[[File:Wally Memorial Brigde.png|thumb|300px|Elder's Hunting Field, Wally's Memorial Bridge]]
The Hunting Fields are another method of obtaining EXP, alongside [[Dungeons]] and [[PvP]]. The Hunting Fields allows you to explore areas of Elrios and face enemies.
== Hunting Fields ==
==Hunting Fields==
The Hunting Fields is one of the alternative methods to obtain EXP, besides dungeons and [[PvP]]. The Hunting Fields allows you to explore areas of Elrios and face enemies.
=== Field Mobs ===
=== Field Mobs ===
Just like dungeons, there will be mobs where you can defeat for EXP, ED, and drops. Many mobs that appear here will have similar appearances and attacks to regular mobs found in Dungeons.
Various mobs can be found wandering in the fields, most of which are similar to mobs found in dungeons. They can be defeated for EXP and drops, as long as you are within 10 levels from the respective field's level range. Defeated mobs will respawn at their designated spawn location after a set amount of time. If monsters move too far from their respawn area, they will immediately stop fighting you, enter an invincible state, and start running back to their designated area. As you defeat mobs, your stamina will gradually decrease. You may still fight in fields even upon depleting your stamina completely, however you will not gain any EXP, ED, or drops while you have no stamina.
Defeated monsters will respawn within a set amount of time at the same spot that they reside in. If monsters move too far from their respawn area, they will immediately stop fighting you and start running back to their spot. They will be absolutely invincible when this occurs.
Defeating mobs will lower your stamina as well as Equipment durability. When you run out of stamina, you may continue to fight but no EXP, ED, or drops will be given.
There will be two types of mobs: Aggressive and Reactive.
Field mobs have two different types of behaviors; Aggressive and Reactive.
==== Aggressive Mobs ====
==== Aggressive Mobs ====
Aggressive Mobs are monsters that will attack you whenever you are within range of their attacks. Aggressive monsters are identified with a yellow life-bar.
Aggressive Mobs are monsters that will attack you whenever you are within their attack range, and are identified with a yellow life-bar.
==== Reactive Mobs ====
==== Reactive Mobs ====
Reactive Mobs are monsters that will attack you only when you attack them first. Unless you attack them first, they will make no attempt to fight you. Reactive monsters are identified with a green life-bar.
Reactive Mobs are monsters that will attack you only when you attack them first, and are identified with a green life-bar.
<br>
=== Safe Spots ===
=== Safe Spots ===
Every field has an area that cannot be reached by monsters. This area can be identified by a wider, farther viewpoint. This is the ideal spot for healing without being attacked by monsters or having to leave the field.
Every field has an area that cannot be reached by monsters. This area can be identified by a wider, farther viewpoint. This is the ideal spot for healing without being attacked by monsters or having to leave the field.
<br>
<br>
=== List of Fields===
{{:Hunting_Fields/Fields}}
== Resting Areas ==
== Resting Areas ==
As the name suggests, the Resting Areas are areas between Towns and Fields where you may rest and recover HP and MP with no monsters to bother you. This is where the NPCs [[Helen]] and [[Glaive]] can be found. In addition, you may also find a Board and Mailbox.
Resting Areas are areas between Towns and Fields where you may rest and recover HP and MP without any mobs around. This is where the NPCs '''[[Helen]]''' and '''[[Glave]]''' can be found, along with a Board and Mailbox. Just like in villages, your combat system is disabled here and skills cannot be used.
Just like in villages, your combat system is disabled here and skills cannot be used. Feita and Ruben is the only regions that doesn't have rest areas.
<br>
<br>
=== List of Resting Areas ===
{{:Hunting_Fields/Resting_Areas}}
== Player Capacity ==
== Player Capacity ==
Every Hunting Field cannot contain several different people at a single given time. Because of this, most Fields are limited to a capacity of 8 players. Once the Field contains 8 people, the next player that enters will be relocated to the same field under a different server.
Every Hunting Field cannot contain several different people at a single given time. Because of this, most Fields are limited to a capacity of 8 players. Once the Field contains 8 people, the next player that enters will be relocated to the same field under a different server.
