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== Miscellaneous Options==
== Miscellaneous Options==
''Room Name:'' Allows you to title your room. You can also edit the room name after creating the room by clicking in the text box at the top of the screen. <br>
''Room Name:'' Kamu dapat memberi judul pada ruangan ini. Kamu dapat merubah nama ruangan setelah membuat ruangan dengan mengklik kotak yang ada di layar bagian atas. <br>
''Playtime:'' Allows you to set how long the match will last. The minimum time you can choose is 200 seconds, while the maximum is 1100 seconds. Team Matches only allow a maximum of 400 seconds.<br>
''Playtime:'' Kamu dapat mengatur waktu jalannya sebuah match. Minimal waktu yang digunakan adalah 200 detik, dan maksimum waktu yang digunakan adalah 1000 detik. Team matches hanya memperbolehkan waktu sebanyak 400 detik.<br>
''Kills:'' The number of kills needed in a Team Death Match or Survival Battle in order to win. The maximum kills allowed in Team Death Match is 28, and 12 in Survival. This option does not appear for Team Match.<br>
''Kills:'' Jumlah kill yang dibutuhkan untuk menang ketika Team Death Match atau Survival Battle. Maksimum kill ketika di Team Death Match adalah 28, dan di Survival adalah 12. Tetapi, pilihan ini tidak muncul untuk Team Match.<br>
''Number of Players:'' After creating the room, you may click on character slots to open or close them. In Team/Team Death Match, only an even number of player slots can be opened/closed. <br>
''Number of Players:'' Setelah membuat ruangan, kamu bisa klik di slot karakter yang ada untuk membuka / menutup slot tersebut. Di Team / Team Death Match, ketika menutup 1 kotak, maka total 2 kotak akan tertutup sekaligus. <br>
''Private Room Option:'' Normally, your room is completely open to anyone who decides to join. By checking the mark next to the lock icon, your room will become private, and users will be required to enter a password before they can join. The password can be any length from 1 to 12 characters, so long as it is only letters and numbers. This can also be changed from inside the room by clicking on the lock next to the room title. <br>
''Private Room Option:'' Normally, your room is completely open to anyone who decides to join. By checking the mark next to the lock icon, your room will become private, and users will be required to enter a password before they can join. The password can be any length from 1 to 12 characters, so long as it is only letters and numbers. This can also be changed from inside the room by clicking on the lock next to the room title. <br>
''Map Select:'' The Room Leader can click this button after creating the room to choose which map the fight will take place on. If a map is not selected, the map will be chosen randomly once the match begins.<br>
''Map Select:'' The Room Leader can click this button after creating the room to choose which map the fight will take place on. If a map is not selected, the map will be chosen randomly once the match begins.<br>

Revision as of 17:55, 14 September 2013

__NOTITLE__

PvP (Player vs. Player) adalah fitur Elsword untuk melawan sesama player.

Battle Area

Sparring Lobby


Battle Area bisa diakses lewat Camilla, NPC PvP yang muncul di setiap kota, dan memilih opsi Battle akan membawamu ke lobi Battle Area.
Pertarungan di Battle Area tidak akan mempengaruhi Rank, RP, dan tidak memberi ataupun mengurangi Arena Point (AP).
Di lobi Battle Area, kamu bisa membuat atau ikut room sparring. Tiap room bisa menampung maksimal 8 pemain, dengan maksimal 4 pemain tiap tim. Ketika membuat room, ada beberapa opsi yang bisa diatur untuk mengatur pertarungan di room tersebut.

Creating a room



Sparring room


Channel

There are three channels to choose from in the lobby: Practice, Free, and Competition.
Practice Channel: As the name implies, a channel for practice. MP regeneration is much faster than usual in the Practice channel, and both kills and match time are infinite. All players will have their stats heavily normalized, making gear nearly irrelevant. However, most sockets are left untouched, so having more sockets will give you an advantage. Due to HP being one of the normalized stats, some skills may have the ability to kill opponents in a single hit, such as Energy Spurt and Pain of Caladblog. This also causes both the Fire and Nature elemental effects to be much deadlier than in Arena.
Free Channel: Functions closer to Arena PvP, but still suffers from the same stat normalization as the Practice Channel. More modes and options are available in Free Channel, such as being able to adjust kills and playtime, as well as access to the Team Match mode.
Competition Channel: Under normal circumstances, this channel is closed. It is only opened for official tournaments run by the staff of the server, and can only be accessed by the GMs and participants of the tournament. Specifics of normalization in this channel are currently unknown.

