki />
    {{#vardefine: avg_damage_useful  | {{#expr: {{#var:avg_damage_useful}} + {{#var:dmg{{#var:key}} }} * {{#var:avg_hits{{#var:key}}_useful }} }} }}
    }}
}}
{{#vardefine: avg_damage_useful | {{#expr: {{#var:avg_damage_useful}} * {{#var:useful_penalty}} }} }}
 
<!-- total traits - basic -->
{{#if: {{{empowered|}}} | {{#vardefine: empowered | {{#ifeq: {{{empowered|}}}|true|1.2|{{{empowered|}}} }} }} }}
{{#if:{{{heavy|}}}|{{#vardefine: total_damage_heavy |{{#expr: {{#var:total_damage}} * 1.44 }} }} }}
{{#if: {{{empowered|}}}|{{#vardefine: total_damage_empowered |{{#expr: {{#var:total_damage}} * {{#var:empowered}} }} }} }}
{{#if:{{{enhanced|}}}|{{#vardefine: total_damage_enhanced |{{#expr: {{#var:total_damage}} * 0.8 }} }} }}
 
<!-- average traits - basic -->
{{#if:{{{heavy|}}}|{{#vardefine: avg_damage_heavy |{{#expr: {{#var:avg_damage}} * 1.44 }} }} }}
{{#if: {{{empowered|}}}|{{#vardefine: avg_damage_empowered |{{#expr: {{#var:avg_damage}} * {{#var:empowered}} }} }} }}
{{#if:{{{enhanced|}}}|{{#vardefine: avg_damage_enhanced |{{#expr: {{#var:avg_damage}} * 0.8 }} }} }}
 
<!-- total - considering passive 1 exists -->
{{#if: {{{passive1|}}}
    | {{#vardefine: total_damage_passive1 | {{#expr: {{#var:total_damage}} * {{#arrayindex:passive1|0}} round2 }} }}
    <!-- check if the second passive exists. if so, generate another variable that multiplies them together -->
    {{#if: {{{passive2|}}}
        | {{#vardefine: total_damage_passive1_passive2 | {{#expr: {{#var:total_damage_passive1}} * {{#arrayindex:passive2|0}} round2 }} }}
    }}
    {{#if: {{{heavy|}}}
        | {{#vardefine: total_damage_passive1_heavy | {{#expr: {{#var:total_damage_passive1}} * 1.44 round2 }} }}
        {{#if: {{{passive2|}}}
            | {{#vardefine: total_damage_passive1_passive2_heavy | {{#expr: {{#var:total_damage_passive1_heavy}} * {{#arrayindex:passive2|0}} round2 }} }}
        }}
    }}
    {{#if: {{{empowered|}}}
        | {{#vardefine: total_damage_passive1_empowered | {{#expr: {{#var:total_damage_passive1}} * {{#var:empowered}} round2 }} }}
        {{#if: {{{passive2|}}}
            | {{#vardefine: total_damage_passive1_passive2_empowered | {{#expr: {{#var:total_damage_passive1_empowered}} * {{#arrayindex:passive2|0}} round2 }} }}
        }}
    }}
    {{#if: {{{enhanced|}}}
        | {{#vardefine: total_damage_passive1_enhanced | {{#expr: {{#var:total_damage_passive1}} * 0.8 round2 }} }}
        {{#if: {{{passive2|}}}
            | {{#vardefine: total_damage_passive1_passive2_enhanced | {{#expr: {{#var:total_damage_passive1_enhanced}} * {{#arrayindex:passive2|0}} round2 }} }}
        }}
    }}
    {{#if: {{{hits_useful1|}}}
        | {{#vardefine: total_damage_passive1_useful | {{#expr: {{#var:total_damage_useful}} * {{#arrayindex:passive1|0}} round2 }} }}
        {{#if: {{{passive2|}}}
            | {{#vardefine: total_damage_passive1_passive2_useful | {{#expr: {{#var:total_damage_passive1_useful}} * {{#arrayindex:passive2|0}} round2 }} }}
        }}
    }}
 