There are three Fields with a player capacities than the others: [[Lake Noahs]], [[Wally's Memorial Bridge]], and the [[Field Boss Raid]]. '''Lake Noahs''' can only contain 1 player, meaning you will always enter that Field without anyone else entering. '''Wally's Memorial Bridge''' can contain only 4 players and both areas of the '''Field Boss Raid''' can contain a maximum of 12 players.
<br>
<br>
== Field Bosses ==
== Field Bosses ==
Just like dungeons, you can face bosses in the Hunting Fields. Each region, except Ruben, will have a chance of spawning a unique Field Boss or Bosses. Their chances of appearing will increase if more monsters in the area are being killed.
Just like dungeons, you can face bosses in the Hunting Fields. Each region, except Ruben, Elder, Altera and Feita, will have a chance of spawning a unique Field Boss or Bosses. Their chances of appearing will increase if more monsters in the area are being killed.
=== List of Bosses ===
<tabber>
Elder=
{{:Elder Field Bosses}}
|-|
Bethma=
{{:Bethma Field Bosses}}
|-|
Altera=
{{:Altera Field Bosses}}
|-|
Feita=
{{:Feita Field Bosses}}
|-|
Velder=
{{:Velder Field Bosses}}
|-|
Hamel=
{{:Hamel Field Bosses}}
|-|
Sander=
{{:Sander Field Bosses}}
</tabber>
=== List of Field Bosses ===
{{tabs
|name=Field Boss
|tab1=Feita
|contents1={{:Feita Field Bosses}}
|tab2=Velder
|contents2={{:Velder Field Bosses}}
|tab3=Hamel
|contents3={{:Hamel Field Bosses}}
|tab4=Sander
|contents4={{:Sander Field Bosses}}
|tab5=Lanox
|contents5={{:Lanox Field Bosses}}
|tab6=Atlas
|contents6={{:Atlas Field Bosses}}
|tab7=Elysion
|contents7={{:Elysion Field Bosses}}
}}
<br>
=== Rewards ===
=== Rewards ===
Line 64:
Line 52:
'''Please note that you will not receive anything from killed bosses if you are in a Field area whose level range is 10 levels above or below your current level.'''<br>
'''Please note that you will not receive anything from killed bosses if you are in a Field area whose level range is 10 levels above or below your current level.'''<br>
==== Evil Souls Orb ====
==== Evil Souls Orb ====
Rewards can be obtained from Evil Souls Orb by exchanging them to Ariel. Exchanging 3 Evil Souls Orb will let you pick your reward between:
Evil Souls Orb can be exchanged at '''[[Ariel]]''' for the following rewards:
*1 EXP Medal (15% for 1 Day)
{{Trading
*2 COBO Complete Recovery Potions
|HeaderColor={{ColorSel|Misc}}
*3 Vigor Potions
|Title=Evil Souls Orb x3
*1 El Tree Seed
|Image=File:Soul.png
Exchanging 30 Orbs will give you a chance to earn seals. Unlike exchanging 3 Orbs, these rewards will be randomly selected for you:
|Description=
*1 COBO Phoru Foot Stamp (White)
|TradeType=Select
*1 COBO Phoru Foot Stamp (Purple)
|TraImage1=[[File:HQ Shop Item 130469.png]]
|TraImage2=[[File:HQ Shop Item 130165.png]]
|TraImage3=[[File:HQ Shop Item 132469.png]]
|TraImage4=[[File:HQ Shop Item 500030.png]]
|Trade1=EXP Boost Medal Cube (1 Day)
|Trade2=[Luriel] Complete Recovery Potion x2
|Trade3=Vigor Potion x3
|Trade4=El Tree Seed
}}
{{Trading
|HeaderColor={{ColorSel|Misc}}
|Title=Evil Souls Orb x30
|Image=File:Soul.png
|Description=
|TradeType=Random
|TraImage1=[[File:HQ Shop Item 214370.png]]
|TraImage2=[[File:HQ Shop Item 214390.png]]
|Trade1=[Luriel] Phoru's Foot Stamp (White)
|Trade2=[Luriel] Phoru's Foot Stamp (Purple)
}}
==== Field Boss Cube ====
==== Field Boss Cube ====
Field Boss Cubes can be opened to give a random reward:
Field Boss Cubes can be opened to give one of the following rewards at random:
*10 Magic Stones
{{Box
*5 Advanced Magic Stones
|HeaderColor={{ColorSel|Misc}}
*10 El Shards of any type
|Name=Field Boss Cube
*10 Blessed Weapon Enhancement Stones
|BoxImage=File:HQ Shop Item 160712.png
*20 Blessed Armor Enhancement Stones
|Description=A mysterious cube obtained after defeating Field Bosses. Looks like something heavy is inside.
