Skill |
Condition |
Type |
Effect
|
|
Innate |
Unconditional Debuff |
- Special Actives and Nasod Core apply infection stages up to 3 stages.
- Almost all of Revenant's special actives are multihit, however Valasia only grows once per skill cast despite hitting multiple times.
- Revenant's core applies 1 stack when it hits.
- Unconditional debuff implies that this passive ignores hyperarmor. However, Valasia itself does not do anything alone as Revenant's other skills rely on the stages.
- Once stage 3 is hit on any enemy (in PvE), it cannot be removed/reduced until killed
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|
- Stage 3 Valasia Infections turn into [Evolved Valasia Seed]
- Enemy with [Evolved Valasia Seed] Damage Taken Increase in Awakening
- Damage Increased by 10% for Enemies below 50% Max HP
- Damage Increased by 15% for Enemies below 15% Max HP
- Damage Increases do not stack with each other (i.e. the 10% turns into 15% at the threshold)
- Unconditional debuff implies that this passive ignores hyperarmor
|
|
Special Key |
- Apply [Evolved Valasia Seed] to all enemies in a large circle around the caster
- This also resets all [Valasia Response] Skill cooldowns and spawns [Ruined Soul Trace]/[Dense Ruined Soul Trace] orbs (based on boss vs. normal enemy) on every special active hit from the caster
- Unconditional debuff implies that this passive ignores hyperarmor
- Duration 15s, 25s cooldown
|
|
On Hit |
Buff |
- Spawn a [Suffering Dead] orb when skill comes in contact with an enemy at the location of impact
- Spawns an orb per hitbox (i.e. Berserk Berthe can spawn multiple if hitting the head and hands)
- Damage from Boss Monster Decrease based on Valasia Stage when touching [Suffering Dead] orb
- Stage 1: 5%
- Stage 2: 10%
- Stage 3: 15%
- Duration 10 seconds, 15s cooldown
- Only the un-modded version can be cast midair
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|
On Pick-up |
- Spawn 5 [Soul of the Dead] orbs in an arc when skill comes in contact with an enemy
- Spawns an orb per enemy
- Multiple enemies still spawns 5 orbs when hit, however, the skill tier affected relies solely on the Valasia Stage infection, meaning it is possible to gain multiple skill tier damage increases from a single cast.
- Orbs move towards allies who do not have the buff yet, but can be intercepted.
- Specific Skill Damage increase based on Valasia Stage per [Soul of the Dead] orb
- Stage 1: Tenacity 4% per orb (Max 20%)
- Stage 2: Strength 4% per orb (Max 20%)
- Stage 3: Bravery 4% per orb (Max 20%)
- Duration 30 seconds, 22s cooldown
- Duration of the buff refreshes upon picking up another [Soul of the Dead] orb
- Buff stacks fall off 3 at a time
- Enemies can only spawn Strength and Tenacity once since the skill itself applies an infection stage (calculated after cast). An uninfected enemy will spawn Tenacity, stage 1 will spawn Strength since they reached stage 2 from the skill, etc.
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|
On Kill/Special Key |
- When an enemy with any stage of Valasia is killed, a [Ruined Soul Trace] will spawn at a chance. When the target is a Mid Boss or a Boss, a [Dense Ruined Soul Trace] will always spawn
- [Ruined Soul Trace]
- Spawn Chance: 30%
- Random Skill Cooldown Reduction: 7 seconds
- All Speed Increase (additive): 10%
- Trace Duration: 10 seconds
- Buff Duration: 20 seconds
- [Dense Ruined Soul Trace]
- Chance: 100%
- Everything from [Ruined Soul Trace]
- HP Recovery: 10%
- MP Gain Attack/Attacking: 1.5x
- Trace Duration: 10 seconds
- Buff Duration: 20 seconds
- The main way of spawning these in Raid is via [Path of the Dead] as there is only 1 enemy
- The traces can only be collected by one party member. However, they slowly move towards Revenant if spawned in a hard to reach location (such as inside Berserk Berthe)
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|
On Hit |
Debuff |
- 15% Received Critical Damage Increase
- Duration 7 seconds, 4s cooldown
- This is assuming you are using Killing Blow (2)
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- All Elemental Resist decreased based on Valasia Stage growth
- Stage 1: -120
- Stage 2: -150
- Stage 3: -180
- Duration 15 seconds, 14s cooldown
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- Physical Damage Taken increase based on Valasia Stage growth
- Stage 1: 5%
- Stage 2: 7.5%
- Stage 3: 10%
- Duration 15 seconds, 21s cooldown
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- Increase Total Debuff Duration based on Valasia Infection Stage
- Stage 1: 10% duration increase
- Stage 2: 15% duration increase
- Stage 3: 20% duration increase
- Reactivation cooldown 5s, skill cooldown 22s
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Innate/On Hit |
- -2% All Defense when hitting Enemy inflicted with Valasia Seed with a Special Active (Max -20%)
- 1 stack is applied per special active
- 2 stacks applied when enemy is <50% HP
- Duration 30 seconds, no cooldown
- With [Awakened Will: Mutant Reaper], this passive is automatically fully stacked at stage 3 and has infinite duration
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