Mega Electron Ball: Flash: Difference between revisions
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Revision as of 07:50, 22 May 2022
- English
File:Mega Electronball Flash.png | [Active] Shoot a fast Electron Ball. It can be charged and fired by holding the skill key and by releasing it. (Can also be activated in midair) Depending on the charge time, the Electron Ball's size will increase. (A max charge time of 0.5 sec., can be maintained for 5 sec.) Upon cast, if a summoned unit is present, they will also cast a Mega Electron Ball. |
Core Activation Skill
Force Field Skill
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Code: Electra | 25 |
Skill Information
Mode | Damage (Magical) | Additional Electron Ball Chance |
Charge | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Shock | Explosion | Size | Charge Time | ||||
Normal | |||||||
PvE | 342% | 1067% | N/A | 150% ~ 225% | 0.5 Seconds | 50 MP | 6 Seconds |
PvP | 137% | 426% | |||||
[Enhanced] | |||||||
PvE | 342% | 1067% | 25% | 150% ~ 225% | 0.5 Seconds | 50 MP | 6 Seconds |
PvP | 137% | 426% |
Skill Traits
Empowered Mega Electron Ball: Flash | Regenerating (2) Mega Electron Ball: Flash | |
---|---|---|
Attribute Effect | Attribute Effect | Cooldown |
Damage increased to 120% | 50% chance of lowering cooldown to 40% | 2.4 Seconds |
Total Damage
Mode | Base | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Normal | Empowered | |||||||||
Normal | Amplify | Spectrum | Reactive | Fusion | Normal | Amplify | Spectrum | Reactive | Fusion | |
PvE | 1,409% | 1,690.8% | 1,902.15% | 1,549.9% | 2,113.5% | 1,690.8% | 2,028.96% | 2,282.58% | 1,859.88% | 2,536.2% |
PvP | 563% | 675.6% | 760.05% | 619.3% | 844.5% | 675.6% | 810.72% | 912.06% | 743.16% | 1,013.4% |
- Per Electron Ball.
Related Skills
File:SpectroElCrystal.png | El Crystal Spectrum |
Tips and Details
- Compared to Mega Electron Ball: Overpower and Mega Electron Ball: Justice, this skill charges in half the time and travels much faster, but it has lower damage than a charged Overpower and slightly less range than a charged Justice.
- Due to it being affected by Force Fields however, both its damage and range can be significantly increased through the use of Force Fields.
- Since this path's only summoned unit is Dimension Link - Century, the maximum amount of electron balls that can be fired is 2, or 4 with [Enhanced].
- The summon will always fire the same amount of electron balls as you do, so if you fire 2 due to [Enhanced], the summon will as well.
- The summon's electron ball will also gain the effects of any force fields if it passes through them, though the summon will not create its own field.
- The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
- Like normal Electron Balls, Mega Electron Ball: Flash also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
- Due to its larger size, Mega Electron Ball: Flash's explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies.
- You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later.
- The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X)
- Additionally, upon reaching 3rd job, switching to the additional skill slot will also cancel the charge.
- The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
06/20/2019 | 07/17/2019 |
|