Jenis Match

Team Match: Pertandingan dimana setiap pemain hanya diberikan 1 nyawa. Disini harus terdapat jumlah anggota tim yang sama untuk memulai. Mode ini tidak tersedia di Free Channel.
Team Death Match: Pertandingan yang memberikan poin kepada salah 1 tim berdasarkan jumlah mengalahkan setiap anggota tim lawan. Disini bisa terjadi jumlah para pemain yang tidak pasti dalam setiap tim, tetapi setiap tim dengan jumlah pemain yang lebih sedikit akan mendapat buff kerusakan, pengisian awakening, dan buff mp.
. Survival: Bebas untuk semua. Pemain yang paling sering mengalahkan lawanlah yang menang. mode ini nikmat dengan penggunaan teknik berefek area, seperti Generate Black Hole and Wind Ward.

Item Rules

Item Mode: Item akan muncul secara acak di arena, entah menguntungkan / merugikan.
Power Mode: Item tidak akan muncul dalam mode ini.
NOTE: Survival hanya bisa dalam Item Mode, tidak bisa diubah menjadi Power Mode.

Miscellaneous Options

Room Name: Kamu dapat memberi judul pada ruangan ini. Kamu dapat merubah nama ruangan setelah membuat ruangan dengan mengklik kotak yang ada di layar bagian atas.
Playtime: Kamu dapat mengatur waktu jalannya sebuah match. Minimal waktu yang digunakan adalah 200 detik, dan maksimum waktu yang digunakan adalah 1000 detik. Team matches hanya memperbolehkan waktu sebanyak 400 detik.
Kills: Jumlah kill yang dibutuhkan untuk menang ketika Team Death Match atau Survival Battle. Maksimum kill ketika di Team Death Match adalah 28, dan di Survival adalah 12. Tetapi, pilihan ini tidak muncul untuk Team Match.
Number of Players: Setelah membuat ruangan, kamu bisa klik di slot karakter yang ada untuk membuka / menutup slot tersebut. Di Team / Team Death Match, ketika menutup 1 kotak, maka total 2 kotak akan tertutup sekaligus.
Private Room Option: Normally, your room is completely open to anyone who decides to join. By checking the mark next to the lock icon, your room will become private, and users will be required to enter a password before they can join. The password can be any length from 1 to 12 characters, so long as it is only letters and numbers. This can also be changed from inside the room by clicking on the lock next to the room title.
Map Select: The Room Leader can click this button after creating the room to choose which map the fight will take place on. If a map is not selected, the map will be chosen randomly once the match begins.

Map select


Arena

Arena PvP is, in a sense, the "official" PvP. Each match will have an effect on your server-wide ranking, as well as rewarding AP, a currency used to buy items from Camilla's PvP Shop. Winning a match will also reward RP, which is used to determine your ranking within whatever rank you currently hold. Be careful, as losing a match will also subtract RP!

Arena can currently be accessed in two ways: Talking to Camilla and choosing Arena, or simply clicking the Arena tab when in a town or field. From there, you can choose either a one-on-one fight, or a three-versus-three fight. If you are in a party of two or three, you may only choose 3v3.

Rank

When you first create a character, they will have no rank. To obtain a PvP rank, you must participate in ten qualifier matches. After the end of your tenth match, you will be awarded your rank. The ranks, from lowest to highest, are E, D, C, B, A, S, SS, and SSS. Your rank determines many things, such as:

-The amount of AP you can gain from matches.
-The strength of the players you are matched with.
-The strength of Epic NPCs you can encounter.
-The items you can purchase from Camilla's Shop.