*1 [[Upgrading_Equipment#Upgrade_Scrolls|Ariel's Magic Amulet]] (Random between level 5-8)
|RImage1=[[File:HQ Shop Item 109945.png]]
*1 Random [[Monster Card System|Monster Card]] (Can be Normal Monster or Epic NPC Card)
|RImage2=[[File:HQ Shop Item 109955.png]]
*5 Resurrection Stones
|RImage3=[[File:HQ Shop Item 130047.png]]
*1 Random [[Socketing_Equipment#Dual_Stat_Gems|Dual Magic Stone]]
|RImage4=[[File:Blessed Enhacment Stone.png]]
*1 Random [[Socketing_Equipment#Stat_Specific_Gems|High-Grade Magic Stone]]
|RImage5=[[File:HQ Shop Item 130147.png]]
*3 Stamina Potion
|RImage6=[[File:HQ Shop Item 130148.png]]
|RImage7=[[File:HQ Shop Item 130149.png]]
|RImage8=[[File:HQ Shop Item 130150.png]]
|RImage9=[[File:HQ Shop Item 130151.png]]
|RImage10=[[File:HQ Shop Item 130152.png]]
|RImage11=[[File:HQ Shop Item 69365.png]]
|RImage12=[[File:HQ Shop Item 69353.png]]
|RImage13=[[File:HQ Shop Item 129070.png]]
|RImage14=[[File:HQ Shop Item 153775.png]]
|RImage15=[[File:HQ Shop Item 130594.png]]
|RContent1=Magic Stone x15
|RContent2=Advanced Magic Stone x5
|RContent3=El Shard (Random) x10
|RContent4=Blessed Enhancement Stone x10
|RContent5=Ariel's Lv. 5 Magic Amulet
|RContent6=Ariel's Lv. 6 Magic Amulet
|RContent7=Ariel's Lv. 7 Magic Amulet
|RContent8=Ariel's Lv. 8 Magic Amulet
|RContent9=Ariel's Lv. 9 Magic Amulet
|RContent10=Ariel's Lv. 10 Magic Amulet
|RContent11=[[Monster Card System|Monster Card]] Random Cube
|RContent12=[[Monster Card System#Epic NPCs|Epic NPC Card]] Random Cube
<center>[[Image:Raidboss3.png|link=Field Boss Raid]]
*Prior to the Early Game Revamp, there were significantly more fields and rest areas available. They were removed due to players being able to level up much faster early on, which made the lower level fields obsolete.
The Hunting Fields are another method of obtaining EXP, alongside Dungeons and PvP. The Hunting Fields allows you to explore areas of Elrios and face enemies.
Various mobs can be found wandering in the fields, most of which are similar to mobs found in dungeons. They can be defeated for EXP and drops, as long as you are within 10 levels from the respective field's level range. Defeated mobs will respawn at their designated spawn location after a set amount of time. If monsters move too far from their respawn area, they will immediately stop fighting you, enter an invincible state, and start running back to their designated area. As you defeat mobs, your stamina will gradually decrease. You may still fight in fields even upon depleting your stamina completely, however you will not gain any EXP, ED, or drops while you have no stamina.
Field mobs have two different types of behaviors; Aggressive and Reactive.
Aggressive Mobs
Aggressive Mobs are monsters that will attack you whenever you are within their attack range, and are identified with a yellow life-bar.
Reactive Mobs
Reactive Mobs are monsters that will attack you only when you attack them first, and are identified with a green life-bar.
