Tactical Field - Raid: Difference between revisions

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(NA Chung balance.)
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__NOTOC__
__NOTOC__{{Languages|Tactical Field - Raid}}
{{Languages|Tactical Field - Raid}}
<div style="float: right;">{{#ev:youtube|OFcbYiXC8iI|400}}</div>
<div style="float: right;">{{#ev:youtube|OFcbYiXC8iI|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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| [[Image:TF Raid.png]]<br>  
| [[Image:TF Raid.png]]<br>  
| '''[Special Active]''' Chung creates a field that damages foes and reloads Chung's blue cannonballs upon creation. Within the field, Chung and all allies get a damage bonus and recover MP at a certain interval.
| {{SkillType|SA|S}} Deploy a stationary field which reloads your blue cannonballs and provides your party with '''Additional Damage''' and recover MP at certain intervals while inside.
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|}
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== Requirements ==
== Requirements ==
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{{ADSquareSkill}}
|- style="background:#99CCFF;"
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
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! Class !! Master !! Level Required !! SP Cost Per Level !! Alternative !! Skill Requirement
! Class !! Master !! Level Required !! SP Cost Per Level !! Alternative !! Skill Requirement
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|-
| [[Tactical Trooper]]  || Lv. 20 || 45            || 4                || [[Tactical Field - Endurance|Tactical Field -<br> Endurance]] || [[Skill_Quest#Level_45_Layer_Skill_.28Level_Requirement:_45.29|'''Level 45 Layer<br>Skill Quest''']]
| [[Tactical Trooper]]  || Lv. 20 || 45            || 4                || [[Tactical Field - Endurance|Tactical Field -<br> Endurance]] || {{SkillText|SkillQuest|3}}
|}
|}
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
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! Skill Level !! Level Required !! Field Deployment<br>(Magical) !! MP Recovery !! Damage Bonus !! MP Gain Interval !! Duration !! MP Usage !! Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Field Deployment<br>(Magical) !! colspan="3" | {{se|111|Tactical Field||pb}} !! rowspan="2" | Duration !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
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! MP Recovery !! Damage Bonus !! MP Gain Interval
|-  
|-  
| align="left" | 1 || rowspan="2" | 45 || 653% || +10 MP || 15% || rowspan="11" | 1.6 Seconds || rowspan="11" | 10 Seconds || rowspan="11" | 150 MP || rowspan="11" | 17 Seconds
| align="left" | 1 || rowspan="2" | 45 || 653% || +8 MP || 10% || rowspan="12" | 2 Seconds || rowspan="12" | 8 Seconds || rowspan="12" | 150 MP || rowspan="12" | 17 Seconds
|-  
|-  
| align="left" | 2 || 682% || +11 MP || 16%
| align="left" | 2 || 682% || +9 MP || 11%
|-  
|-  
| align="left" | 3 || 48 || 712% || +12 MP || 17%
| align="left" | 3 || 48 || 712% || +10 MP || 12%
|-  
|-  
| align="left" | 4 || 52 || 741% || +13 MP || 18%
| align="left" | 4 || 52 || 741% || +10 MP || 13%
|-  
|-  
| align="left" | 5 || 56 || 771% || +14 MP || 19%
| align="left" | 5 || 56 || 771% || +11 MP || 14%
|-  
|-  
| align="left" | 6 || 60 || 800% || +15 MP || 20%
| align="left" | 6 || 60 || 800% || +12 MP || 15%
|-  
|-  
| align="left" | 7 || 64 || 829% || +16 MP || 21%
| align="left" | 7 || 64 || 829% || +13 MP || 16%
|-  
|-  
| align="left" | 8 || 68 || 859% || +17 MP || 22%
| align="left" | 8 || 68 || 859% || +14 MP || 17%
|-  
|-  
| align="left" | 9 || 72 || 888% || +18 MP || 23%
| align="left" | 9 || 72 || 888% || +14 MP || 18%
|-  
|-  
| align="left" | 10 || 76 || 917% || +19 MP || 24%
| align="left" | 10 || 76 || 917% || +15 MP || 19%
|-  
|-  
| align="left" | 11 || 80 || 947% || +20 MP || 25%
| align="left" | 11 || 80 || 947% || +16 MP || 20%
|-
| align="left" | 12 || 84 || 976% || +17 MP || 21%
|}
|}
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== Trivia ==
== Trivia ==
*The original skill, [[Tactical Field]], recovered MP and provided super armor (like [[Tactical Field - Endurance]]), but did not increase attack.
*The original skill, [[Tactical Field]], recovered MP and provided super armor (like [[Tactical Field - Endurance]]), but did not increase attack.
*This skill was probably meant to have Tactical Field - Endurance's icon since the skill preview image shows Chung with super armor, which is given by Endurance. The red symbol is another indicator.
**In the same skill Tooltip image, Chung is shown with a lifted fist motion, which is not provided by either of the Tactical Fields.
*The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., [[TypeB|Alterasia Type-B]] 4-set) to activate while inside this skill, but they still occur.
**Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before.
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==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! rowspan=2 | Changes
|-
! KR !! NA
|-
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
*'''Tactical Field - Raid''' added.
|-
| 05/15/2014 || 09/17/2014 || align="left" |
*Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff.
|-
| 07/10/2014 || - || align="left" |
*{{buff|Duration increased from 8 seconds to 10 seconds.}}
**MP gain interval did not change, so more MP is gained.
*{{buff|Range increased.}}
*{{buff|Execution speed increased.}}
|-
| 07/17/2014 || - || align="left" |
*{{nerf|Only reloads blue cannonballs instead of both.}}
|-
| 02/05/2015 || - || align="left" |
*{{nerf|MP Recovery decreased.}}
*{{nerf|Damage Increase decreased.}}
*{{nerf|Duration decreased.}}
|-
| 06/04/2015 || - || align="left" |
*Fixed error where MP Recovery is not working.
|-
| 08/20/2015 || 01/27/2016 || align="left" |
*'''Tactical Field - Raid''' deleted. Combined with [[Tactical Field - Endurance]].
|}
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== Updates ==
== Alternative Names ==
*05/15/2014 KR
{{AlternateLanguages
**Fixed problem that allowed allies to mana break, recover MP, or give the user awakening charge from being "hit" by the buff.
|Color={{ColorSel|CharLight|Chung}}
*07/10/2014 KR
|CN=机动领域 - 突袭 |CNName=Battle Field - Raid
**Duration increased.
|FR=Champ tactique - Pillage |FRName=Tactical Field - Pillage
**Range increased.
}}
**Execution speed increased.
*07/17/2014 KR
**Only reloads blue cannonballs instead of both.
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{{TTSkillsKR}}
[[Category: Strength Skills]][[Category: Special Active Skills]][[Category:Deleted Skills]]