Module:SkillTable: Difference between revisions
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} | } | ||
end | end | ||
row = skill_table:tag('div'):attr('data-type', 'table-row'):attr('style', 'background-color: ' .. color | if (color == '') then | ||
color = frame:expandTemplate{ | |||
title = 'ColorSel', | |||
args = {'Misc'} | |||
} | |||
end | |||
row = skill_table:tag('div'):attr('data-type', 'table-row'):attr('style', 'background-color: ' .. color):attr('class', 'textfloat table-head'); | |||
row:tag('div'):attr('data-type', 'table-head'):wikitext(name); | row:tag('div'):attr('data-type', 'table-head'):wikitext(name); | ||
end | end |
Revision as of 13:18, 10 August 2022
Documentation for this module may be created at Module:SkillTable/doc
require('Module:CommonFunctions')
local getArgs = require('Module:Arguments').getArgs
local p = {}
-- Main process
function p.main(frame)
local args = getArgs(frame);
-- Main block
local skill_table = mw.html.create('div'):addClass('related-skills shown skill-table');
local iterations = args['i'];
if iterations == nil then
iterations = 4
end
-- Split into two tables for easier maintenance of the code.
local skills = args.skills;
if (skills == nil) then
skills = args[1]
end
local skills = split(skills, ';')
local image_name_table = {}
local skill_name_table = {}
local index = 1
for k, v in ipairs(skills) do
v = trim(v);
if (index % 2 == 0) then
-- Skill names
table.insert(skill_name_table, v);
else
-- Image names
table.insert(image_name_table, v);
end
index = index + 1
end
-- Iterate through rows
local i = 1;
-- Spawn a table row.
local row = skill_table:tag('div'):attr('data-type', 'table-row');
while i <= #skill_name_table do
local image = image_name_table[i];
local name = skill_name_table[i];
local lock = ''
local mod_subpage = '';
-- Locked skills
if (string.find(name, ' Locked-')) then
local lock_arg = name:gsub('.*%sLocked%-', '');
name = name:gsub('%sLocked%-.*', '');
lock = frame:expandTemplate{
title = 'Locked Skill',
args = {lock_arg}
}
end
-- Mod skills
if (string.find(name, '/Mod')) then
name = name:gsub('%/Mod', '');
mod_subpage = '/ModA';
end
-- Check if the user wants to render a header or not.
local is_header = false;
if (string.starts(image, '--')) then
is_header = true;
table.remove(image_name_table, i);
table.remove(skill_name_table, i);
end
-- Make chunks of skill boxes based on user preference (default 4).
if ((i-1) % iterations == 0 or image_name_table[i-1] == nil) then
row = skill_table:tag('div'):attr('data-type', 'table-row');
end
-- Spawn regular cells
if not (is_header) then
local image_cell = row:tag('div'):attr('data-type', 'table-cell'):attr('style', 'width:54px');
if (mod_subpage == '') then
image_cell:wikitext('[[File:' .. image .. '|link=' .. name .. ']]')
else
image_cell:wikitext(frame:expandTemplate{
title = 'Force',
args = {image, link = name}
});
end
local name_cell = row:tag('div'):attr('data-type', 'table-cell'):attr('style', 'width:150px');
local skill_wrap = name_cell:tag('div'):addClass('skill-wrap');
skill_wrap:wikitext('[[' .. name .. mod_subpage .. '|.]]');
local display_name = name:gsub("%s%([%w%s%/]+%)", "");
if not (mod_subpage == '') then
display_name = '[Mod] ' .. display_name;
end
skill_wrap:tag('div'):addClass('skill-wrap-text'):wikitext('[[' .. name .. mod_subpage .. '|' .. display_name .. ']] ' .. lock);
-- If a header is detected, it will not interrupt chunking.
i = i + 1
else
-- Spawn a header
local color = image:gsub('%-%-', '');
-- Set color, either hardcoded or from the ColorSel template.
if not (string.find(image, "#") or string.find(image, "rgb(") or string.find(image, "rgba(")) then
color = frame:expandTemplate{
title = 'ColorSel',
args = {'Character', color}
}
end
if (color == '') then
color = frame:expandTemplate{
title = 'ColorSel',
args = {'Misc'}
}
end
row = skill_table:tag('div'):attr('data-type', 'table-row'):attr('style', 'background-color: ' .. color):attr('class', 'textfloat table-head');
row:tag('div'):attr('data-type', 'table-head'):wikitext(name);
end
end
-- Output point
return tostring(skill_table);
end
return p