Final Strike: Difference between revisions
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m (Text replacement - "Final Strike (Code Battle Seraph)" to "Final Strike (Eve)") |
m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"") |
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| [[ | | [[File:FinalStrike.png]]<br /> | ||
| {{SkillType|SA|B}} Create a force which pulls in enemies. Slash enemies for the final blow. | | {{SkillType|SA|B}} Create a force which pulls in enemies. Slash enemies for the final blow. | ||
|- | |- | ||
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== Requirements == | == Requirements == | ||
{{ADSquareSkill}} | {{ADSquareSkill}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword" | ||
|- | |||
! Class | ! Class !! Level Required | ||
|- | |- | ||
| [[Sheath Knight]] || 35 | | [[Sheath Knight]] || 35 | ||
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== Skill Information == | == Skill Information == | ||
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|- | |||
! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- | |- | ||
! Black Hole !! Final Hit !! Black Hole !! Final Hit | ! Black Hole !! Final Hit !! Black Hole !! Final Hit | ||
|- | |- | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
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|- | |||
! colspan=3 | Useful Final Strike !! colspan=2 | Heavy Final Strike | ! colspan=3 | Useful Final Strike !! colspan=2 | Heavy Final Strike | ||
|- | |- | ||
! rowspan=2 | Attribute Effect !! colspan=2 | Max Hits !! rowspan=2 | Attribute Effect !! rowspan=2 | Cooldown | ! rowspan=2 | Attribute Effect !! colspan=2 | Max Hits !! rowspan=2 | Attribute Effect !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Black Hole !! Final Hit | ! Black Hole !! Final Hit | ||
|- | |- | ||
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== Total Damage == | == Total Damage == | ||
{{:Master of Combat}} | {{:Master of Combat}} | ||
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|- | |||
! rowspan=3 | Mode !! colspan=6 | | ! rowspan=3 | Mode !! colspan=6 | Base !! colspan=6 | [[Master of Combat]] | ||
|- | |- | ||
! colspan=3 | Normal !! colspan=3 | Destruction !! colspan=3 | Normal !! colspan=3 | Destruction | ! colspan=3 | Normal !! colspan=3 | Destruction !! colspan=3 | Normal !! colspan=3 | Destruction | ||
|- | |- | ||
! Normal !! Useful !! Heavy !! Normal !! Useful !! Heavy !! Normal !! Useful !! Heavy !! Normal !! Useful !! Heavy | ! Normal !! Useful !! Heavy !! Normal !! Useful !! Heavy !! Normal !! Useful !! Heavy !! Normal !! Useful !! Heavy | ||
|- | |- | ||
| {{PvE}} | |||
| {{formatnum:{{#expr: 702*9 + 2688}}}}% | | {{formatnum:{{#expr: 702*9 + 2688}}}}% | ||
|| {{formatnum:{{#expr: (702*18 + 2688)*0.8}}}}% | || {{formatnum:{{#expr: (702*18 + 2688)*0.8}}}}% | ||
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|| {{formatnum:{{#expr: (702*9 + 2688)*1.44*1.5*{{#arrayindex:Master of Combat|0}} round2}}}}% | || {{formatnum:{{#expr: (702*9 + 2688)*1.44*1.5*{{#arrayindex:Master of Combat|0}} round2}}}}% | ||
|- | |- | ||
| {{PvP}} | |||
| {{formatnum:{{#expr: 150*9 + 572}}}}% | | {{formatnum:{{#expr: 150*9 + 572}}}}% | ||
|| {{formatnum:{{#expr: (150*18 + 572)*0.8}}}}% | || {{formatnum:{{#expr: (150*18 + 572)*0.8}}}}% | ||
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**For the same reason, it is ineffective against shielded enemies, as the 'grab' hit will cause them to put up their shield preventing them from being pulled in, as well as certain bosses (such as [[Diceon Mines|Dekal]]), who will simply bounce off of the black hole. | **For the same reason, it is ineffective against shielded enemies, as the 'grab' hit will cause them to put up their shield preventing them from being pulled in, as well as certain bosses (such as [[Diceon Mines|Dekal]]), who will simply bounce off of the black hole. | ||
**Heavy enemies that are not immune to being launched may end up knocked down by the skill instead, especially if it is used over a platform and they are pulled in from underneath. | **Heavy enemies that are not immune to being launched may end up knocked down by the skill instead, especially if it is used over a platform and they are pulled in from underneath. | ||
**Also, enemies will not go through platforms when attracted. | |||
*Due to both trait options dealing nearly the same damage, it depends on if you want the extra awakening charge and MP gain from '''Useful''' or the slightly higher raw damage from '''Heavy'''. | *Due to both trait options dealing nearly the same damage, it depends on if you want the extra awakening charge and MP gain from '''Useful''' or the slightly higher raw damage from '''Heavy'''. | ||
<br> | <br> | ||
== Old Version == | == Old Version == | ||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | ||
|- | |- | ||
! width="300px" | Video | ! width="300px" | Video | ||
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<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
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|- | |- | ||
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" | | | 11/07/2013 || 02/12/2014 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" | | | 11/06/2014 || 04/29/2015 || colspan=2 align="left" | | ||
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| 07/23/2015 || 12/16/2015 || colspan=2 align="left" | | | 07/23/2015 || 12/16/2015 || colspan=2 align="left" | | ||
*{{buff|Range increased.}} | *{{buff|Range increased.}} | ||
