Supersonic: Difference between revisions
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Revision as of 16:22, 25 April 2022
File:LPTrans6.png | [Special Active: Bravery] Make quick, repetitive strikes to the enemy ahead and give a final blow. Repetitive strikes give damage in proportion to the current HP of the enemy and the final blow will ignore enemies' defense by 100% (PvP: 10%). |
Dynamo Mutation Point
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Lunatic Psyker : Transcendent | 95 |
Skill Information
Mode | Damage (Magical) | Max Hits | MP Usage | DP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Repeat Hits | Repeat Hits (on boss) | Final Hit | Repeat Hits | Final Hit | |||||
Damage | Defense Ignore | ||||||||
Normal | |||||||||
PvE | 4% of target's current HP |
795% | 5276% | 100% | 9 | 1 | 250 MP | 40 DP | 23 seconds |
PvP | 213% | 1413% | 10% | ||||||
[Enhanced] | |||||||||
PvE | 4% of target's current HP |
795% | 5276% | 100% | 9 | 1 | 250 MP | 40 DP | 18 seconds |
PvP | 213% | 1413% | 10% |
Skill Traits
Stage | Light Supersonic | Heavy Supersonic | ||
---|---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details | |
MP Usage | Cooldown | |||
Normal | MP Usage decreased to 80% | 200 MP | Damage increased to 144% Cooldown increased to 120% |
27.6 Seconds |
[Enhanced] | 21.6 Seconds |
Total Damage
Mode | Base | |||||||
---|---|---|---|---|---|---|---|---|
Normal | DP Mode (3 DMP) | |||||||
Normal | Heavy | Normal | Heavy | |||||
Mob | Boss | Mob | Boss | Mob | Boss | Mob | Boss | |
PvE | 30.75% HP + 5,276% | 12,431% | 30.75% HP + 7,597.44% | 17,900.64% | 30.75% HP + 6,067.4% | 14,295.65% | 30.75% HP + 8,737.06% | 20,585.74% |
PvP | 30.75% HP + 1,413% | 3,330% | 30.75% HP + 2,034.72% | 4,795.2% | 30.75% HP + 1,624.95% | 3,829.5% | 30.75% HP + 2,339.93% | 5,514.48% |
- Non-boss damage assumes no defense.
Related Skills
File:DBPassive1.png | Blood Boil |
Tips and Details
- Damage dealt based on opponent's HP is still affected by defense.
- If a target has no defense, the Repeat Hits can deal up to 30.75% HP of their current health.
- In PvP, the damage will be inflicted as if they were a mob. Due to this, the PvP damage percentage of Repeat Hits on bosses is completely useless.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
11/03/2016 | 11/23/2016 |
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01/25/2017 | 02/08/2017 |
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04/27/2017 | 05/10/2017 |
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07/27/2017 | 08/09/2017 |
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09/28/2017 | 10/18/2017 |
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02/22/2018 | 04/18/2018 |
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04/05/2018 | 04/18/2018 |
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09/11/2019 | 09/25/2019 |
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01/28/2021 | 02/24/2021 |
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Alternative Names