Safe Spots
Every field has an area that cannot be reached by monsters. This area can be identified by a wider, farther viewpoint. This is the ideal spot for healing without being attacked by monsters or having to leave the field.
Resting Areas are areas between Towns and Fields where you may rest and recover HP and MP without any mobs around. This is where the NPCs Helen and Glave can be found, along with a Board and Mailbox. Just like in villages, your combat system is disabled here and skills cannot be used.
Every Hunting Field cannot contain several different people at a single given time. Because of this, most Fields are limited to a capacity of 8 players. Once the Field contains 8 people, the next player that enters will be relocated to the same field under a different server.
Field Bosses
Just like dungeons, you can face bosses in the Hunting Fields. Each region, except Ruben, Elder, Altera and Feita, will have a chance of spawning a unique Field Boss or Bosses. Their chances of appearing will increase if more monsters in the area are being killed.
Bater is one tough Glitter gone wrong. He hardly knows any better than to walk aimlessly and chomp at enemies.
Bite: Similar to the Glitter Zombies, Bater can attack simply by biting his enemies.
Toxic Vomit: Bater can vomit onto his opponents, which will release several Poisonous Clouds that can severely poison you.
Gigantic Jubigee
Wamu
This giant can be tough to beat. Avoid the exploding seed pocket at all costs.
Gland Explosion: After being attacked its poison gland will expand until it decides to explode dealing large damage and inflicting poison.
Fatal Release: When it reaches maximum size, Wamu will do a more damaging explosion and revert back to it's normal size.
Epithet
Boss Name
Image
Description
Moves (All are performed with Super Armor)
Uno and the Girls
Lanos
What Lanos lack in brain size, he makes up for in muscular hands bigger than his head. He fights side by side with Shinee and Moonstar.
Downward Punch: The Glitter pulls his arm back and punches downwards at you. The punch is inaccurate and it will miss you entirely if you stand right next to him.
Double Lariat: The Glitter spins himself around with his arms wide apart, knocking everything in his radius away from him. This does rather substantial damage if he manages to combo you.
Leap Smash: The Glitter leaps up into the air and smashes downwards.
Running Punch: If the Glitter notices that you are some distance away from you, he will run towards you and punch you. This does not do much damage as long as he doesn't combo you.
Seismic Smash: The Glitter squats, and repeatedly smashes the ground with his two arms. At the 4th smash, it will cause an earthquake effect on whoever is on the same level ground as it. Does substantial damage.
Adrenaline: After his health is reduced below a certain percentage, Lanos can increase his Action Speed significantly for a short amount of time.
Moonstar
If there weren't anyone else to fight, she and Shinee would be shooting arrows at each other!
Aerial Bomber: High jump across the screen, shooting an arrow downwards that explodes on impact.
Slash: Moonstar draws her knife and quickly slashes her enemies twice.
Tumble: A defensive move where Moonstar backflips several times.
Encouragement: Similar to a Pet encouraging their master, Lanos can regain health by having Shinee and Moonstar cheer him on.
Shinee
A dark elf lady who may have a rivalry with Moonstar, but she sets it aside during battle.
Advanced Kick Combo: Starts with 2 normal kicks followed by 3 powerful kicks: A rear horse kick, knee kick and a long range knee kick. Similar to Wind Sneaker combo ZZ→ZZZ.
Slash: Shinee draws her knife and slashes you twice with it. Induces KD and Bleed (see Status Effects)
Tumble: Shinee will perform a series of back flips, avoid any attack that goes her way. She is completely invincible during this.
Air Kick Combo 1 & a half: Shinee performs the Triple Air Kick maneuver. However, she only stops at the second kick and starts combo-ing you later.Similar to Combat Ranger combo →→↑ZZZ canceled on second Z.
Nature Force: Dark Ver.: Shinee imbues her attacks with the power of darkness. Similar to Wind Sneaker's Nature's Force active skill.
Spinning Kick: Dark Ver.: Shinee spins horizontally, drilling into opponents with her feet. Similar to Combat Ranger's Spinning Kick special active skill. This does substantial damage.
