Tactical Field - Raid: Difference between revisions

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__NOTOC__{{Languages|Tactical Field - Raid}}
__NOTOC__{{Languages|Tactical Field - Raid}}
<div style="float: right;">{{#ev:youtube|OFcbYiXC8iI|300}}</div>
<div style="float: right;">{{#ev:youtube|OFcbYiXC8iI|400}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:TF Raid.png]]<br>  
| [[Image:TF Raid.png]]<br>  
| '''[Special Active]''' Deploy a stationary field which reloads your blue cannonballs and provides your party with '''Additional Damage''' and recover MP at certain intervals while inside.
| {{SkillType|SA|S}} Deploy a stationary field which reloads your blue cannonballs and provides your party with '''Additional Damage''' and recover MP at certain intervals while inside.
|}
|}
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<br>


== Requirements ==
== Requirements ==
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
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! Class !! Master !! Level Required !! SP Cost Per Level !! Alternative !! Skill Requirement
! Class !! Master !! Level Required !! SP Cost Per Level !! Alternative !! Skill Requirement
|-
|-
| [[Tactical Trooper]]  || Lv. 20 || 45            || 4                || [[Tactical Field - Endurance|Tactical Field -<br> Endurance]] || [[Skill_Quest#Level_45_Layer_Skill_.28Level_Requirement:_45.29|'''Level 45 Layer<br>Skill Quest''']]
| [[Tactical Trooper]]  || Lv. 20 || 45            || 4                || [[Tactical Field - Endurance|Tactical Field -<br> Endurance]] || {{SkillText|SkillQuest|3}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
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! Skill Level !! Level Required !! Field Deployment<br>(Magical) !! MP Recovery !! Damage Bonus !! MP Gain Interval !! Duration !! MP Usage !! Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Field Deployment<br>(Magical) !! colspan="3" | {{se|111|Tactical Field||pb}} !! rowspan="2" | Duration !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
! MP Recovery !! Damage Bonus !! MP Gain Interval
|-  
|-  
| align="left" | 1 || rowspan="2" | 45 || 653% || +8 MP || 10% || rowspan="12" | 2 Seconds || rowspan="12" | 8 Seconds || rowspan="12" | 150 MP || rowspan="12" | 17 Seconds
| align="left" | 1 || rowspan="2" | 45 || 653% || +8 MP || 10% || rowspan="12" | 2 Seconds || rowspan="12" | 8 Seconds || rowspan="12" | 150 MP || rowspan="12" | 17 Seconds
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*The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., [[TypeB|Alterasia Type-B]] 4-set) to activate while inside this skill, but they still occur.
*The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., [[TypeB|Alterasia Type-B]] 4-set) to activate while inside this skill, but they still occur.
**Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before.
**Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before.
<br>
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! rowspan=2 | Changes
|-
! KR !! NA
|-
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
*'''Tactical Field - Raid''' added.
|-
| 05/15/2014 || 09/17/2014 || align="left" |
*Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff.
|-
| 07/10/2014 || - || align="left" |
*{{buff|Duration increased from 8 seconds to 10 seconds.}}
**MP gain interval did not change, so more MP is gained.
*{{buff|Range increased.}}
*{{buff|Execution speed increased.}}
|-
| 07/17/2014 || - || align="left" |
*{{nerf|Only reloads blue cannonballs instead of both.}}
|-
| 02/05/2015 || - || align="left" |
*{{nerf|MP Recovery decreased.}}
*{{nerf|Damage Increase decreased.}}
*{{nerf|Duration decreased.}}
|-
| 06/04/2015 || - || align="left" |
*Fixed error where MP Recovery is not working.
|-
| 08/20/2015 || 01/27/2016 || align="left" |
*'''Tactical Field - Raid''' deleted. Combined with [[Tactical Field - Endurance]].
|}
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|Color={{ColorSel|CharLight|Chung}}
|CN=机动领域 - 突袭 |CNName=Battle Field - Raid
|FR=Champ tactique - Pillage |FRName=Tactical Field - Pillage
|FR=Champ tactique - Pillage |FRName=Tactical Field - Pillage
}}
}}
== Updates ==
*05/15/2014 KR
**Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff.
*07/10/2014 KR
**Duration increased from 8 seconds to 10 seconds.
***MP gain interval did not change, so more MP is gained.
**Range increased.
**Execution speed increased.
*07/17/2014 KR
**Only reloads blue cannonballs instead of both.
*02/05/2015 KR
**MP Recovery decreased.
**Damage Increase decreased.
**Duration decreased.
*06/04/2015 KR
**Fixed error where MP Recovery is not working.
*08/20/2015 KR
**Combined with [[Tactical Field - Endurance]] and renamed [[Tactical Field]].
**Buff revamped:
***Super Armor (Including party members).
***30% Damage Bonus.
***10MP recovered per 1 second.
<br>
<br>


{{TTSkills}}
[[Category: Strength Skills]][[Category: Special Active Skills]][[Category:Deleted Skills]]
[[Category:Second Job MP2 Tier Skills]]