Maelstrom Rage/fr: Difference between revisions

m
Text replacement - "Can also be activated in midair" to "Can also be activated midair"
m (Text replacement - "{{#Widget:AdsenseSkill}}" to "{{ADSquareSkill}}")
m (Text replacement - "Can also be activated in midair" to "Can also be activated midair")
 
(5 intermediate revisions by 3 users not shown)
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{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:MaelstromRage.png]]
| [[File:MaelstromRage.png]]
| {{SkillTypeFR|SA|S}} Create a vortex of swords that damage and disable enemies from moving.<br>(Can also be activated in midair)  
| {{SkillTypeFR|SA|S}} Create a vortex of swords that damage and disable enemies from moving.<br>(Can also be activated midair)  
|-
|-
|
|
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{{ADSquareSkill}}
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! Class           !! Level Required !! [Enhanced] Level !! Left Skill Trait Level !! Right Skill Trait Level !! Skill Requirement  
! Class !! Level Required !! [Enhanced] Level !! Left Skill Trait Level !! Right Skill Trait Level !! Skill Requirement  
|-
|-
| [[Infinity Sword]] || 45 || 96 || 53 || 62 || {{SkillText|SkillQuest|3}}
| [[Infinity Sword]] || 45 || 96 || 53 || 62 || {{SkillText|SkillQuest|3}}
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | Knockdown Reduction<br>Per Hit !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | Knockdown Reduction<br>Per Hit !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
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=== {{PvP}} ===
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! colspan=3 | Light Maelstrom Rage !! colspan=3 | Evil Maelstrom Rage
! colspan=3 | Light Maelstrom Rage !! colspan=3 | Evil Maelstrom Rage
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
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**Changed duration increment per level.
**Changed duration increment per level.
*08/20/2015 KR
*08/20/2015 KR
**Changed "Merciless" attribute to "Tenacious". (Unlisted)
**'''Merciless''' trait changed to '''Tenacious'''. (Unlisted)
*06/30/2016 KR
*06/30/2016 KR
**Changed to "can give additional damage after first hit" structure. Damage and hitbox readjusted.
**Changed to "can give additional damage after first hit" structure. Damage and hitbox readjusted.
**Duration decreased.
**Duration decreased.
**'''Light''' attributes' effect increased.
**'''Light''' attributes' effect increased.
**'''Persistent''' attribute changed to be '''Evil'''.
**'''Persistent''' trait changed to '''Evil'''.
*04/27/2017 KR
*04/27/2017 KR
**Damage decreased.
**Damage decreased.