Cannonball: Difference between revisions
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== Extra Information == | == Extra Information == | ||
=== Total Damage === | === Total Damage === | ||
{{Damage | |||
|dmg=193, 410, 1021 | |||
|pvp_dmg=73, 155, 389 | |||
|hits=1, 1, 1 | |||
|empowered=true | |||
|range_max=1.5 | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
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|- | |- | ||
! {{PvE}} | ! {{PvE}} | ||
| | | {{#var: range_total_damage}} || {{#var: range_total_damage_empowered}} | ||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| | | {{#var: range_total_damage_pvp}} || {{#var: range_total_damage_empowered_pvp}} | ||
|} | |} | ||
=== Miscellaneous === | === Miscellaneous === | ||
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== Tips and Details == | == Tips and Details == | ||
*There is no actual charging time required to aim the skill up or down. Simply holding up or down while activating the skill is enough. | |||
*There is no actual charging time required to aim the skill up or down. Simply holding up or down while activating the skill is enough | |||
**Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down. | **Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down. | ||
*The '''Air Bullet''' counts as a projectile and can be absorbed. | *The '''Air Bullet''' counts as a projectile and can be absorbed. |
Revision as of 12:30, 19 June 2022
File:HeavyBarrel1.png | [Active] Draw out the [Hand Cannon] and fire a huge energy mass. The energy mass will fly and explode at a certain distance. Pressing the skill key will give additional energy charge while in Super Armor State. Use the up/down arrow to adjust where to fire. Depending on energy charge, damage and size will increase. |
Weapon Switch
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ECP Using Skill
| |
Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Heavy Barrel | 15 |
Skill Information
Mode | Damage (Physical) | Charged | ECP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
Weapon Hit | Air Bullet | Explosion | Damage Increase | Size Increase | Duration | |||
Normal | ||||||||
PvE | 161% | 342% | 851% | +50% | 1.5 Seconds | 35 ECP | 7 Seconds | |
PvP | 61% | 129% | 324% | |||||
[Enhanced] | ||||||||
PvE | 193% | 410% | 1021% | +50% | 1.5 Seconds | 35 ECP | 7 Seconds | |
PvP | 73% | 155% | 389% |
Skill Traits
Empowered Cannonball | Haste Cannonball | |
---|---|---|
Attribute Effect | Attribute Effect | Cooldown |
Damage increased to 120% | Cooldown decreased to 80% | 5.6 Seconds |
Extra Information
Total Damage
Mode | Base | |
---|---|---|
Normal | Empowered | |
PvE | 1,624% ~ 2,436% | 1,948.8% ~ 2,923.2% |
PvP | 617% ~ 925.5% | 740.4% ~ 1,110.6% |
Miscellaneous
Affected By Action Speed |
---|
Related Skills
File:HeavyBarrel9.png | Miracle Vision | Shear Plate | Heavy Weapon Mastery |
Tips and Details
- There is no actual charging time required to aim the skill up or down. Simply holding up or down while activating the skill is enough.
- Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down.
- The Air Bullet counts as a projectile and can be absorbed.
- When using this skill off a ledge, Rose will stay in the charging animation and slowly descend vertically downwards.
Trivia
- The skill is based on DFO's Female Launcher skill Cannon Ball.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/31/2015 | 06/15/2016 |
| |
01/07/2016 |
| ||
04/21/2016 |
| ||
07/28/2016 | - |
| |
01/12/2017 | 01/24/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
04/05/2018 | 04/18/2018 |
| |
08/14/2019 | 08/28/2019 |
|
Alternative Names
Heavy Barrel - Skills