Ain: Difference between revisions

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'''[The Emissary of the Goddess Missioned to Restore the El]'''
=== Special Ability ===
=== Special Ability ===
:''Main Article: [[Power System]]''<br>
:''Main Article: [[Power System]]''<br>

Revision as of 19:14, 8 May 2022

Ain
Full Name
Ainchase "Ain" Ishmael
Class
Ain
Weapon
Pendulum, Projection Weapons, Cycle Magic
Age
Unknown (Appears 21 years old)
Race
Angel
Height
182 cm (6 ft)
Weight
73 kg/0 kg (Spiritualism) (161 lb/0 lb)
Class Tree
{{

}}
Voice Actors
김승준 (Kim Seung-jun)
武内 駿輔 (Takeuchi Shunsuke)
Oliver Wronka
Masumi Matsada
Slimane Yefsah
Omar Maestroni
Kamil Pruban
Jay Britton
Release Date
15 December 2016
21 December 2016
21 December 2016
11 January 2017
12 January 2017
13 June 2017
Statistics
Speed
Average
Range
Medium
Difficulty
Normal
Magical
My will is God's desire, and my existence is God's will.


Ain

[The Emissary of the Goddess Missioned to Restore the El]

Special Ability

Main Article: Power System

Power System is a system exclusive to Ain which allows him to switch between "Cycle Magic" and "Creation Magic". When he's in default state, attacking enemies will charge the Power Gauge. After the Power Gauge is fulfilled, it will turn blue and you will shift into Creation Mode. During this time, you will be able to switch between "Cycle magic" and "Creation magic" with the V key (default key).

Unlike other characters, Ain's awakening mode is known as "Spiritualism mode", which has only 1 Awakening Bead, and receives only 5% increase in damage. However, he can reawaken during his "Spiritualism mode" to ascend to the next phase and obtain additional benefits.

Background

Main Article: Chaotic Forest of Ruben
  • In-game Version
  • Nexon Version

A mysterious man who appeared before the El Search Party.

He claims he is a priest serving a goddess, and offers to help them find the stolen El Shard.

However, everything about him still remains a mystery.


First Class Advancement

Ain is required to be Lv.15 to begin his first class advancement. You can decide between the following:

Lofty: Executor
A job class specializing in creation mode, using enhanced projection magic to allow quick, efficient, yet flashy fighting style.

Lofty: Executor

Lofty: Anpassen
A job class that specializes in cycle mode and Eid, leading unconventional fighting style based on different tactics.

Lofty: Anpassen

Lofty: Wanderer
A job class that enables an even more destructive play style utilizing the growth stages of the Seed of Chaos, using awakening enhancements and special skill effects.

Lofty: Wanderer

Lofty: Schreier
A class that utilizes the El energy in a new form, Art, to activate additional effects and battle more efficiently.

Lofty: Schreier


Skill Tree

  • NA
  • KR (04/14/2022)
Skills Passives Locked

Level 1
Level 5
Level 10
Level 15

Level 20
  • Skill Traits unlocked at Level 20.
  • Final Enhanced Skill unlocked upon advancing to 1st job class.


Combos

Combo Description Damage
Attacks 3 times with a projected sword and finishes with a multihit blast.

160% Phy. Damage
197% Phy. Damage
245% Phy. Damage
54% Phy. Damage x5
320% Phy. Damage

Attacks 2 times with a projected sword before stabbing the enemy, shattering the projected sword to infict more damage.

160% Phy. Damage
197% Phy. Damage
374% Phy. Damage
100% Phy. Damage x5

Attacks 3 times with a projected sword and finishes by firing multiple daggers at enemies while in super armor.

160% Phy. Damage
197% Phy. Damage
245% Phy. Damage
100% Phy. Damage
+ 43% Phy. Damage x3~24