To increase your rank, you must consistently win matches in Arena. Doing so will increase your AP Tier, an unspecified variable that can be determined by finding the amount of AP you receive from winning a 1v1 match. Upon reaching certain AP Tiers, you can rank up by winning a few matches at that tier. Conversely, you can rank down by consistently losing and dropping down AP Tiers. Take note that every time you rank up, your RP will be RESET to zero. Ranking down will yield a little bit of RP.

You're able to find out what your AP gain is in 3 vs 3 as well. You just take the amount of AP you won during that match, then divide it by what you suspect your AP gain to be. If the number turns out to be a whole number or a .5 number, then the number you suspect your AP gain is, is your AP gain. If you're confused by how this goes; use this example: (AP won that match: 555. AP gain suspected: 74. Put that in your calculator. 555/74 = 7.5. That's a .5 number so this player's AP gain is 74.)

Required AP to rank up:
E = N/A(Lowest gain: 20)
D = 22
C = 30
B = 38
A = 46
S = 56
SS = 66
SSS= 78

Camilla's Shop

You can use the AP you obtain from Arena matches to purchase special items from Camilla. Below are some of the items you can get:

Basic Magic Stones

Name Description Image Cost
Magic Stone Used to socket weapons and armor with a random stat.
1000 ED

150 AP

Advanced Magic Stone Used to socket weapons and armor with a random stat, with a higher chance of better values than a basic Magic Stone.
1000 ED

450 AP


Enhancement Stones and El Shards

Name Description Image Cost
Blessed Weapon Enhancement Stone Used to enhance weapons of any level.
1000 ED

450 AP

Blessed Armor Enhancement Stone Used to enhance armor of any level.
1000 ED

100 AP

El Shard (Mystery) Used to apply random attributes to weapons and armor. They can also be identified into specific elemental shards with items from the Alchemists.
1000 ED

500 AP


Stat-Specific Magic Stones

Name Description Image Cost and Requirements
Sparring Magic Stone [Additional Damage] Sockets your equipment with Additional Damage (Match-only)
1000 ED

606 AP
S Rank or higher required to purchase

Sparring Magic Stone [Damage Reduction] Sockets your equipment with Damage Reduction (Match-only)
1000 ED

606 AP
S Rank or higher required to purchase

Sparring Magic Stone [Awakening Time] Sockets your equipment with Awakening Time (Match-only)
1000 ED

294 AP
D Rank or higher required to purchase

Sparring Magic Stone [HP] Sockets your equipment with HP (Match-only)
1000 ED

234 AP
E Rank or higher required to purchase

Sparring Magic Stone [Awakening Charging Speed] Sockets your equipment with Awakening Charge Speed (Match-only)
1000 ED

294 AP
D Rank or higher required to purchase

Sparring Magic Stone [Movement Speed] Sockets your equipment with Movement Speed (Match-only)
1000 ED

234 AP
E Rank or higher required to purchase

Sparring Magic Stone [Critical] Sockets your equipment with Critical Hit Rate (Match-only)
1000 ED

450 AP
B Rank or higher required to purchase

Sparring Magic Stone [Attack Speed] Sockets your equipment with Attack Speed (Match-only)
1000 ED

450 AP
B Rank or higher required to purchase

Sparring Magic Stone [Accuracy] Sockets your equipment with Accuracy (Match-only)
1000 ED

234 AP
E Rank or higher required to purchase

Sparring Magic Stone [Evasion] Sockets your equipment with Evasion Rate (Match-only)
1000 ED

234 AP
E Rank or higher required to purchase

Sparring Magic Stone [Jump Speed] Sockets your equipment with Jump Speed (Match-only)
1000 ED

234 AP
E Rank or higher required to purchase



Dual-Socket Magic Stones

Name Description Image Cost and Requirements
Sparring Magic Stone [Explosion] Sockets your equipment with Additional Damage and Damage Reduction (Match-only).

1000 ED
2280 AP
SS Rank or higher required to purchase

Sparring Magic Stone [Destruction] Sockets your equipment with Critical Hit Rate and HP (Match-only).

1000 ED
2280 AP
SS Rank or higher required to purchase

Sparring Magic Stone [Agile] Sockets your equipment with Attack Speed, Movement and Jump Speed (Match-only).

