Dread Chase: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*This skill is boosted by [[Tactical Trooper#Red Cannonball Skill Boost|Enhanced Cannonballs]].
*Since each fired missile can split into 3 smaller missiles, and these '''Scatter''' missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to split before hitting a target.  
*This skill is heavily affected by Action Speed.
*Like Scare Chase, this skill seeks the nearest target including obstacles and boxes, instead of randomly choosing a target on the map like [[Shooting Guardian]]'s [[Shooting Star]].
*This skill should be used while away from edges since [[Chung]] steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled.  
*Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones.
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target.
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target.
*Like Scare Chase, this skill seeks the nearest target including obstacles and boxes.
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server.
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server.
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]].
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]].
*This skill should be used while away from edges since [[Chung]] steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled.
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Revision as of 18:16, 16 April 2022


[Special Active: Strength]
Shoot consecutive homing missiles.
Cannonball Consumption
  • Uses 3 to 5 cannonballs

Final Enhanced Skill

  • Explosion Range is increased by 1.3 times.


Requirements

Class Level Required
Shelling Guardian 25


Skill Information

Mode Damage (Magical) Missile Count Enhanced Cannonball
Damage Increase
(Per Missile)
Ammo Usage MP Usage Cooldown
Normal Scatter Normal Scatter
Bullet Attack Blast Attack Bullet Attack Blast Attack
PvE 309% 897% 115% 334% 1 x [Ammo Used] 3 x [Normal Missile Fired] 5% 3 ~ 5 200 MP 15 Seconds
PvP 89% 261% 34% 97%
  • Normal and Scatter damage are exclusive to each other per missile.


Skill Traits

Critical Dread Chase Heavy Dread Chase
Attribute Effect MP Usage Attribute Effect Cooldown
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
240 MP Damage increased to 144%
Cooldown increased to 120%
18 Seconds


Extra Information

Total Damage

Mode Regular Modified Warhead/Mobile Shelling 5 Enhanced Cannonballs
Normal Heavy Normal Heavy
Normal Scatter Normal Scatter Normal Scatter Normal Scatter
PvE 6,030% 6,735% 8,683.2% 9,698.4% 7,597.8% 8,486.1% 10,940.83% 12,219.98%
PvP 1,750% 1,965% 2,520% 2,829.6% 2,205% 2,475.9% 3,175.2% 3,565.3%
  • With 5 Cannonballs.

Miscellaneous

Affected By Action Speed


Related Skills

Modified Warhead Reload Mastery Mobile Shelling


Tips and Details

  • Since each fired missile can split into 3 smaller missiles, and these Scatter missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to split before hitting a target.
  • Like Scare Chase, this skill seeks the nearest target including obstacles and boxes, instead of randomly choosing a target on the map like Shooting Guardian's Shooting Star.
  • A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using Dread Chase further away; by the time the first missile hits, the last missile is already seeking a target.
  • Missiles are often wasted on targets already defeated when the party host has significant latency. This means it takes longer for the damage dealt by Dread Chase to be sent to the server.
    • Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after Evolution 2.
  • This skill should be used while away from edges since Chung steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled.


Old Version

Video Description
Between its initial release and the 10/29/2015 KR Patch, Dread Chase's missiles used to not divide.
  • The divided missiles were instead a feature of its Skill Note which was later integrated into the base skill.


Updates

Date Changes
KR NA PvE PvP
02/09/2012 05/01/2013
  • Dread Chase added.
11/07/2013 02/12/2014
  • Damage increased.
07/10/2014 -
  • Damage increased.
  • Can use red cannonballs to increase damage.
08/20/2015 01/27/2016
  • Damage decreased.
  • Cooldown increased.
10/29/2015 03/16/2016
  • Skill Note effect added.
  • MP recovery amount adjusted.
06/30/2016 07/13/2016
  • Enhanced trait changed to Critical.
01/12/2017 01/24/2017
  • Shell damage increased.
  • Explosion damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • Scatter Shell damage decreased.
  • Scatter Explosion damage decreased.
07/27/2017 08/09/2017
  • Shell damage increased.
08/24/2017 09/13/2017
  • Fixed issue where sometimes fires only 1 missile.
09/14/2017 -
  • None
  • Can only home the front target.
02/22/2018 04/18/2018
  • Tracking radius decreased.
  • Damage decreased.
  • Scatter Bullet Attack damage increased.
  • Blast Attack damage increased.
04/05/2018
  • Damage increased.
  • Damage decreased.
06/14/2018 06/27/2018
  • Shell damage increased.
08/01/2019 08/28/2019
  • Casting speed increased.
  • Homing AI revamped.
  • Damage increased.
  • Normal Bullet Attack Damage increased.
  • Normal Blast Attack Damage increased.
  • Normal Bullet Attack Damage increased.
  • Scatter Blast Attack Damage decreased.


Alternative Names

Server Name Translation
South Korea ??? Dread Chase
Japan ドレッドチェイス Dread Chase
China (Simplified Chinese) 恐惧追击 Dread Chase
Germany Tödliche Verfolger Deadly Chaser
Spain Perseguidor mortal Deadly Chaser
France Poursuite mortelle Deadly Chase
Italy Inseguitore letale Deadly Chaser
Poland Śmiercionośny Prześladowca Deadly Chaser
United Kingdom Deadly Chaser
Brazil Perseguição Frenética Frenzy Chase


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