}}
 
<!-- average - considering passive 1 exists -->
{{#if: {{{passive1|}}}
    | {{#vardefine: avg_damage_passive1 | {{#expr: {{#var:avg_damage}} * {{#arrayindex:passive1|0}} round2 }} }}
    <!-- check if the second passive exists. if so, generate another variable that multiplies them together -->
    {{#if: {{{passive2|}}}
        | {{#vardefine: avg_damage_passive1_passive2 | {{#expr: {{#var:avg_damage_passive1}} * {{#arrayindex:passive2|0}} round2 }} }}
    }}
    {{#if: {{{heavy|}}}
        | {{#vardefine: avg_damage_passive1_heavy | {{#expr: {{#var:avg_damage_passive1}} * 1.44 round2 }} }}
        {{#if: {{{passive2|}}}
            | {{#vardefine: avg_damage_passive1_passive2_heavy | {{#expr: {{#var:avg_damage_passive1_heavy}} * {{#arrayindex:passive2|0}} round2 }} }}
        }}
    }}
    {{#if: {{{empowered|}}}
        | {{#vardefine: avg_damage_passive1_empowered | {{#expr: {{#var:avg_damage_passive1}} * {{#var:empowered}} round2 }} }}
        {{#if: {{{passive2|}}}
            | {{#vardefine: avg_damage_passive1_passive2_empowered | {{#expr: {{#var:avg_damage_passive1_empowered}} * {{#arrayindex:passive2|0}} round2 }} }}
        }}
    }}
    {{#if: {{{enhanced|}}}
        | {{#vardefine: avg_damage_passive1_enhanced | {{#expr: {{#var:avg_damage_passive1}} * 0.8 round2 }} }}
        {{#if: {{{passive2|}}}
            | {{#vardefine: avg_damage_passive1_passive2_enhanced | {{#expr: {{#var:avg_damage_passive1_enhanced}} * {{#arrayindex:passive2|0}} round2 }} }}
        }}
    }}
    {{#if: {{{hits_useful1|}}}
        | {{#vardefine: avg_damage_passive1_useful | {{#expr: {{#var:avg_damage_useful}} * {{#arrayindex:passive1|0}} round2 }} }}
        {{#if: {{{passive2|}}}
            | {{#vardefine: avg_damage_passive1_passive2_useful | {{#expr: {{#var:avg_damage_passive1_useful}} * {{#arrayindex:passive2|0}} round2 }} }}
        }}
    }}
 
}}
 
<!-- total - considering passive 2 exists -->
{{#if: {{{passive2|}}}
    | {{#vardefine: total_damage_passive2 | {{#expr: {{#var:total_damage}} * {{#arrayindex:passive2|0}} round2 }} }}
    {{#if: {{{heavy|}}}
        | {{#vardefine: total_damage_passive2_heavy | {{#expr: {{#var:total_damage_passive2}} * 1.44 round2 }} }}
    }}
    {{#if: {{{empowered|}}}
        | {{#vardefine: total_damage_passive2_empowered | {{#expr: {{#var:total_damage_passive2}} * {{#var:empowered}} round2 }} }}
    }}
    {{#if: {{{enhanced|}}}
        | {{#vardefine: total_damage_passive2_enhanced | {{#expr: {{#var:total_damage_passive2}} * 0.8 round2 }} }}
    }}
    {{#if: {{{hits_useful1|}}}
        | {{#vardefine: total_damage_passive2_useful | {{#expr: {{#var:total_damage_useful}} * {{#arrayindex:passive2|0}} round2 }} }}
    }}
}}
 
<!-- average - considering passive 2 exists -->
{{#if: {{{passive2|}}}
    | {{#vardefine: avg_damage_passive2 | {{#expr: {{#var:avg_damage}} * {{#arrayindex:passive2|0}} round2 }} }}
    {{#if: {{{heavy|}}}
        | {{#vardefine: avg_damage_passive2_heavy | {{#expr: {{#var:avg_damage_passive2}} * 1.44 round2 }} }}
    }}
    {{#if: {{{empowered|}}}
        | {{#vardefine: avg_damage_passive2_empowered | {{#expr: {{#var:avg_damage_passive2}} * {{#var:empowered}} round2 }} }}
    }}
    {{#if: {{{enhanced|}}}
        | {{#vardefine: avg_damage_passive2_enhanced | {{#expr: {{#var:avg_damage_passive2}} * 0.8 round2 }} }}
    }}
    {{#if: {{{hits_useful1|}}}
        | {{#vardefine: avg_damage_passive2_useful | {{#expr: {{#var:avg_damage_useful}} * {{#arrayindex:passive2|0}} round2 }} }}
    }}
}}
 
<!-- PVP
-----------------------------------
-----------------------------------
---------------------------------->
 
<!-- define damage values -->
{{#forargs: pvp_dmg
| key
| value
| <nowiki />
{{#vardefine: dmg_pvp{{#var:key}}  |{{#var:value}} }}
}}
 
<!-- define total damage -->
{{#vardefine: total_damage_pvp  |0}}
{{#forargs: dmg
| key
| value
| <nowiki />
{{#vardefine: total_damage_pvp  | {{#expr: {{#var:total_damage_pvp}} + {{#var:dmg_pvp{{#var:key}} }} * {{#var:hits{{#var:key}} }} }} }}
}}
 
<!-- define average damage -->
{{#vardefine: avg_damage_pvp  |0}}
{{#forargs: pvp_dmg
| key
| value
| <nowiki />
{{#vardefine: avg_damage_pvp  | {{#expr: {{#var:avg_damage_pvp}} + {{#var:dmg_pvp{{#var:key}} }} * {{#var:avg_hits{{#var:key}} }} }} }}
}}
 