A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Enhanced El Dain]
- Inflict a small Black Hole effect and continuous hits.
Use circular magic to fire 2 El Dain bullets which cause a small explosion upon contact and firing a non-elemental bullet. Each bullet will place an El Dain stack on the enemy.
When the enemy has 3 El Dain stacks, the final
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Enhanced El Dain]
- Inflict a small Black Hole effect and continuous hits.
will cause a special attack that pulls nearby enemies in and must hit the enemy to activate. (Cannot overlap with itself or other elemental effects)
  • If the enemy doesn't have 3 El Dain stacks, it will be blasted away.
286% Mag. Damage
286% Mag. Damage
377% Mag. Damage
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Enhanced El Dain]
- Inflict a small Black Hole effect and continuous hits.
470% Mag. Damage
  • Enhanced El Dain : 37% Mag. Damage x10
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Nature El Dain]
- Launch the enemy and apply a [Bleed] effect.
Use circular magic to fire 2 El Dain bullets before causing a small explosion, fires an wind-elemental bullet. Each bullet will place an El Dain stack on the enemy.
When the enemy has 3 El Dain stacks, the final
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Nature El Dain]
- Launch the enemy and apply a [Bleed] effect.
will cause an additional wind blast that inflicts Bleed (Cannot overlap with itself or other elemental effects) and will launch enemies.
286% Mag. Damage
286% Mag. Damage
377% Mag. Damage
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Nature El Dain]
- Launch the enemy and apply a [Bleed] effect.
423% Mag. Damage
  • Nature El Dain : 109% Mag. Damage x6
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Fire El Dain]
- Pull in the enemy and apply a [Burn] effect.
Use circular magic to fire 2 El Dain bullets before causing a small explosion, fires an fire-elemental bullet. Each bullet will place an El Dain stack on the enemy.
When the enemy has 3 El Dain stacks, the final
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Fire El Dain]
- Pull in the enemy and apply a [Burn] effect.
will cause an additional fire blast that inflicts Burn (Cannot overlap with itself or other elemental effects) and pushes enemies towards you.
286% Mag. Damage
286% Mag. Damage
377% Mag. Damage
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Fire El Dain]
- Pull in the enemy and apply a [Burn] effect.
423% Mag. Damage
  • Fire El Dain : 500% Mag. Damage
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Water El Dain]
- Knockdown the enemy and apply a [Freeze] effect.
Use circular magic to fire 2 El Dain bullets before causing a small explosion, fires an ice-elemental bullet. Each bullet will place an El Dain stack on the enemy.
When the enemy has 3 El Dain stacks, the final
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Water El Dain]
- Knockdown the enemy and apply a [Freeze] effect.
will cause an additional ice blast that inflicts Frozen (Cannot overlap with itself or other elemental effects) and knocks enemies down.
286% Mag. Damage
286% Mag. Damage
377% Mag. Damage
A successful hit on the target inflicted with 3 stacks of [El Dain] will activate a special attack.

[Water El Dain]
- Knockdown the enemy and apply a [Freeze] effect.
423% Mag. Damage
  • Water El Dain : 609% Mag. Damage
Dash at an enemy with a projected sword, slash through them, then slam the ground to launch them into the air.


179% Phy. Damage
205% Phy. Damage
253% Phy. Damage + 276% Phy. Damage

Dash behind enemies and fire a spear at their back, knocking enemies down.


340% Phy. Damage

Stomp downwards.


80% Phy. Damage
165% Phy. Damage

Use circular magic to fire a charged El Dain bullet at enemies. Each bullet will place an El Dain stack on the enemy.


314%~717% Mag. Damage

Attack 3 times with a projected sword while in mid-air. First slash launches targets into the air, the next two slashes will hitstun targets.


202% Phy. Damage
232% Phy. Damage
330% Phy. Damage

Throw projected spears 3 times while in mid-air.


322% Phy. Damage
361% Phy. Damage
400% Phy. Damage

While in mid-air, Ain is able to levitate by holding the key. You can move while levitating.

No Damage

While levitating, Launch yourself forward with a jump while floating in midair.

Levitate
220% Phy. Damage

Recovery / Strikes enemies feet with a projected sword.

/ 277% Phy. Damage

Updates

Date Changes
KR NA
12/29/2016 01/11/2017
  • Movement delay after and reduced.
  • Fixed Recovery / not working.
04/27/2017 05/10/2017
  • Duration of [Weapon Switch]
    Depending on the command input after the applied attack, weapons will switch.
    Revolvers: V +
    Muskets: V +
    Auto-guns: V +
    Hand Cannons: V +
    's Circular Magic Blast reduced.
  • Hit speed of [Weapon Switch]
    Depending on the command input after the applied attack, weapons will switch.
    Revolvers: V +
    Muskets: V +
    Auto-guns: V +
    Hand Cannons: V +
    's Circular Magic Blast increased.
07/27/2017 08/09/2017
  • Recovery / no longer knocks down.
06/28/2018 07/11/2018
  • size decreased by 20%.


Skills

Ain/Skills

Videos


Gallery

Full Gallery: Ain/Gallery

Artwork

Miscellaneous


Tips and Details

  • Despite being projectiles, and its class specific variations cannot be absorbed/reflected since they deal Physical damage.
  • Ain by default has a higher and more suspending jump compared to other characters.
  • If the Ring of Fury is equipped, Ain will automatically enter Awakening: Phase 3 upon the first awakening. This also applies to Fever.
    • If you start a dungeon already Awakened (by awakening previously in a Field, for example) and your awakening buff ends before you are able to re-awaken while it's active, the blinking that will indicate Phase 3 Awakening will disappear. However, this is merely a visual glitch, as you will still enter Phase 3 upon Awakening again.


