Airelinna - Nymph/pl: Difference between revisions

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|'''[Specialna Umiejętność]''' Rena przywołuje Leśną Wróżkę, która tworzy okrągłą aurę, ciągle leczącą całą drużynę i zwiększa ich Siłę Ataku, Szybkośc Poruszania Się oraz Siłę Skoku.
|'''[Specialna Umiejętność]''' Rena przywołuje Leśną Wróżkę, która tworzy okrągłą aurę, ciągle leczącą całą drużynę i zwiększa ich Siłę Ataku, Szybkośc Poruszania Się oraz Siłę Skoku.
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== Tips and Details ==
== Tips and Details ==
[[Image:LWS AIRELINNA Fairy.png|right|200px|thumb|The '''Flaring Fairy'''|250px]]
[[File:LWS AIRELINNA Fairy.png|right|200px|thumb|The '''Flaring Fairy'''|250px]]
* The damage multiplier of this aura will not benefit skills that deal their damage within invincibility frames as it is unable to 'hit' the recipients when they are invincible.
* The damage multiplier of this aura will not benefit skills that deal their damage within invincibility frames as it is unable to 'hit' the recipients when they are invincible.
** This makes this skill more favorable to use with combos over Special Actives.
** This makes this skill more favorable to use with combos over Special Actives.

Revision as of 07:42, 21 April 2022

File:SI Airelinna.png [Specialna Umiejętność] Rena przywołuje Leśną Wróżkę, która tworzy okrągłą aurę, ciągle leczącą całą drużynę i zwiększa ich Siłę Ataku, Szybkośc Poruszania Się oraz Siłę Skoku.


Wymagania

Klasa Mistrz Wymagany poziom Koszt SP za poziom Alternatywa
Pędziwiatr Lv. 20 55 5 Airelinna - Sylf


Informacje o umiejętności

Skill Level Level Required Buff Duration MP Usage Cooldown
HP Recovery Mag./Phy.
Attack
Attack
Speed
Movement
Speed
Jump
Speed
1 55 0.70% 2% 7% 20 Seconds 120 MP 20 Seconds
2 0.74% 4% 9%
3 58 0.78% 6% 11%
4 62 0.82% 8% 13%
5 66 0.86% 10% 15%
6 70 0.90% 12% 17%
7 74 0.94% 14% 19%


Tips and Details

The Flaring Fairy
  • The damage multiplier of this aura will not benefit skills that deal their damage within invincibility frames as it is unable to 'hit' the recipients when they are invincible.
    • This makes this skill more favorable to use with combos over Special Actives.
  • The attack/movement/jump speed bonus will stack with the character's natural attack/movement/jump speed, permitting for very quick basic combos and skills and improving DPS drastically.
  • For only the caster, it is possible to move out of delays from skills and awakening.
    • This is because normally, being hit during a delay would allow you to move. The caster is constantly receiving a negative hit, and thus can move in the middle of others' skills and awakening delays.
    • Party members may still receive healing and speed boosts, but they cannot move out of delays, even though they are being "hit."
  • It is possible to dodge the effects of Airelinna if the caster's Accuracy is lower than the recipient's Evasion. This also applies to the caster.
  • Healing is based on character's maximum health.
    • Healing effects stack with multiple Airelinnas, but attack/movement/jump speed does not.
    • Airelinna will no longer heal being stunned (i.e. Sharp Fall) or being frozen from Binding Circle.
      • In the past, this was possible because the healing effect of Airelinna is a minus damage(i.e -(-340)= +340), therefore is considered a hit. Hits will cancel stun, delay, or binding.
      • Even though this is treated as a hit, it will not generate mp for people within the field under normal circumstances.
  • Airelinna can activate the effects of certain set equipment and titles that proc when the player is hit.
  • Extremely useful in the Challenge mode of Henir's Time and Space as recovery items cannot be used.


Updates

  • 07/04/2013 KR
    • Added +damage effect.
  • 09/12/2013 KR
    • Cooldown and Duration now adjusted to 20 seconds respectively.
    • MP Usage increased by 20 MP.
  • 05/15/2014 KR
    • Fixed problem of allies being able to mana-break/recover MP/charge Awakening.