Story/Elysion/de: Difference between revisions

m
Text replacement - "{{Quest |Generic=true" to "{{Quest"
m (Text replacement - "<font color=(.*)>" to "{{color|$1|")
m (Text replacement - "{{Quest |Generic=true" to "{{Quest")
 
(2 intermediate revisions by 2 users not shown)
Line 27: Line 27:
*[[Celestial Crossroads/de|Himmlischer Scheideweg]]
*[[Celestial Crossroads/de|Himmlischer Scheideweg]]
*Hernasyd (Himmlischer Scheideweg, mind."normal) 0/20
*Hernasyd (Himmlischer Scheideweg, mind."normal) 0/20
|Description= Es wurde auf der Suche nach Solace und ELs Frau bekannt, dass die Hernasyd auf einen speziellen Code reagieren. Um das näher zu beleuchten, solltest du zum {{color|blue|Himmlischen Scheideweg</font> gehen und die {{color|blue|Hernasyd</font> näher untersuchen.
|Description= Es wurde auf der Suche nach Solace und ELs Frau bekannt, dass die Hernasyd auf einen speziellen Code reagieren. Um das näher zu beleuchten, solltest du zum {{color|blue|Himmlischen Scheideweg}} gehen und die {{color|blue|Hernasyd}} näher untersuchen.
|QuestAD=  
|QuestAD=  
{{tabs
{{tabs
Line 85: Line 85:
* [[Celestial Crossroads/de|Himmlischer Scheideweg]], "schwer oder höher"
* [[Celestial Crossroads/de|Himmlischer Scheideweg]], "schwer oder höher"
* Himmlischer Scheideweg, mind. "schwer" 0/1
* Himmlischer Scheideweg, mind. "schwer" 0/1
|Description= Es ist klar geworden, dass die Hernasyd auf einen besonderen Code reagieren. Dies solltest du dir zunutze machen, um dich bei den Nasod als entsandte Streitkraft aus Atlas auszugeben und über den {{color|blue|Himmlischen Scheideweg </font> in das Dorf Elysion zu gelangen.
|Description= Es ist klar geworden, dass die Hernasyd auf einen besonderen Code reagieren. Dies solltest du dir zunutze machen, um dich bei den Nasod als entsandte Streitkraft aus Atlas auszugeben und über den {{color|blue|Himmlischen Scheideweg }} in das Dorf Elysion zu gelangen.
|QuestAD=  
|QuestAD=  
{{tabs
{{tabs
Line 154: Line 154:
* Herna-Orb (Himmlischer Scheideweg "Expere") 0/1
* Herna-Orb (Himmlischer Scheideweg "Expere") 0/1
* Herna-Schild (Himmlischer Scheideweg "Experte") 0/1
* Herna-Schild (Himmlischer Scheideweg "Experte") 0/1
|Description= Die Hernasyd wurde beseitigt, und du bist zwar bis zum Eingang des Dorfes von Elysion gelangt, aber es trat ein Funken-Hologramm auf, das uns die Worte von Solace überbrachte. Im Anschluss daran wurde die beiden Steinstatuen am Eingang des Dorfes mit Leben erfüllt und stellten sich uns in den Weg. Beseitige {{color|blue|Herna-Orb</font> und {{color|blue|Herna-Schild</font>, die den Eingang bewachen.
|Description= Die Hernasyd wurde beseitigt, und du bist zwar bis zum Eingang des Dorfes von Elysion gelangt, aber es trat ein Funken-Hologramm auf, das uns die Worte von Solace überbrachte. Im Anschluss daran wurde die beiden Steinstatuen am Eingang des Dorfes mit Leben erfüllt und stellten sich uns in den Weg. Beseitige {{color|blue|Herna-Orb}} und {{color|blue|Herna-Schild}}, die den Eingang bewachen.
|QuestAD=  
|QuestAD=  
{{tabs
{{tabs
Line 236: Line 236:
* Betritt das Dorf [[Elysion/de|Elysion]]
* Betritt das Dorf [[Elysion/de|Elysion]]
* Sprich mit [[Bernard/de|Bernard]].
