Maelstrom Rage/pt-br: Difference between revisions

m
Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table""
m (Text replacement - "06/30/2016 || -" to "06/30/2016 || 07/13/2016")
m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"")
 
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{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:MaelstromRage.png]]
| [[File:MaelstromRage.png]]
| {{SkillType/pt-br|SA|S}} Cria um vórtice de lâminas que causam dano e evita os inimigos de fugir.<br>(Também pode ser utilizada no Ar)  
| {{SkillType/pt-br|SA|S}} Cria um vórtice de lâminas que causam dano e evita os inimigos de fugir.<br>(Também pode ser utilizada no Ar)  
|-
|-
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{{ADSquareSkill}}
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! Classe          !! Nível Necessário !! Requerimento
! Classe          !! Nível Necessário !! Requerimento
|-
|-
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== Informações de Habilidade ==
== Informações de Habilidade ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! rowspan=2 | Nível Necessário !! colspan=2 | Dano (Físico) !! rowspan=2 | Redução da Taxa de<br>Nocaute por Golpes !! colspan=2 | Máx. de Golpes !! rowspan=2 | Duração !! rowspan=2 | Custo de MP !! rowspan=2 | Tempo de Espera
! rowspan=2 | Nível Necessário !! colspan=2 | Dano (Físico) !! rowspan=2 | Redução da Taxa de<br>Nocaute por Golpes !! colspan=2 | Máx. de Golpes !! rowspan=2 | Duração !! rowspan=2 | Custo de MP !! rowspan=2 | Tempo de Espera
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
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=== {{PvP}} ===
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! rowspan=2 | Nível Necessário !! colspan=2 | Dano (Físico)
! rowspan=2 | Nível Necessário !! colspan=2 | Dano (Físico)
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
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== [[Skill Traits/pt-br|Aprimoramento de Habilidades]] ==
== [[Skill Traits/pt-br|Aprimoramento de Habilidades]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! colspan=2 | Leve Turbilhão Voraz !! Perverso Turbilhão Voraz
! colspan=2 | Leve Turbilhão Voraz !! Perverso Turbilhão Voraz
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
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== Dano Total ==
== Dano Total ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! Modo !! Normal !! [[Master of Combat/pt-br|Mestre em Combate]]
! Modo !! Normal !! [[Master of Combat/pt-br|Mestre em Combate]]
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 1023 + 94*26}}}}% || {{formatnum:{{#expr: (1023 + 94*26)*1.27}}}}%
| {{formatnum:{{#expr: 1023 + 94*26}}}}% || {{formatnum:{{#expr: (1023 + 94*26)*1.27}}}}%
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 389 + 36*26}}}}% || {{formatnum:{{#expr: (389 + 36*26)*1.27}}}}%
| {{formatnum:{{#expr: 389 + 36*26}}}}% || {{formatnum:{{#expr: (389 + 36*26)*1.27}}}}%
|}
|}
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== Habilidades Relacionadas ==
== Habilidades Relacionadas ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[File:Immortal - Passive 2.png]]  
| width="40" | [[File:Immortal - Passive 2.png]]  
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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword updates-table"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
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|-
|-
| 03/29/2012 || - || colspan=2 align="left" |  
| 03/29/2012 || - || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
*{{nerf|Decreased suction range (now matches graphic's range).}}
*{{nerf|Decreased suction range (now matches graphic's range).}}
*Changed duration increment per level.
*Changed duration increment per level.
|-
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
*Changed "Merciless" attribute to "Tenacious".
*'''Merciless''' trait changed to '''Tenacious'''.
|-
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
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*{{nerf|Duration decreased.}}
*{{nerf|Duration decreased.}}
*Changed to "can give additional damage after first hit" structure. Damage and hitbox readjusted.
*Changed to "can give additional damage after first hit" structure. Damage and hitbox readjusted.
*'''Persistent''' attribute changed to be '''Evil'''.
*'''Persistent''' trait changed to '''Evil'''.
|-
|-
| 04/27/2017 || - || colspan=2 align="left" |  
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/01/2017 || - || colspan=2 align="left" |  
| 06/01/2017 || - || colspan=2 align="left" |  
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|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |