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| __NOTOC__ | | __NOTOC__{{Languages|Brutal Swing}} {{DISPLAYTITLE:Swing brutal}} |
| <div style="float: right;">{{#ev:youtube|UHrvNggHyG0|300}}</div> | | <div style="float: right;">{{#ev:youtube|dy5GCLvXNbs|400}}</div> |
| {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" |
| |- | | |- |
| | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Brutal_Swing.png]]<br>
| | | [[File:Brutal_Swing.png]] |
| | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung dashes forward and pushes the ennemie, then brutally swings, blowing the target away with the Destroyer.
| | | '''[Spéciale active]''' Tu fonces vers l'adversaire, le bouscules puis le frappes avec ton bazooka. |
| |} | | |} |
| | <br> |
| | |
| | == Conditions == |
|
| |
|
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" |
| | |- |
| | ! Classe !! Niveau requis !! Niveau pour l'attribut de gauche !! Niveau pour l'attribut de droite |
| | |- |
| | | [[Fury Guardian/fr|Gardien colérique]] || 30 || 34 || 43 |
| | |} |
| <br> | | <br> |
| == Requirements == | | |
| {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | | == Informations de la compétence == |
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" |
| | |- |
| | ! rowspan=2 | Niveau du<br>personnage !! colspan=2 | Dégâts (physiques) !! rowspan=2 | Coût en PM !! rowspan=2 | Temps de rechargement''' |
| |- | | |- |
| | align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class'''
| | ! Choc !! Coup de bazooka |
| | align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master'''
| |
| | align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement'''
| |
| |- | | |- |
| | [[Chung]] | | | align="left" | 30 || 162% || 1455% || 100 PM || 8 secondes |
| | <center>Lv5</center> | |
| | <center>0 SP</center> | |
| |} | | |} |
| | <br> |
|
| |
|
| | == [[Skill Traits/fr|Attributs de compétence]] == |
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" |
| | |- |
| | ! colspan=3 | Plus léger Swing brutal !! colspan=5 | Plus lourd Swing brutal |
| | |- |
| | ! rowspan=2 | Niveaur requis !! rowspan=2 | Effet d'attribut !! Détails !! rowspan=2 | Niveau requis !! rowspan=2 | Effet d'attribut !! colspan=3 | Détails |
| | |- |
| | ! Coût en PM !! Choc !! Coup de bazooka !! Temps de rechargement |
| | |- |
| | | 34 || {{SkillTextFR|Light|80}} || 80 PM || 43 || {{SkillTextFR|Heavy|140|150}} || 226.8% || 2037% || 12 secondes |
| | |} |
| <br> | | <br> |
| == Skill Information ==
| |
| {{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
| |
| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Damage(Physical)'''
| |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
| |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
| |
| {{!}}-
| |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Dash'''
| |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Swing'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Dash'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Swing'''
| |
| {{!}}-
| |
| {{!}} 1
| |
| {{!}} align=center {{!}} 199%
| |
| {{!}} align=center {{!}} 463%
| |
| {{!}} align=center rowspan=7 {{!}} 1
| |
| {{!}} align=center rowspan=7 {{!}} 1
| |
| {{!}} align=center rowspan=7 {{!}} 100 MP
| |
| {{!}} align=center rowspan=7 {{!}} 5 Seconds
| |
| {{!}}-
| |
| {{!}} 2
| |
| {{!}} align=center {{!}} 239%
| |
| {{!}} align=center {{!}} 556%
| |
| {{!}}-
| |
| {{!}} 3
| |
| {{!}} align=center {{!}} 278%
| |
| {{!}} align=center {{!}} 649%
| |
| {{!}}-
| |
| {{!}} 4
| |
| {{!}} align=center {{!}} 318%
| |
| {{!}} align=center {{!}} 741%
| |
| {{!}}-
| |
| {{!}} 5 (M)
| |
| {{!}} align=center {{!}} 378%
| |
| {{!}} align=center {{!}} 880%
| |
| {{!}}-
| |
| {{!}} 6
| |
| {{!}} align=center {{!}} 437%
| |
| {{!}} align=center {{!}} 1019%
| |
| {{!}}-
| |
| {{!}} 7
| |
| {{!}} align=center {{!}} 497%
| |
| {{!}} align=center {{!}} 1159%
| |
| {{!}}}
| |
|
| |
|
| | == Détails et astuces == |
| | *Avec assez de rapidité, {{CDRU}}{{CW}} peut être utilisé pour rattraper l'adversaire après avoir été touché. |
| | **Un booster utilisé à temps peut aussi vous donner assez de temps pour le rattraper. |
| | *La compétence peut toucher des ennemis derrière vous. |
| <br> | | <br> |
| == [[Skill Notes]] ==
| |
| <div style="float: right;">{{#ev:youtube|dy5GCLvXNbs|300}}</div>
| |
| '''Name:''' Push and Push (푸시 & 푸시)(KR)
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| '''Description:''' Final Swing Damage increase by 20% and does not '''KnockDown'''.
| | == Noms alternatifs== |
| | | {{AlternateLanguagesFR |
| <br>
| | |Color={{ColorSel|CharLight|Chung}} |
| == Tips and Details == | | |KR= 브루탈 스윙 |KRName=Swing brutal |
| *After getting the skill note, this skill is one of the only physical skills Chung has that maintains good amount of damage without knocking down. (Effective as a Shelling Guardian, due to the lack of physical skills)
| | |NA=Brutal Swing |NAName=Swing brutal |
| *With enough attack speed, >>^Z can be used to catch enemies after they've been hit.
| | |UK=Brutal Haymaker |UKName=Faneur brutal |
| **A properly timed awakening also gives you enough time to catch even without the skill note
| | |JP=ブルータルスウィング|JPName=Swing brutal |
| | |CN=巨力冲击 |CNName=Impact puissant |
| | }} |
| <br> | | <br> |
| {{ChSkills}}
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| [[Category:Chung_Skills]] | | {{FGSkillsFR}} |
| | [[Category: Tenacity Skills]][[Category: Special Active Skills]] |