Queen's Throne: Difference between revisions
→Tips and Details
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== Tips and Details == | == Tips and Details == | ||
*The additional stinger hits provided to commands | *The additional stinger hits provided to commands do also count as Strength Tier skill damage, and are affected by any relevant bonuses. | ||
*Only the additional stinger hits will reduce KD, not all affected command hits. | *Only the additional stinger hits will reduce KD, not all affected command hits. | ||
* | *Unlike [[Code: Recovery - Trick Key]], you will still only be able to glide upwards once, though using both together gives you a tremendous amount of mobility and air time. | ||
*The stingers added to {{CDRU}}{{CZ}}{{CIO|Z}}{{CIO|Z}} and {{CU}}{{CIO|X}} may often fail to connect on smaller targets due to their much smaller hitboxes than visuals would imply. | |||
*The | *Under large amounts of latency, the buff may sometimes fail to apply to you at all. Being the host usually gets around this issue, wherever possible. | ||
* | *Due to the stingers inflicting hitstun, {{CZ}}{{CZ}}{{CZ}}{{CIO|Z}} will no longer launch, as the stingers will catch the enemy immediately, allowing you to loop the command very easily. This also can prevent {{CU}}{{CIO|X}} from knocking down, if the stingers actually connect. | ||
*{{CX}}{{CX}}{{CIO|X}} will still launch enemies while affected by the buff, causing them to be knocked away quite far. Only enemies that cannot be launched and are wide enough can be hit by all 7 hits. | |||
*Due to the stingers inflicting hitstun, {{CZ}}{{CZ}}{{CZ}}{{CIO|Z}} will no longer launch, as the stingers will catch the enemy immediately, allowing you to loop the command very easily. | |||
* | |||
**It's rather easy to follow up on the attack since you have ample time to catch up with the launched enemy and hit them as they fall from the air. | **It's rather easy to follow up on the attack since you have ample time to catch up with the launched enemy and hit them as they fall from the air. | ||
*During activation, '''Eve''' has the skill's hitbox attached to her for a split second, allowing you to quickly move around and hit whatever close-by targets that weren't hit initially. | *During activation, '''Eve''' has the skill's hitbox attached to her for a split second, allowing you to quickly move around and hit whatever close-by targets that weren't hit initially. |