Big Bang Stream: Difference between revisions
Going to replace with KR translation due to the poor state of Chung's NA tooltips to promote readability.
m (→Tips and Details: Probably should cut down on comparison tips like these.) |
(Going to replace with KR translation due to the poor state of Chung's NA tooltips to promote readability.) |
||
Line 8: | Line 8: | ||
|- | |- | ||
| [[Image:BigBangStream.png]] | | [[Image:BigBangStream.png]] | ||
| {{SkillType|SA|T}} | | {{SkillType|SA|T}} Scatter Elastic Bombs and allow command attacks to deploy Elastic Bombs. Elastic Bombs from command attacks have a 0.4 second cooldown. (Can also be activated in midair) | ||
|- | |- | ||
| | | | ||
Line 28: | Line 28: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan= | ! rowspan=3 | Mode !! colspan=3 | Damage (Magical) !! colspan=3 | {{se|033|Bomb Clip Removal}} !! colspan=2 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! | ! rowspan=2 | Cast Explosion !! colspan=2 | Additional Elastic Bomb Explosion !! rowspan=2 | Big Elastic Bomb Chance !! rowspan=2 | Reactivation Cooldown !! rowspan=2 | Duration !! rowspan=2 | Cast Explosion !! rowspan=2 | Elastic Bomb Count | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Normal !! Big | |||
|- | |- | ||
! colspan=12 | Normal | ! colspan=12 | Normal | ||
|- | |- | ||
| '''{{PvE}}''' || 761% || 269% || | | '''{{PvE}}''' || 761% || 269% || rowspan=2 | N/A || rowspan=2 | N/A || rowspan=2 | 0.4 Seconds || rowspan=2 | 30 Seconds || rowspan=2 | 4 || rowspan=2 | 8 || rowspan=2 | 100 MP || rowspan=2 | 9 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 289 | | '''{{PvP}}''' || 289% || 54% | ||
|- | |- | ||
! colspan=12 | [Enhanced] | ! colspan=12 | [Enhanced] | ||
|- | |- | ||
| '''{{PvE}}''' || 761% || 269% || | | '''{{PvE}}''' || 761% || 269% || 540% || rowspan=2 | 25% || rowspan=2 | 0.4 Seconds || rowspan=2 | 30 Seconds || rowspan=2 | 4 || rowspan=2 | 8 || rowspan=2 | 100 MP || rowspan=2 | 9 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 289 | | '''{{PvP}}''' || 289% || 54% || 324% | ||
|} | |} | ||
<br> | <br> | ||
Line 87: | Line 89: | ||
| {{formatnum:{{#expr: 289*4 + 54*8}}}}% | | {{formatnum:{{#expr: 289*4 + 54*8}}}}% | ||
|} | |} | ||
*Does not include ''' | *Does not include '''Elastic Bombs''' created by commands. | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The ''' | *The initial '''Cast Explosion''' surrounds Chung and can easily deal full damage to anything nearby, but the 8 Elastic Bombs thrown out after spread out significantly. These Elastic Bombs are the same as the ones thrown out during command attacks after, and last for roughly 3 seconds. | ||
** | **The Elastic Bombs typically spread out too much to deal full damage to a single target, though casting the skill directly on top of something can allow each of them to hit immediately as they spawn in. This is less consistent on smaller targets such as other players however. | ||
**In PvP, it is best to use the skill against an opponent that was launched into the air, as the skill's own jump will otherwise end up too high above them. | **In PvP, it is best to use the skill against an opponent that was launched into the air, as the skill's own jump will otherwise end up too high above them. | ||
*If used immediately after jumping, the skill will essentially teleport you to the peak of your jump, which can make aiming the skill properly a bit tricky. | *If used immediately after jumping, the skill will essentially teleport you to the peak of your jump, which can make aiming the skill properly a bit tricky. | ||
* | *While the 8 Elastic Bombs thrown out by the skill cast count as part of the skill itself, the ones thrown by commands through the '''Bomb Clip Removal''' buff are unaffected by specific skill tier damage increases. | ||
**Due to the 0.4s delay between | **Due to the 0.4s delay between Elastic Bombs, the commands that actually deploy them will largely depend on your Action Speed stat. | ||
***For whatever reason, none of [[Tactical Trooper]] or [[Centurion]]'s additional command extensions can trigger | ***For whatever reason, none of [[Tactical Trooper]] or [[Centurion]]'s additional command extensions can trigger Elastic Bombs. It is unclear if this is intentional. | ||
***If a command is cancelled early, either by being too close to the ground or dashing out of it, it will often fail to | ***If a command is cancelled early, either by being too close to the ground or dashing out of it, it will often fail to deploy an Elastic Bomb, even if it is not on cooldown. | ||
**Despite being an active skill, the unlisted casting attack of [[Siege Shelling]] itself will also | **Despite being an active skill, the unlisted casting attack of [[Siege Shelling]] itself will also deploy an Elastic Bomb. The same goes for its finishing {{CZ}} attack, though that can at least be triggered through this path's command extensions. Missiles fired through its {{CX}} will not deploy any, however. | ||
**The | **The additional Elastic Bombs can prevent some commands from launching or knocking down due to their hitstun, and will be deployed even if you do not actually hit anything with your command attack. | ||
**The | **The additional Elastic Bombs can trigger [[Attributing Equipment|attributes]]. | ||
*There is a possible glitch where upon activation, there is a chance you will instantly revert to a standing position. | *There is a possible glitch where upon activation, there is a chance you will instantly revert to a standing position. | ||
<br> | <br> |