Elysion Tower/fr: Difference between revisions

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Text replacement - "<span style="display:none">}}</span>" to "<dfn>}}</dfn>"
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{{Languages|10-3}} {{DISPLAYTITLE:10-3 : Tour d'Elysion}}
{{Languages|Elysion Tower}} {{DISPLAYTITLE:10-3 : Tour d'Elysion}}
{{DungeonPageFR
{{DungeonPageFR
| Orient=2
| Orient=2
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| DunButton=10-3Button.png
| DunButton=10-3Button.png
| SmallPic=10-3FR.png
| SmallPic=10-3FR.png
| BigPic=10-3newFR.png
| BigPic=10-3newFR2.png
| DunName=Tour d'Elysion
| DunName=Tour d'Elysion
| Quotation='''Tour d'Elysion'''. Tu dois franchir cette porte pour arriver à ta destination : Elysion. L'énorme colonne de lumière t'indique le seul chemin possible.
| Quotation='''Tour d'Elysion'''. Tu dois franchir cette porte pour arriver à ta destination : Elysion. L'énorme colonne de lumière t'indique le seul chemin possible.
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| LvFit={{tabs|name=x|tab1=Normal|contents1=72 |tab2=Difficile|contents2=73 |tab3=Expert|contents3=74}}
| LvFit={{tabs|name=x|tab1=Normal|contents1=72 |tab2=Difficile|contents2=73 |tab3=Expert|contents3=74}}
| DunMap={{tabs|name=-|tab1=Toutes difficultés |contents1=[[File:10-3map.png]]}}
| DunMap={{tabs|name=-|tab1=Toutes difficultés |contents1=[[File:10-3map.png]]}}
| Ally=<span style="display:none">{{</span>
| Ally=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|[[File:HerjunoYunoAlly.png|60px]]
|'''Yuno (Heryuno)''' - Heryuno utilise ses pouvoirs pour construire le chemin menant à la Tour d'Elysion.
|'''Yuno (Heryuno)''' - Heryuno utilise ses pouvoirs pour construire le chemin menant à la Tour d'Elysion.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:10-3mob1.jpg|60px]]
|[[File:10-3mob1.jpg|60px]]
| '''CODE_B_Futer''' - A mechanized beast Nasod modeled like the '''Alboko Furyta''' in [[10-1]].
| '''Omputer Code_B''' - Une bête nasod mécanisée modelée comme les '''Albokos Furiosas''' de la [[Diceon Mines/fr|Mine de Décion]].
|
|
*'''Lunge:''' It will perform a short lunge and ram you.
*'''Mouvement brusque :''' exécute un mouvement brusque et bref et vous pousse violemment.
*'''Electro Stream:''' It will charge its tail with electricity and fire a constant stream of electricity doing multiple hits.
*'''Courant électrique :''' charge sa queue d'électricité et tire un courant électrique infligeant plusieurs coups.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:CODE_B_LibyaHead.png|60px]]
| '''CODE_B_Libya''' - A black armored advanced Nasod security unit armed with gauntlets.
| '''Rivia Code_B''' - Une unité de sécurité nasode en armure armée de gants.
|
|
*'''Gauntlet Shot:''' Fire its gauntlet like a ranged projectile which returns back to it after being fired.
*'''Tir de gants :''' tire son gant comme un projectile qui revient vers lui après être tiré.
*'''Electro Pulse:''' Attacks players with highly condensed balls of electricity.
*'''Pulsation électrique :''' attaque le joueur avec des balles hautement condensées en électricité.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:CODE_B_TemplarHead.png|60px]]
| '''CODE_B_Templar''' -  A black armored advanced Nasod security unit wielding a spear.
| '''Templier Code_B''' -  Une unité de sécurité nasod en armure portant un javelot.
|
|
*'''Triple Swing:''' Swing its spear three times.
*'''Triple frappe :''' fait trois frappes avec son javelot.
*'''Double Swing:''' It will twirl its spear twice in super armor with extremely large range. Players hit directly will be inflicted with wound.