Slide Double Kick: Dark Ver.: Shinee slide kicks behind the you followed by a kick and another kick into the air.
Encouragement: Similar to a Pet encouraging their master, Lanos can regain health by having Shinee and Moonstar cheer him on.
Dark Soldiers
Glitter Troops: Red
The bullheaded member of the Dark Soldiers: Glitter Troops is an effective mid-ranged fighter.
Spear Combo: Stab forward with its spear then performs an overhead slash.
Spear Charge: Charges forward with his spear dealing multiple hits.
Aerial Counter: It will counter attack with a downward smash if it is struck while in the air.
G Force: He will try to gather all of his troop and then he will do a similar to introduction as they spawns granting them increase damage and movement speed.
Glitter Troops: Pink
The Dark Soldiers: Glitter Troops count on this guy to take their enemies down from afar.
Arrow Shot: Fires an arrow forward.
Down Shot: Fire an arrow downward.
Glitter Troops: Black
The Dark Soldiers: Glitter Troops mob boasts of this monster that moves like a ninja.
Aerial Slash: Dashes forward and perform an aerial attack.
Slash & Dodge: After stabbing you, it will roll away.
Bomb Recovery: When recovering they will roll out of the way and leave behind a poisonous explosive.
Glitter Troops: Yellow
A giant hammer allows this monster to crush rivals into the ground. He appears among a group named Dark Soldiers: Glitter Troops.
Tank: Attacks from the front will have little effect on it.
Flail Smash: Smash its flail in front of it.
Earthquake: Due to its immense weight, just jumping will create shockwaves.
Glitter Troops: Blue
The defender of the Dark Soldiers: Glitter Troops, this monster is tough to catch unawares.
Block: Guards against any oncoming attacks from the front.
Shield Bash: Smashes players with its shield.
Shield Rush: Dash forward shield bashing anybody in front of it.
Epithet
Boss Name
Image
Description
Moves (All are performed with Super Armor)
Guardian Golem
Stone God
You're lucky if this one doesn't show up, unless you're looking for an instant, gigantic enemy.
Activate: Upon being approached it will spin dealing damage to those immediately next to it.
Slam: The Nasod will slam players with its arms.
Projectile Counter: They can create a force field to deflect projectiles.
God's Blessing: The Stone God will release several lightning bolts around it that can stun any targets, at the cost of his defense and magic defense decreased by 50% for 5 seconds.
It can calls lightning bolts up to 10 times.
Note:
-This Boss has a stoic threshold of 25 hits.
The Raven Shadow
Shadows
The harsh demon shaman roams the grounds of Hamel to fight off adventurers with magic and lightning.
Totem: Tries to create a totem, does not appear to actually do anything.
Recovery: They will swing its arm in a circle when tithey recover.
Shadow Void: Shadows will summon a dark void that draws players near it while causing damage as well. After a while, the void will home in on players and explode. This will also cause the inability to use skills.
Epithet
Boss Name
Image
Description
Moves (All are performed with Super Armor)
Crazy Dog
Cerberus
This crazy dog swipes with his rock hard paws. He uses his feral instincts to howl and charge at enemies, causing them to run in panic!
Poison Gas: Cerberus will exhale toxic gas to its targets, inflicting Poison to all targets.
Charge: Cerberus will dash into his targets while continuously headbutting them.
Panic Aura: Cerberus will emit a large green aura, dealing multiple hits while inflicting Panic to all targets.
Dark Magician
Mapu
This warlock is one of the more powerful Trocks who uses undead sorcery to manipulate its opponents.
Dark Skull: Mapu will summon a dark skull that does substantial damage.
Bomb Trail: Mapu will dash in Super Armor while leaving Fogta Trocks in his trail. Anyone in his path will be affected by Condemnation (You are completely unable to move, similar to Petrified. Cannot be mitigated by Light Resistance). After five Trocks are dropped, Mapu will detonate them.
Boss Name
Image
Description
Moves (All are performed with Super Armor)
Angry Father Pig
His speciality is multi hit attack that fires flames from his nose. He looks familiar... They sometimes travel in groups.
