Multi Head Shot: Difference between revisions
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IceSoulMOG (talk | contribs) (→Tips and Details: checked in CN server) |
(→Tips and Details: let's split it out to make it more clear - plus it works this way on EU too) |
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*You will fire the first '''Shot''' at the very beginning of the skill. | *You will fire the first '''Shot''' at the very beginning of the skill. | ||
*Even if you do not use {{CZ}} at all, [[Rose]] will fire the rest of '''Shots''' in constant intervals while in Shooting Mode anyway. | *Even if you do not use {{CZ}} at all, [[Rose]] will fire the rest of '''Shots''' in constant intervals while in Shooting Mode anyway. | ||
**Though an extra shot's interval is reached by the end of the skill, it does not get fired, instead [[Rose]] only spins her revolvers and cancels Shooting | **Though an extra shot's interval is reached by the end of the skill, it does not get fired, instead [[Rose]] only spins her revolvers and cancels Shooting Mode. | ||
*The first shot will always be performed in the direction you're facing, no matter the arrow key held. | *The first shot will always be performed in the direction you're facing, no matter the arrow key held. | ||
*The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction. | *The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction. | ||
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**Otherwise, upward and downward shots will usually keep pushing it out of this skill's reach at the edges and keep it in place if hit by the middle part. | **Otherwise, upward and downward shots will usually keep pushing it out of this skill's reach at the edges and keep it in place if hit by the middle part. | ||
=== KR === | === NA, EU & KR === | ||
*Despite once being mentioned as fixed, no MP gets consumed in the Standby Mode. | |||
*While not anywhere mentioned on the tooltip, you can cancel out of this skill with {{CX}} after performing the initial 6 (3 with '''[Enhanced]''') shots. | |||
=== KR Only === | |||
*This skill has an excellent both vertical and horizontal reach that spreads up to a around one full screen size. It also has a signifcant depth range. | *This skill has an excellent both vertical and horizontal reach that spreads up to a around one full screen size. It also has a signifcant depth range. | ||
<br> | <br> |
Revision as of 14:47, 13 June 2022
- NA
- KR
[Special Active: Strength] Enter a shooting stance and fire consecutive head shots. During the shooting stance, grants Super Armor State and neutralizes immunity. | |
Shooting Mode
| |
Weapon Switch
| |
Over Strike
| |
Final Enhanced Skill
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Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Crimson Rose | 45 | Advanced Training Skill Quest |
Skill Information
Skill Traits
Heavy Multi Head Shot | Critical Multi Head Shot | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
Cooldown | MP Usage | ||
Damage increased to 144% Cooldown increased to 120% |
19.2 Seconds | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
120 MP |
Total Damage
Mode | Base | Over Strike | ||||||
---|---|---|---|---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |||||
Minimum | Maximum | Minimum | Maximum | Minimum | Maximum | Minimum | Maximum | |
PvE | 2,874% | 9,684% | 4,138.56% | 13,944.96% | 3,448.8% | 11,620.8% | 4,966.27% | 16,733.95% |
PvP | 489% | 1,659% | 704.16% | 2,388.96% | 586.8% | 1,990.8% | 844.99% | 2,866.75% |
- Excluding Double Damage effect.
Tips and Details
- You will fire the first Shot at the very beginning of the skill.
- Even if you do not use at all, Rose will fire the rest of Shots in constant intervals while in Shooting Mode anyway.
- Though an extra shot's interval is reached by the end of the skill, it does not get fired, instead Rose only spins her revolvers and cancels Shooting Mode.
- The first shot will always be performed in the direction you're facing, no matter the arrow key held.
- The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction.
- If the enemy is in front of you and gets hit with forward shots, it will be continuously pushed away.
- If it is behind you and gets hit by backward shots, it will get pushed towards you instead.
- Otherwise, upward and downward shots will usually keep pushing it out of this skill's reach at the edges and keep it in place if hit by the middle part.
NA, EU & KR
- Despite once being mentioned as fixed, no MP gets consumed in the Standby Mode.
- While not anywhere mentioned on the tooltip, you can cancel out of this skill with after performing the initial 6 (3 with [Enhanced]) shots.
KR Only
- This skill has an excellent both vertical and horizontal reach that spreads up to a around one full screen size. It also has a signifcant depth range.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/28/2016 | 06/29/2016 |
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04/21/2016 |
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12/01/2016 | 01/11/2017 |
| |
04/27/2017 | 05/10/2017 |
| |
04/05/2018 | 04/18/2018 |
|
|
07/26/2018 | 08/08/2018 |
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08/01/2019 | 08/28/2019 |
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06/09/2022 | - |
|
Alternative Names