Trivia

  • Ain's job path in Lore/Story would be the Bluhen path.
  • Ain actually joins the main cast at the beginning of their adventure, even before Elsword, Aisha, and Rena officially embark as the El Search Party. However, the other characters are unable to retain their memories of Ain.
    • It is shown in the Elysion Clear video that Ain has lost his physical form once again, only to be briefly mentioned by Rena in the story quest The End and the Beginning.
    • Ain makes his true permanent formal introduction in the Hall of El story quest Together, Once More. After his permanent introduction, Ain now maintains his existence through the Goddess Elria.
  • Ain joins the El Search Party under the guise of being an El Priest, and keeps up this ruse even until today, with the exception of two playable characters who know he's more than he lets on:
    • Add joined when Ain had lost his physical form and could not exert any powers - as such, when he finally rematerialized during the Magmanta's Cave story quest Rod Ross Runs Away, the memories of Ain that everyone else in the ESP gained back didn't exist for Add, who questions him for his sudden appearance that no one else seemed bothered by. As Ain can tell Add is not from this timeline, they both don't bring it up with the rest to keep their own secret safe.
    • Upon joining the El Search Party in Save The Blacksmith!, Lu can sense his creation powers, but simultaneously senses the corruption of Henir which throw her off as it makes him appear similar to a human. Her suspicions are later confirmed when she accidentally absorbed some of his creation powers into a Seed of Life while purifying him of Henir energy during the Debrian Laboratory story quest A Little Step, but she still does not go deeper into the matter.
    • Naturally, as far as NPCs are concerned, the El Lady is well aware he is an angel, especially after the events of the Master Road story quest Hernia's Memory.
  • Each of Ain's job paths align themselves with one of the known Gods/Goddesses of the game's world:
    • Richter is aligned with Ishmael, following his original mission as closely as possible.
    • Bluhen is aligned with Elria, after growing more emotions and regaining his body as a result of it as well as choosing his own mission moving forward.
    • Herrscher is aligned with Henir, after the corruption he gained after the El Explosion spreading further across his body until he fully accepts it.
  • In his Spiritualism form, there is a dark spot above and in his left eye. This is due to the influence of Henir induced from his time spent in the realm after the El Explosion.
  • Although Ain's main weapon is his Pendulum, he never uses it for fighting, either using Projection weapons or Cycle magic instead.
    • Ain has to break the Pendulum to start interventions and unlock his full power which is why most if not all of his start poses begins with his Pendulum breaking.
    • Fessel Heilig, Autosuggestion, Erst der Letzt, and Ende der Welt are the only instances of the Pendulum being used during combat.
    • All of Ain's Spiritualism portraits lack the Pendulum.
  • Ain rarely if ever refers to people other than Elsword by their name. He would instead use a nickname based on their race or background, with Aisha being "Ms. Wizard", Rena being "Ms. Elf", Raven being "Mr. Half-Nasod", Eve being "Ms. Queen", Chung being "Mr. Guardian", Ara being "Ms. Fox", Elesis being "Ms. Knight Captain", Add being "Mr. Ancient", Lu and Ciel being "Demons", and Laby being "Ms. Mirror Friend".
    • After being saved from Henir corruption by Lu, he starts calling her "Ms. Demon" in a much more affectionate manner and refers to Ciel as "Mr. Half-Demon".
    • Additionally, he also does so with some NPCs such as Banthus being "Mr. Bandit".
  • Many of Ain's skill names are in German and the runic alphabet used in his teasers are used to translate his backstory to German.
    • In the North American English dub, he is given a German accent to match this theme.
    • In the European servers, his backstory and his skill names are in Latin.
    • Despite the skill names being German, a majority of them are grammatically incorrect or translated with the wrong synonym.
  • When awakened, Ain's voice will sound louder and echoes more.
  • Wearing a custom face will not change Spiritualism eyes.
  • Ain is the first character to be released in other servers within the same month of his release in KR, being released in all servers except TW, CN, and EU the following week after KR.
  • The word 'lofty' in Ain's first job names means extremely proud or high in stature.
  • Ain's first jobs do not have a Spiritualism portrait or model. When they awaken, their appearance and top left portrait will remain as his base class.
  • Ain is the first character to receive new Quick Voice lines in each path outside of 3rd Jobs. The other characters gained new Quick Voice lines later on.
  • Ain's Spiritualism portrait has a script associated with Ishmael surrounding him. The translation of this is "Ainchase Ishmael - Disparate Force - Power of God".
    • His appearance in Cycle Magic has a ring in this same script, reading "Ainchase Ishmael", with the larger characters being I, M, and L.
    • The magic circle used in many places uses one repeating line, reading a presumably filler nonsense string of random letters. His Creation Magic appearance does the same, with a different string.
  • When translated to Arabic, Ain means 'eye'. This could be referencing him being an observer for Ishmael or becoming Henir's eye in the 3rd path.


Generic Clear Lines

  • Ain: (We must get the El back... There's no time.)
  • Ain: (El... and my mission... We must hurry.)
  • Ain: -

Alternative Names

Server Name Translation
South Korea 아인
아인체이스 이스마엘
Ain
Ainchase Ishmael
Japan アイン
アインチェイス・イスマエル
Ain
Ainchase Ishmael
Taiwan (Traditional Chinese) 亞殷
亞殷傑司‧伊斯麥爾
Ain
Ainchase Ishmael
China (Simplified Chinese) 艾因
艾因蔡斯・以赛玛利
Ain
Ainchase Ishmael



Characters