Flamethower: Exhales a constant wave of fire at players. Stoic is enabled.
Rage Rush: Charges while in stoic, knocking players up.
Fugitive Hoil
He looks scary with that hammer. You'll fall down big time if you get hit by his 3 hammer throwing attack... He looks hostile.
Hammer Smash: Hoil will take his giant hammer and smash the area in front of him twice and behind him once.
Hammer Throw: He will start chucking hammers in a parabolic arc in front of him, behind him, and in front of him again.
Phantasmal Hoil
He looks scary with that bucket? You'll fall down big time if you get hit by his 3 bucket throwing attack... He looks hostile.
Bucket Smash: Hoil will take his giant bucket and smash the area in front of him twice and behind him once.
Bucket Throw: He will start chucking buckets in a parabolic arc in front of him, behind him, and in front of him again.
Drifter Blaze Hand
A giant armored magma titan.
Triple Punch: Perform a hook punch with both hands then smash the ground with both arms.
Flame Lariat: He will spin around arms a blazed.
Evil Apparition
An apparition that looks just like Ignia. Is it a manifestation of her evil intentions?
Fire Spear: Ignia will infuse her spear with fire and perform a few slashes.
Meteor Shower: Ignia will unleash a few meteors to fall from the sky.
Fire Shield: Ignia will cast a shield which burns anyone around her.
Boss Name
Image
Description
Moves (All are performed with Super Armor)
Dekal Scout Furyta
A mechanized Alboko powered up.
Lunge: It will perform a short lunge and ram you.
Ram: It will charge forward then do a backflip attack.
Electro Shock: It will charge its tail with electricity and create three bolts of lightning which loosely home onto targets in front of it.
TUBE PROCESSING DEFENDER
A security robot that will attack in the exact same way as CODE_B_New_Defender.
Ram - It will rotate then ram into players.
Top Spin: - Rearrange its parts and twirl them around itself.
X Barrier - It will active a protective wall then push forward into players.
Onlooking High Templar
An elite security robot that will attack in the exact same way as CODE_A_High_Templar.
Double Swing: It will twirl its spear twice with extremely large range.
Focus Swing: Deliver one strong swing with its spear.
Spear Shock: Electrifies its spear swing it then plants it in the ground causing the ground around him to burst with electricity.
Energy Tracker: Casts a ball of dark energy that homes onto players and implodes on impact except larger.
Dark Shot: Fire two shots of gaseous red energy which loosely track onto players, inflicts Silence.
Energy Chaos: Send five dark orbs flying in five different direction, each orb will split into five smaller orbs with spread from where they were.
Rewards
You will receive rewards from killing Field Bosses. Rewards can only be received if you have contributed at least 8% of the bosses' life. After killing the boss, they will drop a Roasted Mutton to recover 100% HP, a Pineapple to recover 150 MP, a Field Boss Cube, and an Evil Souls Orb. If you contribute the most damage towards the boss when over 4 people fought against the boss, there will receive two Field Boss Cubes instead.
Please note that you will not receive anything from killed bosses if you are in a Field area whose level range is 10 levels above or below your current level.
Evil Souls Orb
Evil Souls Orb can be exchanged at Ariel for the following rewards:
Evil Souls Orb x3
{{
Evil Souls Orb x3
Trade Type
Select
Trading List
EXP Boost Medal Cube (1 Day)
[Luriel] Complete Recovery Potion x2
Vigor Potion x3
El Tree Seed
}}
Evil Souls Orb x30
{{
Evil Souls Orb x30
Trade Type
Varied
Trading List
[Luriel] Phoru's Foot Stamp (White)
[Luriel] Phoru's Foot Stamp (Purple)
N/A
N/A
}}
Field Boss Cube
Field Boss Cubes can be opened to give one of the following rewards at random:
Field Boss Cube
{{
Field Boss Cube
A mysterious cube obtained after defeating Field Bosses. Looks like something heavy is inside.
Prior to the Early Game Revamp, there were significantly more fields and rest areas available. They were removed due to players being able to level up much faster early on, which made the lower level fields obsolete.