Brutal Swing/fr: Difference between revisions

1,148 bytes removed ,  29 August 2022
m
Text replacement - "\|- style="background:{{ColorSel\|CharLight\|(.*?)}}"" to "|-"
No edit summary
m (Text replacement - "\|- style="background:{{ColorSel\|CharLight\|(.*?)}}"" to "|-")
 
(29 intermediate revisions by 9 users not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__{{Languages|Brutal Swing}} {{DISPLAYTITLE:Swing brutal}}
<div style="float: right;">{{#ev:youtube|UHrvNggHyG0|300}}</div>
<div style="float: right;">{{#ev:youtube|dy5GCLvXNbs|400}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Brutal_Swing.png]]<br>
| [[File:Brutal_Swing.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung dashes forward and pushes the ennemie, then brutally swings, blowing the target away with the Destroyer.
| '''[Spéciale active]''' Tu fonces vers l'adversaire, le bouscules puis le frappes avec ton bazooka.
|}
|}
<br>
== Conditions ==


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Classe          !! Niveau requis !! Niveau pour l'attribut de gauche !! Niveau pour l'attribut de droite
|-
| [[Fury Guardian/fr|Gardien colérique]] || 30 || 34 || 43
|}
<br>
<br>
== Requirements  ==
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
== Informations de la compétence ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=2 | Niveau du<br>personnage !!  colspan=2 | Dégâts (physiques) !! rowspan=2 | Coût en PM !! rowspan=2 | Temps de rechargement'''
|-
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class'''
! Choc !! Coup de bazooka
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement'''
|-
|-
| [[Chung]]
| align="left" | 30 || 162% || 1455% || 100 PM || 8 secondes
| <center>Lv5</center>
| <center>0 SP</center>
|}
|}
<br>


== [[Skill Traits/fr|Attributs de compétence]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! colspan=3 | Plus léger Swing brutal !! colspan=5 | Plus lourd Swing brutal
|-
! rowspan=2 | Niveaur requis !! rowspan=2 | Effet d'attribut !! Détails !! rowspan=2 | Niveau requis !! rowspan=2 | Effet d'attribut !! colspan=3 | Détails
|-
! Coût en PM !! Choc !! Coup de bazooka !! Temps de rechargement
|-
| 34 || {{SkillTextFR|Light|80}} || 80 PM || 43 || {{SkillTextFR|Heavy|140|150}} || 226.8% || 2037% || 12 secondes
|}
<br>
<br>
== Skill Information ==
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Damage(Physical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Dash'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Swing'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Dash'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Swing'''
{{!}}-
{{!}} 1
{{!}} align=center {{!}} 199%
{{!}} align=center {{!}} 463%
{{!}} align=center rowspan=7 {{!}} 1
{{!}} align=center rowspan=7 {{!}} 1
{{!}} align=center rowspan=7 {{!}} 100 MP
{{!}} align=center rowspan=7 {{!}} 5 Seconds
{{!}}-
{{!}} 2
{{!}} align=center {{!}} 239%
{{!}} align=center {{!}} 556%
{{!}}-
{{!}} 3
{{!}} align=center {{!}} 278%
{{!}} align=center {{!}} 649%
{{!}}-
{{!}} 4
{{!}} align=center {{!}} 318%
{{!}} align=center {{!}} 741%
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 378%
{{!}} align=center {{!}} 880%
{{!}}-
{{!}} 6
{{!}} align=center {{!}} 437%
{{!}} align=center {{!}} 1019%
{{!}}-
{{!}} 7
{{!}} align=center {{!}} 497%
{{!}} align=center {{!}} 1159%
{{!}}}


== Détails et astuces ==
*Avec assez de rapidité, {{CDRU}}{{CW}} peut être utilisé pour rattraper l'adversaire après avoir été touché.
**Un booster utilisé à temps peut aussi vous donner assez de temps pour le rattraper.
*La compétence peut toucher des ennemis derrière vous.
<br>
<br>
== [[Skill Notes]] ==
<div style="float: right;">{{#ev:youtube|dy5GCLvXNbs|300}}</div>
'''Name:''' Push and Push (푸시 & 푸시)(KR)


'''Description:''' Final Swing Damage increase by 20% and does not '''KnockDown'''.
== Noms alternatifs==
 
{{AlternateLanguagesFR
<br>
|Color={{ColorSel|CharLight|Chung}}
== Tips and Details ==
|KR= 브루탈 스윙  |KRName=Swing brutal
*After getting the skill note, this skill is one of the only physical skills Chung has that maintains good amount of damage without knocking down. (Effective as a Shelling Guardian, due to the lack of physical skills)
|NA=Brutal Swing |NAName=Swing brutal
*With enough attack speed, >>^Z can be used to catch enemies after they've been hit.
|UK=Brutal Haymaker |UKName=Faneur brutal
**A properly timed awakening also gives you enough time to catch even without the skill note
|JP=ブルータルスウィング|JPName=Swing brutal
|CN=巨力冲击 |CNName=Impact puissant
}}
<br>
<br>
{{ChSkills}}


[[Category:Chung_Skills]]
{{FGSkillsFR}}
[[Category: Tenacity Skills]][[Category: Special Active Skills]]