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| <div style="float: right;">{{#ev:youtube|Xp1e6aS68NY|300}}</div>
| | #REDIRECT [[Land Demolisher - Earthquake]] |
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| | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_LANDDEMOLISHER.png]]<br>
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| | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' With heavy might, Chung smashes his Destroyer onto the ground to create a large crater giving him a special buff.
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| |}
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| <br>
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| == Requirements ==
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| |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
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| |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
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| |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
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| |-
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| | [[Iron Paladin]]
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| | <center>Lv5</center>
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| | <center>80SP</center>
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| |}
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| == Skill Information ==
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| {{VersionTabs
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| |NA=
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| {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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| {{!}}-
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| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Skill Level'''
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| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Initial Damage'''
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| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan="2" {{!}} '''Rampage mode'''
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| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Affected Commands'''
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| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''MP Usage'''
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| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Cool Down'''
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| {{!}}-
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| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="1" {{!}} '''Quakes (Physical Damage)'''
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| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="1" {{!}} '''Duration'''
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| {{!}}-
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 922%
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 53%
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 Seconds
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} '''ZZZZ'''<br> '''ZZvZZ'''<br> '''XX'''<br> '''ZZX'''<br> >>'''Z'''<br> >>XZZ'''X'''<br> ^'''vZ'''<br> >>^Z'''Z'''
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 200 MP
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 10 Seconds
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| {{!}}-
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1106%
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 63%
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 Seconds
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| {{!}}-
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| {{!}} style="border-style: solid; border-width: 1px;" {{!}} 3
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1290%
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 74%
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 11 Seconds
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| {{!}}-
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| {{!}} style="border-style: solid; border-width: 1px;" {{!}} 4
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1475%
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 84%
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 11 Seconds
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| {{!}}-
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| {{!}} style="border-style: solid; border-width: 1px;" {{!}} 5 (M)
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1751%
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100%
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 21 Seconds
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| {{!}}-
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| {{!}} style="border-style: solid; border-width: 1px;" {{!}} 6
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2028%
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 116%
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 25 Seconds
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| {{!}}-
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| {{!}} style="border-style: solid; border-width: 1px;" {{!}} 7
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2304%
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 131%
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 29 Seconds
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| {{!}}}
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| |KR=
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| {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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| {{!}}-
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| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Skill Level'''
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| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Initial Damage'''
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| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan="2" {{!}} '''Rampage mode'''
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| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Affected Commands'''
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| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''MP Usage'''
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| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Cool Down'''
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| {{!}}-
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| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="1" {{!}} '''Quakes (Physical Damage)'''
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| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="1" {{!}} '''Duration'''
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| {{!}}-
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} '''ZZZZ'''<br> '''ZZvZZ'''<br> '''XX'''<br> '''ZZX'''<br> >>'''Z'''<br> >>XZZ'''X'''<br> ^'''vZ'''<br> >>^Z'''Z'''
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 200 MP
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 10 Seconds
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| {{!}}-
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
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| {{!}}-
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| {{!}} style="border-style: solid; border-width: 1px;" {{!}} 3
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
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| {{!}}-
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| {{!}} style="border-style: solid; border-width: 1px;" {{!}} 4
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
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| {{!}}-
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| {{!}} style="border-style: solid; border-width: 1px;" {{!}} 5 (M)
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1317%
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100%
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 18 Seconds
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| {{!}}-
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| {{!}} style="border-style: solid; border-width: 1px;" {{!}} 6
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1525%
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 116%
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 21 Seconds
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| {{!}}}
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| }}
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| == Tips and Details ==
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| *The quakes caused by each attack have a medium-ranged AoE (area of effect) and can hit mobs slightly further away.
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| *The quakes prevent opponents from being knocked down by combos that normally knock-down/launch (ZZZZ, ZZvZZ, ZZX, >>XZZX, ^v, >>^ZZ(without ammunition)).
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| *As the quakes hit opponents while you are attacking, they cancel the delay of your strikes, effectively speeding up your rate of attack.
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| *The buff makes Chung's attacks hit twice.
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| **The weapon pulses with a white shine for the duration of the buff.
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| {{IPSkills}}
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| [[Category:Chung_Skills]]
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