<!-- total with useful, if exists -->
{{#if:{{{hits_useful1|}}}
    {{#vardefine: total_damage_useful_pvp  |0}}
    {{#forargs: pvp_dmg
    | key
    | value
    | <nowiki />
    {{#vardefine: total_damage_useful_pvp  | {{#expr: {{#var:total_damage_useful_pvp}} + {{#var:dmg_pvp{{#var:key}} }} * {{#var:hits{{#var:key}}_useful }} }} }}
    }}
}}
{{#vardefine: total_damage_useful_pvp | {{#expr: {{#var:total_damage_useful_pvp}} * {{#var:useful_penalty}} }} }}
 
<!-- average with useful, if exists -->
{{#if:{{{avg_hits_useful1|}}}
    {{#vardefine: avg_damage_useful_pvp  |0}}
    {{#forargs: pvp_dmg
    | key
    | value
    | <nowiki />
    {{#vardefine: avg_damage_useful_pvp  | {{#expr: {{#var:avg_damage_useful_pvp}} + {{#var:dmg_pvp{{#var:key}} }} * {{#var:avg_hits{{#var:key}}_useful }} }} }}
    }}
}}
{{#vardefine: avg_damage_useful_pvp | {{#expr: {{#var:avg_damage_useful_pvp}} * {{#var:useful_penalty}} }} }}
 
<!-- total traits - basic -->
{{#if:{{{heavy|}}}|{{#vardefine: total_damage_heavy_pvp |{{#expr: {{#var:total_damage_pvp}} * 1.44 }} }} }}
{{#if: {{{empowered|}}}|{{#vardefine: total_damage_empowered_pvp |{{#expr: {{#var:total_damage_pvp}} * {{#var:empowered}} }} }} }}
{{#if:{{{enhanced|}}}|{{#vardefine: total_damage_enhanced_pvp |{{#expr: {{#var:total_damage_pvp}} * 0.8 }} }} }}
 
<!-- average traits - basic -->
{{#if:{{{heavy|}}}|{{#vardefine: avg_damage_heavy_pvp |{{#expr: {{#var:avg_damage_pvp}} * 1.44 }} }} }}
{{#if: {{{empowered|}}}|{{#vardefine: avg_damage_empowered_pvp |{{#expr: {{#var:avg_damage_pvp}} * {{#var:empowered}} }} }} }}
{{#if:{{{enhanced|}}}|{{#vardefine: avg_damage_enhanced_pvp |{{#expr: {{#var:avg_damage_pvp}} * 0.8 }} }} }}
 
<!-- total - considering passive 1 exists -->
{{#if: {{{passive1|}}}
    | {{#vardefine: total_damage_passive1_pvp | {{#expr: {{#var:total_damage_pvp}} * {{#arrayindex:passive1|1}} round2 }} }}
    <!-- check if the second passive exists. if so, generate another variable that multiplies them together -->
    {{#if: {{{passive2|}}}
        | {{#vardefine: total_damage_passive1_passive2_pvp | {{#expr: {{#var:total_damage_passive1_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
    }}
    {{#if: {{{heavy|}}}
        | {{#vardefine: total_damage_passive1_heavy_pvp | {{#expr: {{#var:total_damage_passive1_pvp}} * 1.44 round2 }} }}
        {{#if: {{{passive2|}}}
            | {{#vardefine: total_damage_passive1_passive2_heavy_pvp | {{#expr: {{#var:total_damage_passive1_heavy_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
        }}
    }}
    {{#if: {{{empowered|}}}
        | {{#vardefine: total_damage_passive1_empowered_pvp | {{#expr: {{#var:total_damage_passive1_pvp}} * {{#var:empowered}} round2 }} }}
        {{#if: {{{passive2|}}}
            | {{#vardefine: total_damage_passive1_passive2_empowered_pvp | {{#expr: {{#var:total_damage_passive1_empowered_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
        }}
    }}
    {{#if: {{{enhanced|}}}
        | {{#vardefine: total_damage_passive1_enhanced_pvp | {{#expr: {{#var:total_damage_passive1_pvp}} * 0.8 round2 }} }}
        {{#if: {{{passive2|}}}
            | {{#vardefine: total_damage_passive1_passive2_enhanced_pvp | {{#expr: {{#var:total_damage_passive1_enhanced_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
        }}
    }}
    {{#if: {{{hits_useful1|}}}
        | {{#vardefine: total_damage_passive1_useful_pvp | {{#expr: {{#var:total_damage_useful_pvp}} * {{#arrayindex:passive1|1}} round2 }} }}
        {{#if: {{{passive2|}}}
            | {{#vardefine: total_damage_passive1_passive2_useful_pvp | {{#expr: {{#var:total_damage_passive1_useful_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
        }}
    }}
 