1000 ED
1824 AP
SS Rank or higher required to purchase

Sparring Magic Stone [Combustion] Sockets your equipment with Evasion and Accuracy (Match-only).

1000 ED
1368 AP
SS Rank or higher required to purchase

Sparring Magic Stone [Wrath] Sockets your equipment with Awakening Time and Awakening Charge Speed (Match-only)

1000 ED
1368 AP
SS Rank or higher required to purchase


The new Season 2 PvP gear can also be purchased from Camilla, see Arena Sets (S2) for information on the sets for your class. Buying these from Camilla is unnecessary, as you acquire them during the story quest for free.

Tips and Tricks

The Arena is a cut-throat competition that takes hours of practice and perseverance to master, but there are some basic tips that every character should follow:

Establish good baseline stats before PvPing: The main stats that are vital to PvP are your three speeds, your critical, and your HP. Having a minimum of 20% in your speeds allows you to both move and attack at a brisk pace, staying one step ahead of your enemies. This is the most important thing you should work on with sockets, as low speeds will allow other players to easily catch you and even slip out of your combos. Having around 30% critical will greatly help your damage output, and stacking HP will increase your overall durability. If you don't have accuracy at around 20%, it is recommended to get it there before upgrading critical and hp.

Aim for "End-game" gear: Most of the higher ranked players sport one of the so-called end-game gear sets, and you should aim to do the same. Which set you should use is dependent on your character and your own play style. Until you acquire these equips, the PvP gear you get through the story can be a nice alternative, as they are easy to socket and attribute.

Don't do 3v3 for your qualifying matches: 3v3 can be a fun, fast-paced battle mode as you advance in your Arena career, but don't try to dive right into it. A large element of 3v3 is luck, so you should stick to the more reliable and predictable 1v1 until you feel confident enough to attempt 3v3.

Know your attributes: Attributing your weapon and armor can mean the difference between life and death. Certain characters and classes can utilize elements better than others, refer to the Elements guide to see what some options are for your setup. Furthermore, remember to add resists smartly. All elements can be deadly if used correctly, so learn which ones you're most vulnerable to and attribute your armor to resist them.

Aim for a Magic Necklace: While not necessary, a Magic Necklace can give you a serious leg-up in Arena. 30% extra MP from attacks both dealt and received adds up quick, and lets you both break more often and dish out more damage with more Special Actives.

Consider a B-Slot: Another unnecessary item, but it can be a nice tool to have. More skills available to use at once will increase your versatility and unpredictability.

Mana breaking is not a "noob" tactic, use it to your advantage: Contrary to what the ragers would have you believe, mana breaking is an incredibly useful technique that can save you from losing a match in one catch. There are plenty of players who know how to reset the knockdown counter, and have no qualms about killing you in a single combo. Of course, there are some situations where it's better to simply take some hits, but when those are is something you can only learn through experience.

Trivia

  • Before the PvP revamp (commonly known as Season 1 Arena), all matches took place in the Sparring Arena.
    • At this point, the ranks only went from D to SS, and all players started at D.
    • AP also didn't exist at this point. Instead, winning gave you VP (Victory Points). These were mainly used to buy items from Camilla, but her shop was much more limited than the Season 2 shop.
  • In Season 1 Arena, all players started at F Rank, and had to work their way up to higher ranks. Anyone with a rank from pre-Season 1 got to keep their rank.
  • Season 1 wiped all players' VP, and introduced AP. They were used to purchase Season 1 PvP gear from Camilla, and also for some items at the Accessory shops.
    • Season 2 PvP introduced the concept of qualifier matches, wiped all players' current ranks and RP, and also removed F Rank and added SSS Rank.
    • It also introduced a new damage table that heavily nerfed most skills over 120MP in Arena.
    • Furthermore, most of the normalization that existed in Season 1 was removed, the most prominent being the restrictions on HP.
  • In Roman mythology, Camilla is a famed virgin warrior, which may have lead to the NPC Camilla's name.
  • Prior to the Season 2 revamp, 2v2 mode existed in Arena queuing. However, it was removed due to its unpopularity in Korea. Despite being much more popular in the North American and European server, it was also removed there due to coding conflicts.


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