*'''Double frappe :''' fait tourner son javelot deux fois en protection K.O. avec une grande portée. Les joueurs touchés par cette attaque auront le malus blessure.
|-
|-
|[[File:10-2mob1.jpg|60px]]
|[[File:10-2mob1.jpg|60px]]
| '''CODE_D_Proto''' - Nasod security robots that will drop in to intervene.
| '''Prototype Code_D''' - Nasod security robots that will drop in to intervene.
|
|
*'''Energy Spike:''' Stab with its robotic appendage.
*'''Energy Spike:''' Stab with its robotic appendage.
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|-
|-
|[[File:10-2mob1.jpg|60px]]
|[[File:10-2mob1.jpg|60px]]
| '''CODE_C_Proto''' - A more powerful version of the '''CODE_D_Proto'''.
| '''Prototype Code_C''' - A more powerful version of the '''CODE_D_Proto'''.
|
|
*'''Energy Spike:''' Stab with its robotic appendage.
*'''Energy Spike:''' Stab with its robotic appendage.
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|-
|-
|[[File:Prober_Head.jpg|60px]]
|[[File:Prober_Head.jpg|60px]]
| '''CODE_C_Prober''' - A Nasod security unit armed with two ion cannons on its arms.
| '''Sonde Code_C''' - A Nasod security unit armed with two ion cannons on its arms.
|
|
*'''Plasma Shot:''' Rearrange itself then fire a short range pulse of plasma.
*'''Plasma Shot:''' Rearrange itself then fire a short range pulse of plasma.
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|-
|-
|[[File:10-2mob5.jpg|60px]]
|[[File:10-2mob5.jpg|60px]]
| '''CODE_C_Decepter''' - A flying Nasod security unit.
| '''Récepteur Code_C''' - A flying Nasod security unit.
|
|
*'''Jet Blasters:''' The unit will fire beams straight down out of its two blasters.
*'''Jet Blasters:''' The unit will fire beams straight down out of its two blasters.
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|-
|-
|[[File:Silence_Head.jpg|60px]]
|[[File:Silence_Head.jpg|60px]]
| '''CODE_C_Silence''' - A tall humanoid Nasod security unit armed with blades on its arms.
| '''Fouineur Code_C''' - A tall humanoid Nasod security unit armed with blades on its arms.
|
|
*'''Cloak:''' This unit is capable of making itself completely invisible as well as invincible. A faint trail of sparkles will emit from it while invisible.
*'''Cloak:''' This unit is capable of making itself completely invisible as well as invincible. A faint trail of sparkles will emit from it while invisible.
*'''Cross Slash:''' Attack with its two blade arms launching players. Typically done once it has revealed itself from cloaking.
*'''Cross Slash:''' Attack with its two blade arms launching players. Typically done once it has revealed itself from cloaking.
*'''Blade Slash:''' Slash once with its blade.
*'''Blade Slash:''' Slash once with its blade.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|[[File:CODE_A_HighTemplarHead.png|60px]]
| '''Haut templier Code_A''' - An A class Nasod unit wielding a spear.
| '''Haut templier Code_A''' - An A class Nasod unit wielding a spear.
|
|
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'''Note:'''
'''Note:'''
*Does not receive proper hitstun when hit from the front, will instead flinch in super armor allowing it to retaliate. Will still receive proper hitstun when hit from behind.
*Does not receive proper hitstun when hit from the front, will instead flinch in super armor allowing it to retaliate. Will still receive proper hitstun when hit from behind.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<dfn>{{</dfn>
|[[File:10-3obstacle.jpg|60px]]
|[[File:10-3obstacle.jpg|60px]]
|'''CODE_B_Diceon_Shield''' - A stone like device that emits a protective aura that reduces the damage given to enemies nearby by 80%. Cannot be destroyed by players and will automatically destroy itself once all mobs have been defeated.
|'''Bouclier de Décion Code_B''' - A stone like device that emits a protective aura that reduces the damage given to enemies nearby by 80%. Cannot be destroyed by players and will automatically destroy itself once all mobs have been defeated.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Transport Tunnels''' - Tunnels connecting parts of the tower, they will propel you along the path at great speeds.