}}
 
<!-- average - considering passive 1 exists -->
{{#if: {{{passive1|}}}
    | {{#vardefine: avg_damage_passive1_pvp | {{#expr: {{#var:avg_damage_pvp}} * {{#arrayindex:passive1|1}} round2 }} }}
    <!-- check if the second passive exists. if so, generate another variable that multiplies them together -->
    {{#if: {{{passive2|}}}
        | {{#vardefine: avg_damage_passive1_passive2_pvp | {{#expr: {{#var:avg_damage_passive1_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
    }}
    {{#if: {{{heavy|}}}
        | {{#vardefine: avg_damage_passive1_heavy_pvp | {{#expr: {{#var:avg_damage_passive1_pvp}} * 1.44 round2 }} }}
        {{#if: {{{passive2|}}}
            | {{#vardefine: avg_damage_passive1_passive2_heavy_pvp | {{#expr: {{#var:avg_damage_passive1_heavy_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
        }}
    }}
    {{#if: {{{empowered|}}}
        | {{#vardefine: avg_damage_passive1_empowered_pvp | {{#expr: {{#var:avg_damage_passive1_pvp}} * {{#var:empowered}} round2 }} }}
        {{#if: {{{passive2|}}}
            | {{#vardefine: avg_damage_passive1_passive2_empowered_pvp | {{#expr: {{#var:avg_damage_passive1_empowered_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
        }}
    }}
    {{#if: {{{enhanced|}}}
        | {{#vardefine: avg_damage_passive1_enhanced_pvp | {{#expr: {{#var:avg_damage_passive1_pvp}} * 0.8 round2 }} }}
        {{#if: {{{passive2|}}}
            | {{#vardefine: avg_damage_passive1_passive2_enhanced_pvp | {{#expr: {{#var:avg_damage_passive1_enhanced_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
        }}
    }}
    {{#if: {{{hits_useful1|}}}
        | {{#vardefine: avg_damage_passive1_useful_pvp | {{#expr: {{#var:avg_damage_useful_pvp}} * {{#arrayindex:passive1|1}} round2 }} }}
        {{#if: {{{passive2|}}}
            | {{#vardefine: avg_damage_passive1_passive2_useful_pvp | {{#expr: {{#var:avg_damage_passive1_useful_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
        }}
    }}
 
}}
 
<!-- total - considering passive 2 exists -->
{{#if: {{{passive2|}}}
    | {{#vardefine: total_damage_passive2_pvp | {{#expr: {{#var:total_damage_pvp}} * {{#arrayindex:passive2|1}} }} }}
    {{#if: {{{heavy|}}}
        | {{#vardefine: total_damage_passive2_heavy_pvp | {{#expr: {{#var:total_damage_passive2_pvp}} * 1.44 round2 }} }}
    }}
    {{#if: {{{empowered|}}}
        | {{#vardefine: total_damage_passive2_empowered_pvp | {{#expr: {{#var:total_damage_passive2_pvp}} * {{#var:empowered}} round2 }} }}
    }}
    {{#if: {{{enhanced|}}}
        | {{#vardefine: total_damage_passive2_enhanced_pvp | {{#expr: {{#var:total_damage_passive2_pvp}} * 0.8 round2 }} }}
    }}
    {{#if: {{{hits_useful1|}}}
        | {{#vardefine: total_damage_passive2_useful_pvp | {{#expr: {{#var:total_damage_useful_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
    }}
}}
 
<!-- average - considering passive 2 exists -->
{{#if: {{{passive2|}}}
    | {{#vardefine: avg_damage_passive2_pvp | {{#expr: {{#var:avg_damage_pvp}} * {{#arrayindex:passive2|1}} }} }}
    {{#if: {{{heavy|}}}
        | {{#vardefine: avg_damage_passive2_heavy_pvp | {{#expr: {{#var:avg_damage_passive2_pvp}} * 1.44 round2 }} }}
    }}
    {{#if: {{{empowered|}}}
        | {{#vardefine: avg_damage_passive2_empowered_pvp | {{#expr: {{#var:avg_damage_passive2_pvp}} * {{#var:empowered}} round2 }} }}
    }}
    {{#if: {{{enhanced|}}}
        | {{#vardefine: avg_damage_passive2_enhanced_pvp | {{#expr: {{#var:avg_damage_passive2_pvp}} * 0.8 round2 }} }}
    }}
    {{#if: {{{hits_useful1|}}}
        | {{#vardefine: avg_damage_passive2_useful_pvp | {{#expr: {{#var:avg_damage_useful_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
    }}
}}
 
</div>
</includeonly><noinclude>{{Doc}}</noinclude>