Module:SkillNav: Difference between revisions
From Elwiki
No edit summary |
(added better handling of collapsibles) |
||
Line 166: | Line 166: | ||
if (args.collapsible ~= nil) then | if (args.collapsible ~= nil) then | ||
skill_nav_wrap:addClass('mw-collapsible'); | skill_nav_wrap:addClass('mw-collapsible'); | ||
end | |||
if (args.collapsed ~= nil) then | |||
skill_nav_wrap:addClass('mw-collapsed'); | |||
end | end | ||
Revision as of 08:49, 22 June 2022
Documentation for this module may be created at Module:SkillNav/doc
require('Module:CommonFunctions')
local getArgs = require('Module:Arguments').getArgs
local p = {}
-- Main process
function p.main(frame)
local args = getArgs(frame);
-- Making life easier.
function inArgs(name)
if (inArray(name, args)) then
return true
end
end
local isForceNav = args.forcenav ~= nil;
-- Prepare a table of skill types to display in the navigation.
local skill_types;
if (not isForceNav) then
skill_types = {
[1] = {
['name'] = args.l_hyper, -- 'Hyper Active',
['abbr'] = 'HA'
},
[2] = {
['name'] = args.l_secret, -- 'Secret Art',
['abbr'] = 'SeA'
},
[3] = {
['name'] = args.l_special, -- 'Special Active',
['abbr'] = 'SA'
},
[4] = {
['name'] = args.l_active, -- 'Active',
['abbr'] = 'A'
},
[5] = {
['name'] = args.l_mod, -- 'Force Mod',
['abbr'] = 'FC'
},
[6] = {
['name'] = args.l_buff, -- 'Buff',
['abbr'] = 'B'
},
[7] = {
['name'] = args.l_passive, -- 'Passive',
['abbr'] = 'P'
},
[8] = {
['name'] = args.l_demon, -- 'Manic Demon',
['abbr'] = 'MD'
},
[9] = {
['name'] = '[[File:ForceIcon.png|16px]] ' .. args.l_demon, -- 'Manic Demon',
['abbr'] = 'MDF'
},
[10] = {
['name'] = args.l_master, -- 'Master Skill',
['abbr'] = 'MS'
},
[11] = {
['name'] = args.l_couple, -- 'Couple Skill',
['abbr'] = 'Wed'
}
}
else
-- Force Nav called, change skill types
skill_types = {
[1] = {
['name'] = args.l_force_active, -- 'Force Active',
['abbr'] = 'FA3',
['type'] = 'third'
},
[2] = {
['name'] = args.l_force_passive, -- 'Force Passive',
['abbr'] = 'FP3',
['type'] = 'third'
},
[3] = {
['name'] = args.l_force_active, -- 'Force Active',
['abbr'] = 'FAM',
['type'] = 'master'
},
[4] = {
['name'] = args.l_force_passive, -- 'Force Passive',
['abbr'] = 'FPM',
['type'] = 'master'
}
}
end
-- For backward compatibility. Do not remove until all pages are changed.
if (args.name == nil) then
args.name = args.Name;
end
-- Needed this to make a custom toggle.
local char_name_sanitized = '';
local char_name = args.name;
if (isForceNav and args.parent_name ~= nil) then
char_name = args.parent_name;
end
for w in char_name:gmatch("%w+") do
char_name_sanitized = char_name_sanitized .. w;
end
if (isForceNav and args.parent_name ~= nil) then
char_name_sanitized = 'ForceSkills-' .. char_name_sanitized;
end
-- Main block
local skill_nav = mw.html.create('div'):addClass('skill-nav');
if (isForceNav) then
skill_nav:addClass('force-nav');
end
-- Header
local header = skill_nav:tag('div'):addClass('skill-nav-header');
local colors = frame:expandTemplate{
title = 'ColorSel',
args = {'Character', args.char}
};
if (args.color ~= nil) then
colors = args.color;
end
-- Redirect to language subpages if provided.
local is_localized = args.lang ~= nil;
local lang_suffix = '';
if (is_localized) then
lang_suffix = '/' .. args.lang;
end
header:attr('style', 'background-color:' .. colors)
if (not isForceNav) then
header:wikitext(frame:expandTemplate{
title = 'Face',
args = {
args.char,
args.pic,
link = args.name .. lang_suffix,
scale = '0.75'
}
})
end
-- Header text with a link
if (args.l_name == nil) then
args.l_name = args.name;
end
if (not isForceNav) then
header:tag('span'):wikitext('[[' .. args.name .. lang_suffix .. '|' .. args.l_name .. ']] - ' .. args.l_skills);
else
header:tag('span'):wikitext(args.name);
end
-- Generate the navigation's body
local skill_nav_wrap = skill_nav:tag('div'):addClass('skill-nav-inner-wrap border-color')
if (args.type ~= nil) then
skill_nav_wrap:addClass(args.type);
end
-- Make it collapsible if needed.