* Sprich mit [[Bernard/de|Bernard]].
|Description= In Elysion angekommen konnten wir von {{color|blue|Bernard</font> hören, was im Dorf los ist.
|Description= In Elysion angekommen konnten wir von {{color|blue|Bernard}} hören, was im Dorf los ist.
|QuestAD=  
|QuestAD=  
{{tabs
{{tabs
Line 322: Line 322:
* [[Celestial Crossroads]], "Very Hard"
* [[Celestial Crossroads]], "Very Hard"
* Collect 'Defense System Memory' (Celestial Crossroads, "Very Hard") 0/10
* Collect 'Defense System Memory' (Celestial Crossroads, "Very Hard") 0/10
|Description= Bernard explains that because of the Herncyds monitoring the village. communication with Adrian has stopped. To investigate, he asks that we collect the memory of the defense system from the {{color|blue|Hernacyds</font> in {{color|blue|Celestial Crossroads</font>.
|Description= Bernard explains that because of the Herncyds monitoring the village. communication with Adrian has stopped. To investigate, he asks that we collect the memory of the defense system from the {{color|blue|Hernacyds}} in {{color|blue|Celestial Crossroads}}.
|QuestAD=  
|QuestAD=  
{{tabs
{{tabs
Line 379: Line 379:
* Enter [[Elysion]] Village
* Enter [[Elysion]] Village
* Talk to [[Durenda]]
* Talk to [[Durenda]]
|Description= After checking the collected memory, we were able to find out about Solace and the situation of Adrian's Palace. After realizing that the disappearance of the Elysion citizens were related to the Herncyds, Bernard asks that we deliver this message to the village chief, {{color|blue|Durenda</font>.
|Description= After checking the collected memory, we were able to find out about Solace and the situation of Adrian's Palace. After realizing that the disappearance of the Elysion citizens were related to the Herncyds, Bernard asks that we deliver this message to the village chief, {{color|blue|Durenda}}.
|QuestAD=  
|QuestAD=  
{{tabs
{{tabs
Line 442: Line 442:
* [[Celestial Crossroads]], "Very Hard"
* [[Celestial Crossroads]], "Very Hard"
* Defeat Hernacyds (Celestial Crossroads, "Very Hard") 0/20
* Defeat Hernacyds (Celestial Crossroads, "Very Hard") 0/20
|Description= Upon hearing the news, Durenda says he has not recieved a command nor commanded the Hernacyds. Since outside access to Adrian's Palace has been blocked, Durenda guesses that security measures have gone up due to the operating emergency defense system. Since Durenda's command won't go through and the special code can't be accessed, we decide to stop the evil deeds of the {{color|blue|Hernacyds </font> in {{color|blue|Celestial Crossroads</font> first-hand.
|Description= Upon hearing the news, Durenda says he has not recieved a command nor commanded the Hernacyds. Since outside access to Adrian's Palace has been blocked, Durenda guesses that security measures have gone up due to the operating emergency defense system. Since Durenda's command won't go through and the special code can't be accessed, we decide to stop the evil deeds of the {{color|blue|Hernacyds }} in {{color|blue|Celestial Crossroads}} first-hand.
|QuestAD=  
|QuestAD=  
{{tabs
{{tabs
Line 529: Line 529:
*[[Celestial Crossroads]], "Very Hard"
*[[Celestial Crossroads]], "Very Hard"
* Collect 'Solid Memory' (Celestial Crossroads, "Very Hard") 0/10
* Collect 'Solid Memory' (Celestial Crossroads, "Very Hard") 0/10
|Description= While battling the Hernacyds and rescuing the imprisoned citizens, we discovered that there are more imprisoned citizens left. Among the memories of the rescued citizens, information about Solace's Fortress was discovered! But due to a fatal error, more was unable to be extracted. To carry out Bernard's request and save the imprisoned citizens, we decided to return to {{color|blue|Celestial Crossroads</font> to find a citizens with a Solid Memory.
|Description= While battling the Hernacyds and rescuing the imprisoned citizens, we discovered that there are more imprisoned citizens left. Among the memories of the rescued citizens, information about Solace's Fortress was discovered! But due to a fatal error, more was unable to be extracted. To carry out Bernard's request and save the imprisoned citizens, we decided to return to {{color|blue|Celestial Crossroads}} to find a citizens with a Solid Memory.
|QuestAD=  
|QuestAD=  
{{tabs
{{tabs
Line 592: Line 592:
* Enter [[Elysion]] Village
* Enter [[Elysion]] Village
* Talk to [[Bernard]]
* Talk to [[Bernard]]
|Description= Most of the data of the rescued citizens were erased or unable to be read due to an error, but thankfully we were able to piece together the bits of data to figure out that Solace's Fortress was under Adrian's Palace. The area was inaccessible, though. Bernard said that Herbaon or Adrian might know a method, so we decide to go to {{color|blue|Adrian's Palace</font> to find a method to get to Solace's Fortress.
