Chain Burst: Difference between revisions
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{{Languages|Chain Burst}} | |||
<div style="float: right;">{{#ev:youtube|hBGk6An1NMY|300}}</div> | <div style="float: right;">{{#ev:youtube|hBGk6An1NMY|300}}</div> | ||
{| cellpadding="5" | {| cellpadding="5" | ||
|- | |- | ||
| [[Image:AishaS26.png]] | | [[Image:AishaS26.png]] | ||
| '''[Special Active]''' Aisha casts a skill that releases dozens of fireballs in any direction and ends with a straight, slighty more powerful fireball that inflicts a [[Status Effects#Burned|'''Burn''']] status. | | '''[Special Active]''' Aisha casts a skill that releases dozens of fireballs in any direction and ends with a straight, slighty more powerful fireball that inflicts a [[Status Effects#Burned|'''Burn''']] status. | ||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
<tabber> | <tabber> | ||
NA= | NA= | ||
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|- style="background:#EE82EE" | |- style="background:#EE82EE" | ||
! Class !! Master !! Level Required !! SP Cost Per Level !! Alternative | ! Class !! Master !! Level Required !! SP Cost Per Level !! Alternative | ||
|- | |- | ||
| [[Elemental Master]] || Lv. 20 || 45 - 116 || 4 || [[Water Cannon]] | | [[Elemental Master]] || Lv. 20 || 45 - 116 || 4 || [[Water Cannon]] | ||
|} | |} | ||
</tabber> | </tabber> | ||
<br> | |||
== Skill Information == | == Skill Information == | ||
<tabber> | <tabber> | ||
NA= | NA= | ||
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! Skill Level !! Required Level !! Damage (Magical) !! Max Hits !! MP Cost !! Cooldown | ! Skill Level !! Required Level !! Damage (Magical) !! Max Hits !! MP Cost !! Cooldown | ||
|- | |- | ||
| align="left" | 1 || 45 || 118% | | align="left" | 1 || rowspan="2" | 45 || 118% || rowspan=9 | 10 || rowspan=9 | 100 MP || rowspan=9 | 12 seconds | ||
| rowspan=9 | 10 | |||
| rowspan=9 | 100 MP | |||
| rowspan=9 | 12 seconds | |||
|- | |- | ||
| align="left" | 2 || 45 || 123% | | align="left" | 2 || 45 || 123% | ||
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|} | |} | ||
</tabber> | </tabber> | ||
<br> | <br> | ||
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'''Description:''' Fireballs become 20% larger and all fireballs will cause [[Status Effects|Burn]]. | '''Description:''' Fireballs become 20% larger and all fireballs will cause [[Status Effects|Burn]]. | ||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
*In [[Awakening Mode]], the number of fireballs is increased by three. | *In [[Awakening Mode]], the number of fireballs is increased by three. | ||
*Best used directly in front of target or against a wall to ensure full hits, because the fireballs are launched in random directions and angles. | *Best used directly in front of target or against a wall to ensure full hits, because the fireballs are launched in random directions and angles. | ||
<br> | |||
== Updates == | == Updates == | ||
* 2013-02-24 KR | * 2013-02-24 KR | ||
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** Damage decrease. | ** Damage decrease. | ||
*** For large enemy does even less damage then [[Flame Circle]]. | *** For large enemy does even less damage then [[Flame Circle]]. | ||
<br> | |||
<tabber> | <tabber> | ||
NA= | NA= |
Revision as of 07:14, 22 October 2013
[Special Active] Aisha casts a skill that releases dozens of fireballs in any direction and ends with a straight, slighty more powerful fireball that inflicts a Burn status. |
Requirements
- NA
Class | Master | SP Requirement |
---|---|---|
High Magician | Lv. 5 | 40 SP |
|-| KR=
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Elemental Master | Lv. 20 | 45 - 116 | 4 | Water Cannon |
Skill Information
- NA
Skill Level | Damage (Magical) | Max Hit | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Small | Large | Normal | Awaken | |||
1 | 99% | 139% | 7 | 10 | 120MP | 5 Seconds |
2 | 118% | 166% | ||||
3 | 138% | 194% | ||||
4 | 158% | 222% | ||||
5 (M) | 188% | 263% |
|-| KR=
Skill Level | Required Level | Damage (Magical) | Max Hits | MP Cost | Cooldown |
---|---|---|---|---|---|
1 | 45 | 118% | 10 | 100 MP | 12 seconds |
2 | 45 | 123% | |||
3 | 48 | 129% | |||
4 | 52 | 134% | |||
5 | 56 | 139% | |||
6 | 60 | 145% | |||
7 | 64 | 150% | |||
8 | 68 | 155% | |||
9 | 72 | 160% |
Skill Note
Name: Explosive Bubble Pop(NA) / Open Explosion(KR)
Description: Fireballs become 20% larger and all fireballs will cause Burn.
Tips and Details
- In Awakening Mode, the number of fireballs is increased by three.
- Best used directly in front of target or against a wall to ensure full hits, because the fireballs are launched in random directions and angles.
Updates
- 2013-02-24 KR
- Damage increase.
- From comparing the damage to the current Hell Stone, it seems to match the damage and may even surpass it.
- Damage increase.
- 2013-06-27 KR
- Damage decrease.
- For large enemy does even less damage then Flame Circle.
- Damage decrease.
- NA
Template:HMSkills |-| KR= Template:EMKRSkills