Dread Chase: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
* | *Since each fired missile can split into 3 smaller missiles, and these '''Scatter''' missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to split before hitting a target. | ||
*Like Scare Chase, this skill seeks the nearest target including obstacles and boxes, instead of randomly choosing a target on the map like [[Shooting Guardian]]'s [[Shooting Star]]. | |||
* | |||
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target. | *A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target. | ||
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server. | *Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server. | ||
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]]. | **Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]]. | ||
*This skill should be used while away from edges since [[Chung]] steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled. | |||
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Revision as of 18:16, 16 April 2022
[Special Active: Strength] Shoot consecutive homing missiles. | |
Cannonball Consumption
Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Shelling Guardian | 25 |
Skill Information
Mode | Damage (Magical) | Missile Count | Enhanced Cannonball Damage Increase (Per Missile) |
Ammo Usage | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|---|
Normal | Scatter | Normal | Scatter | |||||||
Bullet Attack | Blast Attack | Bullet Attack | Blast Attack | |||||||
PvE | 309% | 897% | 115% | 334% | 1 x [Ammo Used] | 3 x [Normal Missile Fired] | 5% | 3 ~ 5 | 200 MP | 15 Seconds |
PvP | 89% | 261% | 34% | 97% |
- Normal and Scatter damage are exclusive to each other per missile.
Skill Traits
Critical Dread Chase | Heavy Dread Chase | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
240 MP | Damage increased to 144% Cooldown increased to 120% |
18 Seconds |
Extra Information
Total Damage
Mode | Regular | Modified Warhead/Mobile Shelling 5 Enhanced Cannonballs | ||||||
---|---|---|---|---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |||||
Normal | Scatter | Normal | Scatter | Normal | Scatter | Normal | Scatter | |
PvE | 6,030% | 6,735% | 8,683.2% | 9,698.4% | 7,597.8% | 8,486.1% | 10,940.83% | 12,219.98% |
PvP | 1,750% | 1,965% | 2,520% | 2,829.6% | 2,205% | 2,475.9% | 3,175.2% | 3,565.3% |
- With 5 Cannonballs.
Miscellaneous
Affected By Action Speed |
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Related Skills
Modified Warhead | Reload Mastery | Mobile Shelling |
Tips and Details
- Since each fired missile can split into 3 smaller missiles, and these Scatter missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to split before hitting a target.
- Like Scare Chase, this skill seeks the nearest target including obstacles and boxes, instead of randomly choosing a target on the map like Shooting Guardian's Shooting Star.
- A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using Dread Chase further away; by the time the first missile hits, the last missile is already seeking a target.
- Missiles are often wasted on targets already defeated when the party host has significant latency. This means it takes longer for the damage dealt by Dread Chase to be sent to the server.
- Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after Evolution 2.
- This skill should be used while away from edges since Chung steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled.
Old Version
Video | Description |
---|---|
Between its initial release and the 10/29/2015 KR Patch, Dread Chase's missiles used to not divide.
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Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
02/09/2012 | 05/01/2013 |
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11/07/2013 | 02/12/2014 |
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07/10/2014 | - |
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08/20/2015 | 01/27/2016 |
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10/29/2015 | 03/16/2016 |
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06/30/2016 | 07/13/2016 |
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01/12/2017 | 01/24/2017 |
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04/27/2017 | 05/10/2017 |
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07/27/2017 | 08/09/2017 |
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08/24/2017 | 09/13/2017 |
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09/14/2017 | - |
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02/22/2018 | 04/18/2018 |
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04/05/2018 |
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06/14/2018 | 06/27/2018 |
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08/01/2019 | 08/28/2019 |
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Alternative Names