Leg Shot: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Leg Shot}}
{{Languages|Leg Shot}}
<div style="float: right;">{{#ev:youtube|QZ7scIGWK0w|400}}</div>
<div style="float: right;">{{#ev:youtube|QZ7scIGWK0w|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI_LEGSHOT.png]]
| [[File:SI_LEGSHOT.png]]
| '''[Active]''' Chung shoots the enemy in the leg with one of the Silver Shooters, causing their Movement and Jump speed to be reduced.
| {{SkillType|A}} Fire at the legs to slow movement. The magic bullet penetrates all enemies.
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{ADSquareSkill}}
|- style="background:{{ColorSel|CharLight|Chung}}"
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class            !! Master !! Level Required !! SP Cost per Level !! Alternative
! Class            !! Master !! Level Required !! SP Cost per Level !! Alternative
|-
|-
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== Skill Information  ==
== Skill Information  ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Magic Bullet<br>(Magical) !! colspan=2 | [[Status Effects|Leg Shot]] Debuff !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Magic Bullet<br>(Magical) !! colspan=2 | {{se||Move Slowdown||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Movement / Jump Speed !! Duration
! Movement / Jump Speed !! Duration
|-
|-
| align="left" | 1 || rowspan="2" | 50 || 543% || -25% || 5 seconds || rowspan="10" | 30 MP || rowspan="10" | 6 Seconds
| align="left" | 1 || rowspan="2" | 50 || 474% || -25% || 5 seconds || rowspan="12" | 30 MP || rowspan="12" | 6 Seconds
|-
| align="left" | 2 || 495% || -28% || 6 Seconds
|-
| align="left" | 3 || 53 || 516% || -31% || 7 Seconds
|-
|-
| align="left" | 2 || 567% || -28% || 6 Seconds
| align="left" | 4 || 57 || 537% || -34% || 8 Seconds
|-
|-
| align="left" | 3 || 53 || 592% || -31% || 7 Seconds
| align="left" | 5 || 61 || 559% || -37% || 9 Seconds
|-
|-
| align="left" | 4 || 57 || 616% || -34% || 8 Seconds
| align="left" | 6 || 65 || 580% || -40% || 10 Seconds
|-
|-
| align="left" | 5 || 61 || 641% || -37% || 9 Seconds
| align="left" | 7 || 69 || 601% || -43% || 11 Seconds
|-
|-
| align="left" | 6 || 65 || 665% || -40% || 10 Seconds
| align="left" | 8 || 73 || 623% || -46% || 12 Seconds
|-
|-
| align="left" | 7 || 69 || 690% || -43% || 11 Seconds
| align="left" | 9 || 77 || 644% || -49% || 13 Seconds
|-
|-
| align="left" | 8 || 73 || 714% || -46% || 12 Seconds
| align="left" | 10 || 81 || 665% || -52% || 14 Seconds
|-
|-
| align="left" | 9 || 77 || 738% || -49% || 13 Seconds
| align="left" | 11 || 85 || 687% || -55% || 15 Seconds
|-
|-
| align="left" | 10 || 81 || 762% || -52% || 14 Seconds
| align="left" | 12 || 89 || 708% || -58% || 16 Seconds
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
[[Image:Legshot.png|right|thumb|Leg Shot Debuff Icon]]
[[File:Legshot.png|right|thumb|Move Slowdown Debuff Icon]]
*When pulling out the Silver Shooter, Chung will inflict damage which is not stated in the tooltip.
*When pulling out the Silver Shooter, Chung will inflict damage which is not stated in the tooltip.
*Since the shot is fired at a downward angle, this skill's range can be utilized to your advantage by firing while standing on a downward slope.
<br>
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! rowspan=2 | Changes
|-
! KR !! NA
|-
| 07/07/2011 || 08/01/2012 || colspan=2 align="left" |
*'''Leg Shot''' added.
|-
| 03/29/2012 || - || align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Duration increased.}}
*{{nerf|Cooldown increased.}}
*{{nerf|Move Slowdown effect decreased.}}
|-
| 11/07/2013 || 02/12/2014 || align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Bullet pierces everything.}}
|-
| 07/10/2014 || - || align="left" |
*{{buff|MP cost decreased.}}
*{{buff|"Jump Speed decreased" increased.}}
*{{buff|Cooldown time decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 08/20/2015 || 01/27/2016 || align="left" |
*'''Leg Shot''' deleted.
|}
<br>
<br>


== Updates ==
== Alternative Names ==
*03/29/2012 KR
{{AlternateLanguages
**Increased damage output, duration, and cooldown.
|Color={{ColorSel|CharLight|Chung}}
**Reduced debuff's effects.
|KR=레그 샷  |KRName=Leg Shot
*11/07/2013 KR
|CN=腿部射击 |CNName=Leg Shot
**Increased damage output.
|FR=Tir dans la jambe |FRName=Leg Shot
**Bullet pierces everything.
}}
*07/10/2014 KR
**MP cost decreased.
**"Jump Speed decreased" increased.
**Cooldown time decreased.
<br>
<br>


{{DCSkills}}
[[Category: Active Skills]][[Category:Deleted Skills]]
[[Category:Second Job Active Skills]]