|Description= Most of the data of the rescued citizens were erased or unable to be read due to an error, but thankfully we were able to piece together the bits of data to figure out that Solace's Fortress was under Adrian's Palace. The area was inaccessible, though. Bernard said that Herbaon or Adrian might know a method, so we decide to go to {{color|blue|Adrian's Palace}} to find a method to get to Solace's Fortress.
|QuestAD=  
|QuestAD=  
{{tabs
{{tabs
Line 656: Line 656:
* [[Adrian's Palace]], "Any Difficulty"
* [[Adrian's Palace]], "Any Difficulty"
* Clear 'Adrian's Palace', "Any Difficulty" 0/1
* Clear 'Adrian's Palace', "Any Difficulty" 0/1
|Description= To meet Herbaon and Adrian, we passed through the barrier surrounding {{color|blue|Adrian's Palace</font> and go inside.
|Description= To meet Herbaon and Adrian, we passed through the barrier surrounding {{color|blue|Adrian's Palace}} and go inside.
|QuestAD=  
|QuestAD=  
{{tabs
{{tabs
Line 734: Line 734:
|Objectives=
|Objectives=
* Talk to [[Hugo]]
* Talk to [[Hugo]]
|Description= We retreated due to the violent attacks to the Emperacyds. To request help, we went to find Durenda. Durenda gave a detailed explanation about the place of Adrian and the Emperacyds, and suggested that {{color|blue|Hugo</font> might know a method to go against the Emperacyds.
|Description= We retreated due to the violent attacks to the Emperacyds. To request help, we went to find Durenda. Durenda gave a detailed explanation about the place of Adrian and the Emperacyds, and suggested that {{color|blue|Hugo}} might know a method to go against the Emperacyds.
|QuestAD=  
|QuestAD=  
{{tabs
{{tabs
Line 809: Line 809:
* [[Adrian's Palace]], "Hard of Higher"
* [[Adrian's Palace]], "Hard of Higher"
* Defeat 'Dekal', "Hard of Higher" 0/1
* Defeat 'Dekal', "Hard of Higher" 0/1
|Description= Hugo informed us about the Emperacyds' components and a method to easily destroy them. The method was to destroy the barrier surrounding Adrian's Palace. He said that getting rid of the threat will make high alert emergency be lifted. To destroy the barrier, we entered {{color|blue|Adrian's Palace</font> and came across the one who create it, {{color|blue|Dekal</font>.
|Description= Hugo informed us about the Emperacyds' components and a method to easily destroy them. The method was to destroy the barrier surrounding Adrian's Palace. He said that getting rid of the threat will make high alert emergency be lifted. To destroy the barrier, we entered {{color|blue|Adrian's Palace}} and came across the one who create it, {{color|blue|Dekal}}.
|QuestAD=  
|QuestAD=  
{{tabs
{{tabs
Line 873: Line 873:
* [[Adrian's Palace]], "Very Hard"
* [[Adrian's Palace]], "Very Hard"
* Clear 'Adrian's Palace', "Very Hard" 0/1
* Clear 'Adrian's Palace', "Very Hard" 0/1
|Description= Once Dekal was defeated, the barrier surrounding the Palace disappeared. We passed the Emperacyds that had their emergency alert lifted, and entered the secluded area inside {{color|blue|Adrian's Palace</font>.
|Description= Once Dekal was defeated, the barrier surrounding the Palace disappeared. We passed the Emperacyds that had their emergency alert lifted, and entered the secluded area inside {{color|blue|Adrian's Palace}}.
|QuestAD=  
|QuestAD=  
{{tabs
{{tabs
Line 925: Line 925:
* [[Adrian's Palace]], "Very Hard"
* [[Adrian's Palace]], "Very Hard"
* 'PooPang Maneuver Code', "Very Hard" 0/10
* 'PooPang Maneuver Code', "Very Hard" 0/10
|Description= Adrian's Palace was full of Herbaon's PooPangs and puzzles. After struggling for a bit, we decided to ask Hugo for advice again. Hugo said that although Herbaon's puzzles were annoying, they're not that hard. He asked that we bring the PooPang Maneuver Code stuck inside the PooPangs. Let's go the {{color|blue|Adrian's Palace</font> where the PooPangs are and get the {{color|blue|PooPang Maneuver Code</font>.