*{{buff|Max Hits increased.}} | *{{buff|'''Max Hits''' increased.}} | ||
*{{buff|Can no longer be mana broken.}} | *{{buff|Can no longer be mana broken.}} | ||
|- | |- | ||
| 07/30/2015 || - || colspan=2 align="left" | | | 07/30/2015 || - || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{buff|Evil's effect changed to -3MP pet hit.}} | *{{buff|'''Evil''''s effect changed to -3MP pet hit.}} | ||
|- | |- | ||
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | | 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | ||
*{{buff| | *{{buff|'''Useful''' effect increased.}} | ||
*{{buff|Cast Speed increased.}} | *{{buff|Cast Speed increased.}} | ||
*{{nerf| | *{{nerf|'''Max Hits''' lowered}} | ||
*'''Evil''' trait changed to '''Heavy'''. | *'''Evil''' trait changed to '''Heavy'''. | ||
*Change location of "'''Heavy'''" and "'''Useful'''". | *Change location of "'''Heavy'''" and "'''Useful'''". | ||
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|- | |- | ||
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | | 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 04/27/2017 || 05/10/2017 || align="left" | | | 04/27/2017 || 05/10/2017 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
|- | |- | ||
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" | | | 07/27/2017 || 08/09/2017 || colspan=2 align="left" | | ||
*{{buff|Black Hole damage increased.}} | *{{buff|'''Black Hole''' damage increased.}} | ||
|- | |- | ||
| 02/22/2018 || rowspan=2 | 04/18/2018 || align="left" | | | 02/22/2018 || rowspan=2 | 04/18/2018 || align="left" | | ||
*{{buff| | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{buff|Black Hole damage increased.}} | *{{buff|'''Black Hole''' damage increased.}} | ||
*{{nerf|Final Hit damage decreased.}} | *{{nerf|'''Final Hit''' damage decreased.}} | ||
|- | |- | ||
| 04/05/2018 || align="left" | | | 04/05/2018 || align="left" | | ||
*None | *None | ||
| align="left" | | | align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" | | | 06/28/2018 || 07/11/2018 || colspan=2 align="left" | | ||
*{{buff|Invincibility frames increased.}} | *{{buff|Invincibility frames increased.}} | ||
|- | |||
| 08/18/2022 || - || colspan=2 align="left" | | |||
*{{buff|Invincibility activates immediately on skill use.}} | |||
|} | |} | ||
<br> | <br> | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Sheath Knight}} | |||
{{ |
Revision as of 10:37, 31 August 2022
- For the Code: Battle Seraph skill by the same name, see Final Strike (Eve).
[Special Active: Bravery] Create a force which pulls in enemies. Slash enemies for the final blow. | |
Destruction Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Sheath Knight | 35 |
Skill Information
Mode | Damage (Physical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Black Hole | Final Hit | Black Hole | Final Hit | |||
PvE | 702% | 2688% | 9 | 1 | 300 MP | 22 Seconds |
PvP | 150% | 572% |
Skill Traits
Useful Final Strike | Heavy Final Strike | |||
---|---|---|---|---|
Attribute Effect | Max Hits | Attribute Effect | Cooldown | |
Black Hole | Final Hit | |||
Max Hits increased Damage decreased to 80% |
18 | 1 | Damage increased to 144% Cooldown increased to 120% |
26.4 Seconds |
Total Damage
Mode | Base | Master of Combat | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal | Destruction | Normal | Destruction | |||||||||
Normal | Useful | Heavy | Normal | Useful | Heavy | Normal | Useful | Heavy | Normal | Useful | Heavy | |
PvE | 9,006% | 12,259.2% | 12,968.64% | 13,509% | 18,388.8% | 19,452.96% | 11,437.62% | 15,569.18% | 16,470.17% | 17,156.43% | 23,353.78% | 24,705.26% |
PvP | 1,922% | 2,617.6% | 2,767.68% | 2,402.5% | 3,272% | 3,459.6% | 2,440.94% | 3,533.76% | 3,736.37% | 3,243.38% | 4,417.2% | 4,670.46% |
Tips and Details
- If used against a steep upward incline, the black hole will appear above it.
- You can move 1 second after the final slash is done.
- The black hole used by this skill will 'grab' enemies (like Crazy Worm) rather than suck them in (like Neutron Bomb). As such, it is perfectly capable of pulling in Super Armored enemies.
- For the same reason, it is ineffective against shielded enemies, as the 'grab' hit will cause them to put up their shield preventing them from being pulled in, as well as certain bosses (such as Dekal), who will simply bounce off of the black hole.
- Heavy enemies that are not immune to being launched may end up knocked down by the skill instead, especially if it is used over a platform and they are pulled in from underneath.
- Also, enemies will not go through platforms when attracted.
- Due to both trait options dealing nearly the same damage, it depends on if you want the extra awakening charge and MP gain from Useful or the slightly higher raw damage from Heavy.
Old Version
Video | Description |
---|---|
Between its initial release and the 11/06/2014 KR Patch. The skill used to only have two hits, an initial slash which generated the black hole and the black hole explosion. |
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/08/2011 | 12/18/2012 |
| |
11/07/2013 | 02/12/2014 |
| |
11/06/2014 | 04/29/2015 |
| |
05/28/2015 | - |
| |
07/23/2015 | 12/16/2015 |
| |
07/30/2015 | - |
| |
04/21/2016 | 05/18/2016 |
| |
12/01/2016 | 01/11/2017 |
| |
01/12/2017 | 01/24/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
07/27/2017 | 08/09/2017 |
| |
02/22/2018 | 04/18/2018 |
|
|
04/05/2018 |
|
| |
06/28/2018 | 07/11/2018 |
| |
08/18/2022 | - |
|
Alternative Names
Sheath Knight - Skills
Special Active
Active
Passive