Crimson Tower of Howling Flames/fr: Difference between revisions
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| LvFit={{tabs|name=x|tab1=Mode histoire|contents1=180000 |tab2=Mode normal|contents2=400000}} | | LvFit={{tabs|name=x|tab1=Mode histoire|contents1=180000 |tab2=Mode normal|contents2=400000}} | ||
| DunMap=[[File:12-5map.png]] | | DunMap=[[File:12-5map.png]] | ||
| Detail=< | | Detail=<dfn>{{</dfn> | ||
*Jusqu'à 8 joueurs peuvent entrer, avec un nombre minimal de 3 joueurs. | *Jusqu'à 8 joueurs peuvent entrer, avec un nombre minimal de 3 joueurs. | ||
*Seulement 3 Pierres de résurrection peuvent être utilisées. | *Seulement 3 Pierres de résurrection peuvent être utilisées. | ||
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==Phase 3: Crimson Calamity == | ==Phase 3: Crimson Calamity == | ||
The '''Remnant of Crimson Calamity''' have now wrapped themselves around the exterior of the tower. Ascend the tower and defeat the four dragon heads once more much much like in Phase 1, however their orientation is no longer a simple circle, but along the tall linear tower. During this phase, the '''Crimson Soul''' will also try to interfere. | The '''Remnant of Crimson Calamity''' have now wrapped themselves around the exterior of the tower. Ascend the tower and defeat the four dragon heads once more much much like in Phase 1, however their orientation is no longer a simple circle, but along the tall linear tower. During this phase, the '''Crimson Soul''' will also try to interfere. | ||
< | <dfn>}}</dfn> | ||
| Obstacle=< | | Obstacle=<dfn>{{</dfn> | ||
|[[File:VarnimyrMeteorRain.png|60px]] | |[[File:VarnimyrMeteorRain.png|60px]] | ||
|'''Meteor Rain''' - Meteors will fall from the sky, leaving behind a trail of fire periodically. They are signaled by a purple beam of light. | |'''Meteor Rain''' - Meteors will fall from the sky, leaving behind a trail of fire periodically. They are signaled by a purple beam of light. | ||
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| '''Crimson Soul''' - Returning in Phase 3, it can no longer be hit and will simply act as an obstacle. A mark will appear on certain players and it will spawn performing its basic vertical and horizontal swings. | | '''Crimson Soul''' - Returning in Phase 3, it can no longer be hit and will simply act as an obstacle. A mark will appear on certain players and it will spawn performing its basic vertical and horizontal swings. | ||
*Appears during Phase 3. | *Appears during Phase 3. | ||
< | <dfn>}}</dfn> | ||
| Boss=< | | Boss=<dfn>{{</dfn> | ||
|[[File:12-5_boss.png|60px]] | |[[File:12-5_boss.png|60px]] | ||
| '''Moros de la Flamme sanguinaire (4x)''' - Quatre têtes de dragons gardent la tour.<br>'''Les quatre têtes doivent être vaincues en même temps dans un intervalle de 30 secondes sinon elles ressusciteront avec leur PV maximal.''' | | '''Moros de la Flamme sanguinaire (4x)''' - Quatre têtes de dragons gardent la tour.<br>'''Les quatre têtes doivent être vaincues en même temps dans un intervalle de 30 secondes sinon elles ressusciteront avec leur PV maximal.''' | ||
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*'''<font color=red>Fire Pillar:</font>''' Stay behind and breath Meteorite into the sky with powerful roar. A light will target single player per head, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit. | *'''<font color=red>Fire Pillar:</font>''' Stay behind and breath Meteorite into the sky with powerful roar. A light will target single player per head, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit. | ||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | ||
< | <dfn>}}</dfn> | ||
|Dialogue= | |Dialogue= | ||
{{tabs | {{tabs | ||
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File:12-5_Poster.jpg | File:12-5_Poster.jpg | ||
</gallery> | </gallery> | ||
|Trivia=< | |Trivia=<dfn>{{</dfn> | ||
*Les personnages sur l'écran de chargement du donjon sont l'[[Aether Sage/fr|Éthériste]], le [[Knight Emperor/fr|Chevalier royal]], la [[Code: Esencia/fr|Nasod essentielle]] et l'[[Empire Sword/fr|Épée de l'empire]]. | *Les personnages sur l'écran de chargement du donjon sont l'[[Aether Sage/fr|Éthériste]], le [[Knight Emperor/fr|Chevalier royal]], la [[Code: Esencia/fr|Nasod essentielle]] et l'[[Empire Sword/fr|Épée de l'empire]]. | ||
< | <dfn>}}</dfn> | ||
|AltLang= | |AltLang= | ||
{{AlternateLanguagesFR | {{AlternateLanguagesFR |
Revision as of 17:15, 3 May 2022
Tour sanguinaire
« | L'esprit les guide jusqu'à la source de l'énergie discordante.
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Description |
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L'esprit les guide jusqu'à la source de l'énergie discordante. |
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{{
Demon Realm
Phase 1 : Moros de la Flamme sanguinaireAu pied de la tour, vous devrez vaincre les quatre Moros de la Flamme sanguinaire At the foot of the tower, players fight on a large ringed shaped map with four Remnant of Crimson Calamity, each with a unique sigil carved on their forehead. Players must fight and defeat all four of these beasts within a short span of each other. Failure to do so will have the defeated head reviving itself with full health. A UI will be added at the top of the screen indicating the HP of all four dragons, each HP orb marked with each dragon's corresponding sigil. Phase 2: Crimson SoulAfter defeating the first phase, the ground will collapse and players will find themselves in a subterranean chamber with a mysterious looking scythe. The weapon will move one its own wielded by a materialized apparition, defeat the Crimson Soul. Phase 3: Crimson CalamityThe Remnant of Crimson Calamity have now wrapped themselves around the exterior of the tower. Ascend the tower and defeat the four dragon heads once more much much like in Phase 1, however their orientation is no longer a simple circle, but along the tall linear tower. During this phase, the Crimson Soul will also try to interfere. }} |
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