Turbids: Difference between revisions

12 bytes removed ,  30 April 2022
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| [[File:Combo - Turbids 1.png|520px]]
| [[File:Combo - Turbids 1.png|520px]]
| After doing the standard {{CZ}}{{CZ}} combo, switch to the standby character and launch enemies into the air while in Super Armor.
| After doing the standard {{CZ}}{{CZ}} combo, switch to the standby character and launch enemies into the air while in Super Armor.
| {{CZ}} ?% Phy. Damage<br>
| {{CZ}} ?% Phy. Damage<br>{{CZ}} ?% Phy. Damage<br>{{CCPX}} ?% Mag. Damage
{{CZ}} ?% Phy. Damage<br>
| {{CZ}} ?% Phy. Damage<br>{{CZ}} ?% Phy. Damage<br>{{CCPX}} ?% Mag. Damage
{{CCPX}} ?% Mag. Damage
| {{CZ}} ?% Phy. Damage<br>
{{CZ}} ?% Phy. Damage<br>
{{CCPX}} ?% Mag. Damage
|-
|-
| [[File:Combo - Turbids 2.png|520px]]
| [[File:Combo - Turbids 2.png|520px]]
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*The gunblade shots from Ciel's version have a very small hitbox, matching the small blast visuals, making it possible to miss either shot on a humanoid target.
*The gunblade shots from Ciel's version have a very small hitbox, matching the small blast visuals, making it possible to miss either shot on a humanoid target.
*Both versions will automatically be interrupted when holding {{CR}} or {{CL}} during it. Lu will cancel after the first {{CX}} while Ciel will cancel after the third {{CX}}.
*Both versions will automatically be interrupted when holding {{CR}} or {{CL}} during it. Lu will cancel after the first {{CX}} while Ciel will cancel after the third {{CX}}.
| {{CZ}} ?% Phy. Damage<br>
| {{CZ}} ?% Phy. Damage<br>{{CX}} ?% Mag. Damage x3<br>{{CX}} ?% Mag. Damage<br>{{CX}} ?% Mag. Damage<br>{{CX}} ?% Mag. Damage
{{CX}} ?% Mag. Damage x3<br>
| {{CZ}} ?% Phy. Damage<br>{{CX}} ?% Mag. Damage<br>{{CX}} ?% Mag. Damage<br>{{CX}} ?% Mag. Damage<br>{{CX}} ?% Mag. Damage
{{CX}} ?% Mag. Damage<br>
{{CX}} ?% Mag. Damage<br>
{{CX}} ?% Mag. Damage
| {{CZ}} ?% Phy. Damage<br>
{{CX}} ?% Mag. Damage<br>
{{CX}} ?% Mag. Damage<br>
{{CX}} ?% Mag. Damage<br>
{{CX}} ?% Mag. Damage
|}
|}
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