|'''Tunnel de transport''' - Tunnels connecting parts of the tower, they will propel you along the path at great speeds.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Portal''' - Certain blocks on the accent up Elysion Tower come with portals allow players to reach different areas.
|'''Portail''' - Certain blocks on the accent up Elysion Tower come with portals allow players to reach different areas.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
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|
|
|'''Pitfalls''' - The boss area has no borders and Maya will attempt to push you off the map.
|'''Pitfalls''' - The boss area has no borders and Maya will attempt to push you off the map.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|[[File:Code-Maya.jpg|60px]]
|[[File:Code-Maya.jpg|60px]]
| '''Code_Maya''' - Relentless Commander of Atlas. A Nasod created in Elysion, she protects the gateway between Atlas and Elysion.
| '''Code_Maya''' - Relentless Commander of Atlas. A Nasod created in Elysion, she protects the gateway between Atlas and Elysion.
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'''Note:'''
'''Note:'''
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
<span style="display:none">}}</span>
<dfn>}}</dfn>
|Dialogue=
|Dialogue=
{{tabs
{{tabs
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}}
}}
| BDrop={{tabs|name=1|tab1=Atlas Dicetium Staff|contents1={{:10-3Bdrop1}}|tab2=Atlas Dicetium Blade|contents2=:{{:10-3Bdrop2}}|tab3=Atlas Dicetium Spear|contents3={{:10-3Bdrop3}}|tab4=Atlas Dicetium Claymore|contents4={{:10-3Bdrop4}}|tab5=Maya's Armor Set|contents5={{:Maya Set}}}}
| BDrop={{tabs|name=1|tab1=Atlas Dicetium Staff|contents1={{:10-3Bdrop1}}|tab2=Atlas Dicetium Blade|contents2=:{{:10-3Bdrop2}}|tab3=Atlas Dicetium Spear|contents3={{:10-3Bdrop3}}|tab4=Atlas Dicetium Claymore|contents4={{:10-3Bdrop4}}|tab5=Maya's Armor Set|contents5={{:Maya Set}}}}
| DBGM=[http://www.youtube.com/watch?v=Kamp3s56gWY '''''music078_stage''''']
| SBGM=[http://www.youtube.com/watch?v=B0DjUaPes7I '''''music078_stage''''']
| BBGM=[http://www.youtube.com/watch?v=4T77YSicRi8 '''''music079_boss''''']
 
[http://www.youtube.com/watch?v=4tsbSljUTXQ '''''music079_boss''''']
|Gallery=
|Gallery=
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
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File:CODE-Maya_Portrait.png|Code_Maya
File:CODE-Maya_Portrait.png|Code_Maya
File:Maya_Concept.png|Ébauche de '''Code_Maya'''.
File:Maya_Concept.png|Ébauche de '''Code_Maya'''.
File:10-3newFR.png|Ancienne image de chargement.
</gallery>
</gallery>
|Trivia=<span style="display:none">{{</span>
|Trivia=<dfn>{{</dfn>
*Il est possible de faire tomber Maya de la carte entraînant sa mort instantanée comme un monstre normal.
*Il est possible de faire tomber Maya de la carte entraînant sa mort instantanée comme un monstre normal.
**Cependant, elle flottera souvent au-dessus des abîmes.
**Cependant, elle flottera souvent au-dessus des abîmes.
*Il est possible d'annuler son AM en la gelant ou la pétrifiant puis réduire ses PV à 4 barres.
*Il est possible d'annuler son AM en la gelant ou la pétrifiant puis réduire ses PV à 4 barres.
*Bien que Yuno soit un personnage en arrière-plan, il est considéré comme un monstre et recevra parfois des effets d'autres monstres.
*Bien que Yuno soit un personnage en arrière-plan, il est considéré comme un monstre et recevra parfois des effets d'autres monstres.
<span style="display:none">}}</span>
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguagesFR
{{AlternateLanguagesFR