if ((args.type ~= nil and string.find(args.type, 'mw%-collapsible') ~= nil) or args.collapsible ~= nil) then
skill_nav_wrap:attr('id', 'mw-customcollapsible-' .. char_name_sanitized);
header:tag('div'):addClass('mw-customtoggle-' .. char_name_sanitized);
end
if (args.collapsible ~= nil) then
skill_nav_wrap:addClass('mw-collapsible');
end
if (args.collapsed ~= nil) then
skill_nav_wrap:addClass('mw-collapsed');
end
-- Generate the navigation's body content.
for k2, v2 in spairs(skill_types) do
local name = v2['name'];
local abbr = v2['abbr'];
local type = v2['type'];
if (inArgs(abbr)) then
-- Syntax: [image.extension]; [name]; [image.extension]; [name]; (...)
local skills = split(args[abbr], ';');
if (abbr == 'Wed') then
skills = {'CSZE.png', 'Extreme Heavenly Love' .. lang_suffix .. '|' .. args.l_couple_skill_name}
end
-- Separate syntax for Master Skills: [Stage 1 image]; [Stage 2 image]; [Stage 3 image]; [Stage 4 image]; [skill name];
local mc_skill_name = ''
local mc_skill_name_head = ''
if (abbr == 'MS') then
mc_skill_name = skills[5];
local l_mc_skill_name = skills[5];
if (args.l_mc_skill_name ~= nil and is_localized) then
l_mc_skill_name = args.l_mc_skill_name;
end
mc_skill_name_head = '<br/>- ' .. l_mc_skill_name;
skills[7] = skills[4];
skills[5] = skills[3];
skills[3] = skills[2];
skills[8] = mc_skill_name .. '/Stage 4' .. lang_suffix .. '|' .. args.l_stage .. ' 4';
skills[6] = mc_skill_name .. '/Stage 3' .. lang_suffix .. '|' .. args.l_stage .. ' 3';
skills[4] = mc_skill_name .. '/Stage 2' .. lang_suffix .. '|' .. args.l_stage .. ' 2';
skills[2] = mc_skill_name .. '/Stage 1' .. lang_suffix .. '|' .. args.l_stage .. ' 1';
end
local i = 1;
-- If Force Nav, append an extra header before "Force Active" if needed.
if (abbr == 'FA3' or abbr == 'FAM') then
local extra_head = skill_nav_wrap:tag('div'):addClass(
'skill-nav-sub-head skill-nav-extra-head border-color tone-7 color-normal-force-link');
if (type == 'third') then
extra_head:wikitext('[[3rd Jobs' .. lang_suffix .. '|' .. args.l_third_job .. ']]');
elseif (type == 'master') then
extra_head:wikitext('[[Master Class' .. lang_suffix .. '|' .. args.l_master_class .. ']]');
end
end
-- Append header fields on the left.
skill_nav_wrap:tag('div'):addClass('skill-nav-sub-head border-color tone-4'):wikitext(name .. mc_skill_name_head);
-- Get localized names
local l_display_names = nil;
if (abbr ~= 'MS' and args['l_' .. abbr] ~= nil) then
l_display_names = split(args['l_' .. abbr], ";");
end
-- Append skill fields on the right.
local content = skill_nav_wrap:tag('div'):addClass('skill-nav-skill-content border-color tone-6');
for k, v in pairs(skills) do
if v == nil then
return
end
-- Fetch skills every 2 table elements, since we don't want doubles.
if (i % 2 == 0) then
-- The display name of skills
local v_display_name = v;
if (is_localized and abbr ~= 'MS' and l_display_names ~= nil) then
v_display_name = l_display_names[i / 2];
end
-- Remove stuff like (Elesis) or (Elsword) in skill display name
v_display_name = v_display_name:gsub("%s%(%w+%)", "");
-- Append the actual skills.
local skill_entry = content:tag('div'):addClass(
'skill-nav-skill tone-7-hover color-normal-force-link tone-8-active');
local skill_icon = skill_entry:tag('div'):addClass('skill-nav-image')
if (abbr == 'FC' or abbr == 'MDF') then
-- [Mod] case
skill_entry:wikitext('[[' .. v .. '/ModA' .. lang_suffix .. '|' .. v_display_name .. ']]');
skill_icon:wikitext(frame:expandTemplate{
title = 'Force',
args = {
trim(skills[i - 1]), -- closest smaller odd element will be the icon
link = v,
language = args.lang,
size = '3'
}
});
else
-- Normal skill case
if (abbr == 'MS' or abbr == 'Wed') then
-- Master Skill/Wedding Skill case
skill_entry:wikitext('[[' .. v_display_name .. ']]');
else
skill_entry:wikitext('[[' .. v .. lang_suffix .. '|' .. v_display_name .. ']]');
end
skill_icon:wikitext('[[File:' .. trim(skills[i - 1]) .. '|30px|link= ' .. v .. lang_suffix ..
']]');
end
end
i = i + 1;
end
end
end
-- Append the Force Skill Navigation if needed.
local force_nav = ''
if (args.FS == 'true') then
force_nav = frame:expandTemplate{
title = 'ForceSkillNav' .. lang_suffix,
args = {
type = 'mw-collapsible mw-collapsed',
char = colors,
Color = args.color,
parent_name = args.name
}
}
end
-- Output point
return tostring(skill_nav) .. force_nav;
end
return p