Wolf Stance 2: Wind Wedge: Difference between revisions
→Tips and Details
Gameboy224 (talk | contribs) |
|||
Line 141: | Line 141: | ||
**Special Actives that reach far enough ahead can catch the launch on solid ground however, such as [[Exorcism Stance 3: Shadoweave]]. | **Special Actives that reach far enough ahead can catch the launch on solid ground however, such as [[Exorcism Stance 3: Shadoweave]]. | ||
*Thanks to the travelling distance of the skill, it can allow you to close the gap to an opponent in PvP very quickly, especially in combination with actives like [[Steel Body]] and [[High Speed]], while also potentially catching them in the skill's skill freeze if they are close enough. | *Thanks to the travelling distance of the skill, it can allow you to close the gap to an opponent in PvP very quickly, especially in combination with actives like [[Steel Body]] and [[High Speed]], while also potentially catching them in the skill's skill freeze if they are close enough. | ||
*When chained into a different skill, this skill's invincibility frames do not properly link into the next skill, allowing attacks to interrupt the chain. This is especially notable when chaining into [[Wolf Stance 3: Wolf Claw]] when attempting to perform the [[Secret Wolf Arts - 'Killing Howl']]. | |||
=== NA === | |||
*When chained into a different skill, this skill's invincibility frames do not properly link into the next skill, allowing attacks to interrupt the chain. This is especially notable when chaining into [[Wolf Stance 3: Wolf Claw]] when attempting to perform the [[Secret Wolf Arts - 'Killing Howl']], as its Super Armor actives relatively late compared to other Actives with Super Armor like [[High Speed]], which ''are'' safe to chain into. | |||
<br> | <br> | ||