Power System/fr: Difference between revisions
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== [[File:AinNoPowerIcon.png]] Puissance (Puissance inconciliable) == | == [[File:AinNoPowerIcon.png]] Puissance (Puissance inconciliable) == | ||
[[File:Authority1.png|300px]]<br> | [[File:Authority1.png|300px]]<br> | ||
La barre sous celle des PM s'appelle | La barre sous celle des PM s'appelle barre de points de puissance. La barre se remplira quand Ain attaque ou est attaqué. Une fois remplie, son système s'activera. | ||
Il existe deux modes <font color="00ff24"> | Il existe deux modes <font color="00ff24">Puissance : magie de la rotation</font> [[File:AinCycleIcon.png]] et <font color="4488ff">Puissance : magie de la création</font> [[File:AinCreationIcon.png]]. Ces deux modes peuvent être alternés en appuyant sur la touche [V] (touche par défaut) seulement quand la barre est pleine. | ||
Une fois tous les points de puissance consommés, vous retournerez au mode | Une fois tous les points de puissance consommés, vous retournerez au mode par dafaut. Il y a un temps de rechargement de 3 secondes après avoir alterné. | ||
<br> | <br> | ||
=== [[File:AinCycleIcon.png]] <font color="00ff24"> | === [[File:AinCycleIcon.png]] <font color="00ff24">Puissance : magie de la rotation</font> === | ||
[[File:AinCycle.gif|thumb|200px|L'apparence d'Ain en mode magie de la | [[File:AinCycle.gif|thumb|200px|L'apparence d'Ain en mode magie de la rotation.]] | ||
*Réduction du coût en PM des compétences de 10% | *Réduction du coût en PM des compétences de 10% et de leur temps de rechargement de 30% (à l'exception de la compétence de relation et de l'hyper compétence). | ||
*Réduction du coût en PM du mana-break. | *Réduction du coût en PM du mana-break. | ||
*Les statistiques d'Ain (à l'exception de l'attaque, la défense, les dégâts supplémentaires et la résistance aux dégâts) sont augmentées d'un certain pourcentage (normalisé). | *Les statistiques d'Ain (à l'exception de l'attaque, la défense, les dégâts supplémentaires et la résistance aux dégâts) sont augmentées d'un certain pourcentage (normalisé). | ||
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<br> | <br> | ||
=== [[File:AinCreationIcon.png]] <font color="4488ff"> | === [[File:AinCreationIcon.png]] <font color="4488ff">Puissance : magie de la création</font> === | ||
[[File:AinCreation.gif|thumb|200px|Ain's appearance in Creation Magic]] | [[File:AinCreation.gif|thumb|200px|Ain's appearance in Creation Magic]] | ||
*When you use Command / Active attacks, additional hits without "flinch" activates. | *When you use Command / Active attacks, additional hits without "flinch" activates. | ||
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Unlike other characters, Ain only has 1 bead for awakening, and will not receive a 20% damage bonus to his skills while in awakening. Once Ain awaken, his appearance and movement will change. He will also activates buffs depending on the phase of the awakening. Re-Awakening is possible when Ain is already in Awakening. When re-awakening, the awaken timer will reset, however receiving a awakening potion or 'Fever' will increase the timer. While in the 2nd and 3rd phase of awakening, filling the awakening orb will cause it blink.<br> | Unlike other characters, Ain only has 1 bead for awakening, and will not receive a 20% damage bonus to his skills while in awakening. Once Ain awaken, his appearance and movement will change. He will also activates buffs depending on the phase of the awakening. Re-Awakening is possible when Ain is already in Awakening. When re-awakening, the awaken timer will reset, however receiving a awakening potion or 'Fever' will increase the timer. While in the 2nd and 3rd phase of awakening, filling the awakening orb will cause it blink.<br> | ||
[[File:Ain3rdBead.gif]]<br> | [[File:Ain3rdBead.gif]]<br> | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain" | ||
|- | |||
! Awakening Stage !! All Attack Power !! All Speed !! Critical !! Maximize | ! Awakening Stage !! All Attack Power !! All Speed !! Critical !! Maximize | ||
|- | |- | ||
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|- | |- | ||
! width="6%" | Character | ! width="6%" | Character | ||
! width="46%" | [[ | ! width="46%" | [[File:HQ Shop Item 72550.png|35px]] Specialization A | ||
! width="46%" | [[ | ! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B | ||
|- | |- | ||
| [[File: | | [[File:Icon - Ain.png|center|link=Ain]] || Power Gauge Usage -x% during Power: Cycle Magic (Max: 50%) || Special Add. Damage +x% during Power: Creation Magic (Max: 30%) | ||
|} | |} | ||
<br> | <br> | ||
== | == Détails et astuces == | ||
*Unlike a [[Reckless Fist]] with [[Subliminal Rage]], the duration of [[Ain]]'s Awakening is always fixed upon activation as opposed to stacking on the pre-existing duration. | *Unlike a [[Reckless Fist]] with [[Subliminal Rage]], the duration of [[Ain]]'s Awakening is always fixed upon activation as opposed to stacking on the pre-existing duration. | ||
*Despite Creation Mode implying that only magical attack based combos will | *Despite Creation Mode implying that only magical attack based combos will trigger certain effects, this is false as all projection based ranged combos still do physical damage. | ||
**There | **There isn't any case of a magic based attack triggering the physical effects, however. | ||
*If the [[Ring of Fury]] is equipped, Ain will automatically enter Awakening Stage 3 upon the first awakening. This also applies to [[Fever]]. | |||
<br> | |||
== Updates == | |||
*03/30/2017 (KR) | |||
**PvP: Upper Slash and El's Spirit ignore 25% of Defense. | |||
<br> | <br> | ||
{{ | {{HabilitésSpéciales}} | ||
{{ | {{MainGuides/fr}} |