Impact Detonation: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan=3 | Mode !! colspan= | ! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan=2 | Max Hits !! colspan=2 | Cannonball Consumption !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! colspan=2 | Continuous Shelling !! rowspan=2 | Additional Shelling !! rowspan=2 | Continuous Shelling !! rowspan=2 | Additional Shelling !! rowspan=2 | Initial !! rowspan=2 | Additional | ! rowspan=2 | {{tt|Cannon Hit|Unlisted}} !! colspan=2 | Continuous Shelling !! rowspan=2 | Additional Shelling !! rowspan=2 | Continuous Shelling !! rowspan=2 | Additional Shelling !! rowspan=2 | Initial !! rowspan=2 | Additional | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Initial !! Final Blast | ! Initial !! Final Blast | ||
|- | |- | ||
! colspan= | ! colspan=11 | Normal | ||
|- | |- | ||
| '''{{PvE}}''' || 844% || 965% || 247% || rowspan=2 | 3 || rowspan=2 | 1 x [Additional Cannonballs Used] || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds | | '''{{PvE}}''' || 56% || 844% || 965% || 247% || rowspan=2 | 3 || rowspan=2 | 1 x [Additional Cannonballs Used] || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 322% || 367% || 94% | | '''{{PvP}}''' || ?% || 322% || 367% || 94% | ||
|- | |- | ||
! colspan= | ! colspan=11 | [Enhanced] | ||
|- | |- | ||
| '''{{PvE}}''' || 1013% || 1158% || 296% || rowspan=2 | 3 || rowspan=2 | 1 x [Additional Cannonballs Used] || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds | | '''{{PvE}}''' || -% || 1013% || 1158% || 296% || rowspan=2 | 3 || rowspan=2 | 1 x [Additional Cannonballs Used] || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 386% || 440% || 113% | | '''{{PvP}}''' || -% || 386% || 440% || 113% | ||
|} | |} | ||
<br> | <br> | ||
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== Total Damage == | == Total Damage == | ||
{{:Modified Warhead}} | |||
{{:Mobile Shelling}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan=2 | Mode !! colspan=2 | | ! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]] | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Normal !! Heavy !! Normal !! Heavy | ! Normal !! Heavy !! Normal !! Heavy | ||
|- | |- | ||
! {{PvE}} | ! {{PvE}} | ||
| {{formatnum:{{#expr: 1013*2 + 296*3 + 1158}}}}% | | | {{formatnum:{{#expr: 1013*2 + 1158}}}} ~ {{formatnum:{{#expr: 1013*2 + 296*3 + 1158}}}}% | ||
| {{formatnum:{{#expr: (1013*2 + 296*3* | | {{formatnum:{{#expr: (1013*2 + 1158)*1.44}}}} ~ {{formatnum:{{#expr: (1013*2 + 296*3 + 1158)*1.44}}}}% | ||
| {{formatnum:{{#expr: (1013*2 + 1158)*{{#arrayindex:Modified Warhead|0}}}}}} ~ {{formatnum:{{#expr: (1013*2 + (296*{{#arrayindex:Mobile Shelling|0}})*3 + 1158)*{{#arrayindex:Modified Warhead|0}} round2}}}}% | |||
| {{formatnum:{{#expr: (1013*2 + 1158)*{{#arrayindex:Modified Warhead|0}}*1.44 round2}}}} ~ {{formatnum:{{#expr: (1013*2 + (296*{{#arrayindex:Mobile Shelling|0}})*3 + 1158)*{{#arrayindex:Modified Warhead|0}}*1.44 round2}}}}% | |||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{#expr: 386*2 + 113*3 + 440}}}}% | | | {{formatnum:{{#expr: 386*2 + 440}}}} ~ {{formatnum:{{#expr: 386*2 + 113*3 + 440}}}}% | ||
| {{formatnum:{{#expr: (386*2 + 113*3*1 | | {{formatnum:{{#expr: (386*2 + 440)*1.44}}}} ~ {{formatnum:{{#expr: (386*2 + 113*3 + 440)*1.44}}}}% | ||
| {{formatnum:{{#expr: (386*2 + 440)*{{#arrayindex:Modified Warhead|1}}}}}} ~ {{formatnum:{{#expr: (386*2 + (113*{{#arrayindex:Mobile Shelling|0}})*3 + 440)*{{#arrayindex:Modified Warhead|1}} round2}}}}% | |||
| {{formatnum:{{#expr: (386*2 + 440)*{{#arrayindex:Modified Warhead|1}}*1.44 round2}}}} ~ {{formatnum:{{#expr: (386*2 + (113*{{#arrayindex:Mobile Shelling|0}})*3 + 440)*{{#arrayindex:Modified Warhead|1}}*1.44 round2}}}}% | |||
|} | |} | ||
* | *Base damage ranges from 0 to 3 additional normal cannonballs used. | ||
*Modified damage ranges from 0 additional normal cannonballs to 3 additional enhanced cannonballs used. | |||
*Does not include '''Cannon Hit'''. | |||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
* | *The unlisted '''Cannon Hit''' inflicted on enemies close to you is affected by the '''Heavy''' skill trait. | ||
* | *The '''Additional Shelling''' takes place between the initial two '''Continuous Shelling''' hits and its final one, instead of after. | ||
*The | *The mandatory 3 cannonballs consumed for '''Consecutive Shelling''' cannot ever be [[Mobile Shelling]]'s enhanced cannonballs. Only the '''Additional Shelling''' is able to consume them, making it more accurate to state the skill has a 3 + 0~3 Cannonball cost instead of 3~6. | ||
* | *The '''Additional Shelling''' consumes one Cannonball at a time much like [[Dread Chase]], so the skill is capable of using a mix of normal and enhanced cannonballs for this part of the skill. | ||
** | **Due to the skill originally being an Active skill instead of a Special Active skill, it will only receive a 2% damage increase per cannonball instead of the usual 5% for special actives. | ||
*The | *The missiles can miss entirely if a small enemy is directly next to you, as they will be inside of Chung's Destroyer and the missiles only start dealing damage when they leave it. The '''Cannon Hit''' will usually push enemies away enough for this to be avoided, though walls or other obstacles can prevent this from helping. | ||
*The missiles inflict heavy hitstun, preventing opponents from charging a [[Mana Break]] while being hit by them. | |||
<br> | <br> | ||
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|- | |- | ||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
*{{buff| | *{{buff|'''Consecutive Shelling''' damage increased.}} | ||
*{{nerf|'''Additional Shelling''' damage decreased.}} | |||
*{{nerf| | |||
|} | |} | ||
<br> | <br> |