Herrscher: Difference between revisions

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'''[The master of void, dragging all to his realm of nothingness]'''
=== Background  ===
=== Background  ===
{{Background
{{Background

Revision as of 19:15, 8 May 2022

Herrscher
Full Name
Ainchase "Ain" Ishmael
Class
Herrscher
Weapon
Pendulum, Projection Weapons, Henir Energy
Age
Unknown
Race
Angel
Damage dealt to Boss Monsters Increase
Class Tree
{{

}}
Release Date
8 February 2018
7 March 2018
7 March 2018
7 March 2018
File:Bresil Flag.png 7 March 2018
8 March 2018
22 August 2018
Master Class Release Date
27 February 2020
25 March 2020
23 September 2020
Statistics
Speed
Average
Range
Medium
Difficulty
Normal
Magical
Cease your doubts... Come, follow me to eternal void.


Herrscher

[The master of void, dragging all to his realm of nothingness]

Background

  • In-game Version
  • Nexon Version

Master of Void, end of all things.

The moment Ain abandons his meaningless form, he feels true freedom.

That moment, Ain realize that it is his calling to guide others to follow his path.

He is now a vestige of chaos, Master of Void, who now guides the pitiful to his realm of Chaos and Void.


Third Class Advancement

Completing the following advancement quest or using the Item Mall item: Incarnate of Void will change your job to Herrscher.

Herrscher
Herrscher 1/5
{{
Quest Acceptance Prerequisites Objectives
Description

Drawn by the power of the restored El, Ain steps in to Elrianode. Not knowing what he is looking for, he ends up in front of a mysterious cave. Let's investigate.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Herrscher 2/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Herrscher 1/5
Description

Ain finds an enormous being that failed to return to the Void, because of its energy mingling with El energy. It's time to return this pitiful creature to its original state of nothingness.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Herrscher 3/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Herrscher 2/5
  • Defeat Skin Splitter (Elrianode) 0/20
Description

Once Ain turned all foolish beings back into nothing, he noticed that he somehow returned to the entrance of the cave. Ain realizes that this must be the doing of the mysterious energy that brought him here. In order to enter the cave again, he needs something that will allow him to blend in. Let's defeat the monsters, born out of hubris, to absorb their power.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Herrscher 4/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Herrscher 3/5
Description

As if entranced, more and more Henir Mutated Monsters crawled out of their hiding place to approach Ain. Let's lead these beings holding the energy of Void and Chaos back to their Maker.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Herrscher 5/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Herrscher 4/5
Description

The more Ain eliminates the monsters, the more he realized the true salvation he can grant upon these creatures is to rid their bodies that is chaining them to this physical realm. He realized that moment, the ones that are leading these beings had to be his 'Future Self' currently waiting deep within the cave.
There could be no one else that could possibly have more influence over Void and Chaos than he does.
'What are you?'
Now that he knew whose voice it was, the answer was obvious. This body is also a meaningless creation formed by the Goddess. Eventually it will meet its demise. But Ain had no intention to simply fade away.
'Unleash yourself.'
The preparation was complete. With his existence confirmed, Ain recognized it was time to unleash his true potential.
Ain headed towards the sanctum. 'He' was waiting for his answer at the heart of the sanctum.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 3rd Job Change Promotion Cube x1 N/A
ED 71,600 [Cobo] 3rd Job Useful Items Cube x1 N/A
EP 0 New Power: Force x1 N/A
AP 0
}}

Upon advancing to third job, you will receive a [New Power: Force] cube which contains:

You can advance into Master Class upon reaching Rigomor.



Skill Tree

Skills Passives

Level 99
Master Class

Mod Skills
Obtainable from New Power: Force by completing the 3rd Job advancement quest.
Obtainable from New Power: Force by completing the 3rd Job advancement quest.
Obtainable from New Power: Force by completing the 3rd Job advancement quest.
Obtainable from [Mod] Force (A) Cube by completing Camilla's Force Skill Training Quest.
Able to only choose 1 out of 2 Force Mod Skills.
Obtainable from [Mod] Force (A) Cube by completing Camilla's Force Skill Training Quest.
Able to only choose 1 out of 2 Force Mod Skills.



Additional Combos

 : All damage values for new and preexisting commands receive a 1.15x multiplier during 3rd job.
Image Description Damage

After doing a single , swipe enemies with henir energy and rush a great distance forward in super armor to perform a scythe uppercut. The uppercut deals hitstun, leaving targets open. Scythe appearance varies in normal and Henir mode.

286% Mag. Damage
197% Phy. Damage
45% Phy. Damage x6 + 266% Phy. Damage

After doing the standard combo, dive downwards with the scythe and swing it forward. The dive can be done after any spear throw. Scythe appearance varies in normal and Henir mode.


322% Phy. Damage
1000% Phy. Damage
100% Phy. Damage


Skills

Herrscher/Skills

Master Class

Master Class Advancement

Complete the following advancement quest or using the Item Mall item: Mark of Awakening (Herrscher) to advance to Master Class.

  1. Clear any Rigomor dungeon 5 times.
  2. Collect 20 Memory Pieces from any Boss in Rigomor region dungeons.
  3. Clear any Master Road dungeon (Normal/Hell) once.
  4. Collect 10 Origin Artifacts from any Master Road dungeon (Normal/Hell).
  5. Clear any Master Road dungeon (Normal/Hell) 5 times.

Artifact System will be unlocked after achieving Master Class.



Skills

Herrscher/Master Skills

Videos


Gallery

Full Gallery: Ain/Gallery

Artwork

Miscellaneous


Trivia

  • Herrscher is a German term for Ruler.
  • In Europe, his name was changed to Regnator, which is Latin for Ruler.
  • Herrscher and Mad Paradox are the only two playable characters that aren't really alive anymore in the usual sense. As the backstory describes, Ain's "body" is a mere shell of his 'true' void form, which he uses to interact with the physical world. This is reflected by large portions of his arms, legs, and torso being completely gone, both in his art and in-game model, as well as the animation for his Hyper Active, Zerinnen.
    • Unlike Ain's other Spiritualism modes, Herrscher's mark of Henir has a different appearance and is located on the forehead rather than the eyes; this new mark is also the icon for the Hyper Active Zerinnen.
    • While the hole in his chest was already there in the artwork of Apostasia in Spiritualism (Henir) mode, this time it is properly modeled in-game as well and it is possible to see through it.
    • Due to no longer being strictly alive, Herrscher's age is now officially listed as unknown, with no approximated age given, unlike Ain's other paths.
    • The deterioration of Herrscher's limbs is part of the promo avatar.
  • Herrscher shares a lot of his design with the Orbis monsters and Chrysalis boss of Forgotten Elrian Sanctum, including a pulsing Eye of Henir in the hole in his chest. As the monsters are a product of Henir as well, this is likely intentional.


Alternative Names

Server Name Translation
South Korea 헤르셔 Herrscher
Japan ヘルシャー Herrscher
Taiwan (Traditional Chinese) 終焉叛神 Terminus Apostate
China (Simplified Chinese) 统御家 Ruler
Germany Regnator
Spain Regnator
France Regnator
Italy Regnator
Poland Regnator
United Kingdom Regnator
Brazil Monarca Monarch


Characters