Airelinna - Nymph/pl: Difference between revisions
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|'''[Specialna Umiejętność]''' Rena przywołuje Leśną Wróżkę, która tworzy okrągłą aurę, ciągle leczącą całą drużynę i zwiększa ich Siłę Ataku, Szybkośc Poruszania Się oraz Siłę Skoku. | |'''[Specialna Umiejętność]''' Rena przywołuje Leśną Wróżkę, która tworzy okrągłą aurę, ciągle leczącą całą drużynę i zwiększa ich Siłę Ataku, Szybkośc Poruszania Się oraz Siłę Skoku. | ||
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== Tips and Details == | == Tips and Details == | ||
[[ | [[File:LWS AIRELINNA Fairy.png|right|200px|thumb|The '''Flaring Fairy'''|250px]] | ||
* The damage multiplier of this aura will not benefit skills that deal their damage within invincibility frames as it is unable to 'hit' the recipients when they are invincible. | * The damage multiplier of this aura will not benefit skills that deal their damage within invincibility frames as it is unable to 'hit' the recipients when they are invincible. | ||
** This makes this skill more favorable to use with combos over Special Actives. | ** This makes this skill more favorable to use with combos over Special Actives. |
Revision as of 07:42, 21 April 2022
File:SI Airelinna.png | [Specialna Umiejętność] Rena przywołuje Leśną Wróżkę, która tworzy okrągłą aurę, ciągle leczącą całą drużynę i zwiększa ich Siłę Ataku, Szybkośc Poruszania Się oraz Siłę Skoku. |
Wymagania
Klasa | Mistrz | Wymagany poziom | Koszt SP za poziom | Alternatywa |
---|---|---|---|---|
Pędziwiatr | Lv. 20 | 55 | 5 | Airelinna - Sylf |
Informacje o umiejętności
Skill Level | Level Required | Buff | Duration | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
HP Recovery | Mag./Phy. Attack |
Attack Speed |
Movement Speed |
Jump Speed | |||||
1 | 55 | 0.70% | 2% | 7% | 20 Seconds | 120 MP | 20 Seconds | ||
2 | 0.74% | 4% | 9% | ||||||
3 | 58 | 0.78% | 6% | 11% | |||||
4 | 62 | 0.82% | 8% | 13% | |||||
5 | 66 | 0.86% | 10% | 15% | |||||
6 | 70 | 0.90% | 12% | 17% | |||||
7 | 74 | 0.94% | 14% | 19% |
Tips and Details
- The damage multiplier of this aura will not benefit skills that deal their damage within invincibility frames as it is unable to 'hit' the recipients when they are invincible.
- This makes this skill more favorable to use with combos over Special Actives.
- The attack/movement/jump speed bonus will stack with the character's natural attack/movement/jump speed, permitting for very quick basic combos and skills and improving DPS drastically.
- For only the caster, it is possible to move out of delays from skills and awakening.
- This is because normally, being hit during a delay would allow you to move. The caster is constantly receiving a negative hit, and thus can move in the middle of others' skills and awakening delays.
- Party members may still receive healing and speed boosts, but they cannot move out of delays, even though they are being "hit."
- It is possible to dodge the effects of Airelinna if the caster's Accuracy is lower than the recipient's Evasion. This also applies to the caster.
- Healing is based on character's maximum health.
- Healing effects stack with multiple Airelinnas, but attack/movement/jump speed does not.
- Airelinna will no longer heal being stunned (i.e. Sharp Fall) or being frozen from Binding Circle.
- In the past, this was possible because the healing effect of Airelinna is a minus damage(i.e -(-340)= +340), therefore is considered a hit. Hits will cancel stun, delay, or binding.
- Even though this is treated as a hit, it will not generate mp for people within the field under normal circumstances.
- Airelinna can activate the effects of certain set equipment and titles that proc when the player is hit.
- These 'hits' do not count against the player(s) in any way score-wise, meaning it will not interfere with acquiring titles such as Magic of Splendor.
- In NA, this combination is considered a bug and anyone using this tactic may be subject to punishment. Please be cautious when using this skill.
- Extremely useful in the Challenge mode of Henir's Time and Space as recovery items cannot be used.
Updates
- 07/04/2013 KR
- Added +damage effect.
- 09/12/2013 KR
- Cooldown and Duration now adjusted to 20 seconds respectively.
- MP Usage increased by 20 MP.
- 05/15/2014 KR
- Fixed problem of allies being able to mana-break/recover MP/charge Awakening.