|Description= Adrian's Palace was full of Herbaon's PooPangs and puzzles. After struggling for a bit, we decided to ask Hugo for advice again. Hugo said that although Herbaon's puzzles were annoying, they're not that hard. He asked that we bring the PooPang Maneuver Code stuck inside the PooPangs. Let's go the {{color|blue|Adrian's Palace}} where the PooPangs are and get the {{color|blue|PooPang Maneuver Code}}.
|QuestAD=  
|QuestAD=  
{{tabs
{{tabs
Line 984: Line 984:
* [[Adrian's Palace]], "Very Hard"
* [[Adrian's Palace]], "Very Hard"
* Defeat 'PooPang', "Very Hard" 0/20
* Defeat 'PooPang', "Very Hard" 0/20
|Description= Hugo used the PooPang Maneuver Code that we gather and used his machine to install a confusion device inside it. Hugo informs us that if we stick this inside the PooPangs, they will stop following commands and start malfunctioning, so we head towards {{color|blue|Adrian's Palace</font> to go against the {{color|blue|PooPangs</font>.
|Description= Hugo used the PooPang Maneuver Code that we gather and used his machine to install a confusion device inside it. Hugo informs us that if we stick this inside the PooPangs, they will stop following commands and start malfunctioning, so we head towards {{color|blue|Adrian's Palace}} to go against the {{color|blue|PooPangs}}.
|QuestAD=  
|QuestAD=  
{{tabs
{{tabs
Line 1,038: Line 1,038:
* [[Adrian's Palace]], "Very Hard"
* [[Adrian's Palace]], "Very Hard"
* 'PooPang Attack Code', "Very Hard" 0/10
* 'PooPang Attack Code', "Very Hard" 0/10
|Description= As Hugo predicted, the PooPangs began malfunctioning. But Herbaon's puzzle became violent and began attacking everything in sight. We deliver this message to Hugo and he asks that we bring him the PooPang Attack Code. Let's go to {{color|blue|Adrian's Palace</font> and defeat the {{color|blue|PooPang</font> to get the {{color|blue|PooPang Attack Code</font>.
|Description= As Hugo predicted, the PooPangs began malfunctioning. But Herbaon's puzzle became violent and began attacking everything in sight. We deliver this message to Hugo and he asks that we bring him the PooPang Attack Code. Let's go to {{color|blue|Adrian's Palace}} and defeat the {{color|blue|PooPang}} to get the {{color|blue|PooPang Attack Code}}.
|QuestAD=  
|QuestAD=  
{{tabs
{{tabs
Line 1,094: Line 1,094:
* [[Adrian's Palace]], "Very Hard"
* [[Adrian's Palace]], "Very Hard"
* Clear 'Adrian's Palace', "Very Hard" 0/1
* Clear 'Adrian's Palace', "Very Hard" 0/1
|Description= We deliver the collected PooPang Attack Code to Hugo. After careful thought, Hugo installs a special device. Hugo tells us that when the device activates, there will be a system error and we will be briefly recognized as PooPangs. He also told us that with this device, we can 'command' the PooPangs. After hearing the news, we head over to {{color|blue|Adrian's Palace</font> once more.
|Description= We deliver the collected PooPang Attack Code to Hugo. After careful thought, Hugo installs a special device. Hugo tells us that when the device activates, there will be a system error and we will be briefly recognized as PooPangs. He also told us that with this device, we can 'command' the PooPangs. After hearing the news, we head over to {{color|blue|Adrian's Palace}} once more.
|QuestAD=  
|QuestAD=  
{{tabs
{{tabs
Line 1,151: Line 1,151:
* [[Adrian's Palace]], "Very Hard"
* [[Adrian's Palace]], "Very Hard"
* Defeat 'Herbaon', "Very Hard" 0/1
* Defeat 'Herbaon', "Very Hard" 0/1
|Description= Hugo's PooPang Attack Code operated correctly. As commanded, the PooPangs solved the puzzles and guided us to where Adrian was. We were able to reach Adrian safely, but Herbaon, who was protecting Adrian, mistaken us for intruders. Win the battle against {{color|blue|Herbaon</font> in {{color|blue|Adrian's Palace</font> and resolve the misunderstanding.
|Description= Hugo's PooPang Attack Code operated correctly. As commanded, the PooPangs solved the puzzles and guided us to where Adrian was. We were able to reach Adrian safely, but Herbaon, who was protecting Adrian, mistaken us for intruders. Win the battle against {{color|blue|Herbaon}} in {{color|blue|Adrian's Palace}} and resolve the misunderstanding.
|QuestAD=  
|QuestAD=  
{{tabs
{{tabs