Circle Flame/pl: Difference between revisions
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== Tips and Details | == Tips and Details == | ||
*'''Circle Flame''' can also be activated in mid-air. | *'''Circle Flame''' can also be activated in mid-air. | ||
*The fireballs are like normal fireball attack: | *The fireballs are like normal fireball attack: |
Revision as of 21:28, 12 July 2022
[Active] Aisha summons 3 fireballs to rotate around her, dealing multiple damage to surrounding enemies. |
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
High Magician | Lv. 20 | 40 | 3 |
Dark Magician | |||
Battle Magician |
Skill Information
Skill Level | Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Fireball Summon | Fireball Hit | |||||
1 | 40 | 95% | 189% | 6 Per Fireball | 40 MP | 5 Seconds |
2 | 98% | 195% | ||||
3 | 41 | 101% | 201% | |||
4 | 44 | 104% | 207% | |||
5 | 47 | 107% | 213% | |||
6 | 50 | 110% | 220% | |||
7 | 53 | 113% | 226% | |||
8 | 56 | 116% | 232% | |||
9 | 59 | 119% | 238% | |||
10 | 62 | 122% | 244% | |||
11 | 65 | 125% | 250% | |||
12 | 68 | 128% | 257% | |||
13 | 71* | 263% | ||||
14 | 74* | 269% | ||||
15 | 77* | 275% | ||||
16 | 80* | 281% | ||||
17 | 83* | 287% | ||||
18 | 86* | 293% | ||||
19 | 89* | 300% | ||||
20 (M) | 92* | 306% | ||||
21 | -* | 312% | ||||
22 | 318% | |||||
23 | 324% | |||||
24 | 330% | |||||
25 | 336% | |||||
26 | 343% | |||||
27 | 349% | |||||
28 | 355% | |||||
29 | 361% | |||||
30 | 367% |
*Please note that you can only achieve these levels through equipments, accessories, and titles.
Skill Note
“ | -Lote |
” |
Name: Quantitative Improvement Ⅱ(NA) / Thoughts on the Quantitative Improvement (양적 향상에 대한 생각Ⅱ)
Description: Adds one more fireball, increasing the amount of hits possible while decreasing the damage by 17.5%.
Tips and Details
- Circle Flame can also be activated in mid-air.
- The fireballs are like normal fireball attack:
- They apply weapon elements.
- They will be absorbed by Phoenix Talon / Space Distortion / Elemental Body, or reflected by Statue of Glory, Magic Resistance Mastery, and Repel.
- They do not inflict burned condition like normal fireballs
- The fireballs start at cast position and spiral outwards.
- Will push enemies away unless they are Stoic/Super Armor.
- If this skill is used while the opponent is in the air past Aisha's torso, then they will be pushed upward.
- First half of the spiraling fireballs deal 50% of the damage listed in the skill description.
- A fireball can hit a large enemy multiple times, 3 for upright enemy such as Teach the tyrant, more for extended body parts such as Ancient Bone Dragon.
- A fireball will hit 6 times after which the ball will disappears. In extreme case the ball would be gone while still in inner spiral, failing to do full damage.
- Aisha will stay in position for a second, during which she can be hit; the fireballs will keep on spiraling, often pushing the offender away.
- Will push enemies away unless they are Stoic/Super Armor.
- This skill is affected by High Magician's Freezing Point Investigation.
- Once the skill is used, it cannot be canceled, even if Aisha is attacked.
- The skill note for this skill increases the amount of hits by adding a fireball, but now in turn reduces the damage of each individual hit.
- This results in noted Circle Flame doing 10% more damage noted, compared to unnoted.
- As it is only possible to land all hits on large targets, the skill note is counterproductive in terms of PvP and will result in less overall damage being dealt, compared to using unnoted Circle Flame in PvP.
Updates
- 03/29/2012 KR
- Each fireball pierces 2 more times.
- Damage decreases when the fireballs first appears.
- 11/07/2013 KR
- If you learn Freezing Point Investigation, this skill now converted to ice balls, but will not affect damage increase from passive.
- Damage from each fireball is reduced with the skill note.
High Magician - Skills
Special Active
Active
Buff
Passive
Dark Magician - Skills
Special Active
Active
Buff
Passive
Battle Magician - Skills
Special Active
Active
Buff
Passive