Henir's Time and Space/Season 3/pt-br: Difference between revisions

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=Henir's Time and Space=
=Henir's Time and Space=
<center>{{quotation|'''Henir's Time and Space'''. Time and Space is in complete chaos. A dangerous trial awaits us...}}</center>
<center>{{quotation|'''Henir's Time and Space'''. Time and Space is in complete chaos. A dangerous trial awaits us...}}</center>
<div class="section-wrapper" style="border-color: {{ColorSel|Village|SP}};">
<div class="section-wrapper" style="border-color: {{ColorSel|Special}};">
{{Section
{{Section
| SectionSty=text-align: center;
| SectionSty=text-align: center;
| Color0={{ColorSel|Village|SP}}
| Color0={{ColorSel|Special}}
| Title0=Description
| Title0=Description
| Content0=
| Content0=
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{{Section
{{Section
| SectionSty=height: 50%;
| SectionSty=height: 50%;
| Color0={{ColorSel|Village|SP}}
| Color0={{ColorSel|Special}}
| Title0=Normal Mode Rules
| Title0=Normal Mode Rules
| Content0=<span style="display:none">{{</span>
| Content0=<dfn>{{</dfn>
*Consumable(s) : Usable
*Consumable(s) : Usable
*Resurrection(s) : Allowed
*Resurrection(s) : Allowed
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*Dead party members will be revived upon party entering Rest Area stage.
*Dead party members will be revived upon party entering Rest Area stage.
*Boss Level : Average level of the highest and lowest leveled players that are within 5 levels of the highest leveled character in party rounded down to the nearest whole level.
*Boss Level : Average level of the highest and lowest leveled players that are within 5 levels of the highest leveled character in party rounded down to the nearest whole level.
<span style="display:none">}}</span>
<dfn>}}</dfn>
}}
}}
{{Section
{{Section
| SectionSty=height: 50%;
| SectionSty=height: 50%;
| Color0={{ColorSel|Village|SP}}
| Color0={{ColorSel|Special}}
| Title0=Challenge Mode Rules
| Title0=Challenge Mode Rules
| Content0=<span style="display:none">{{</span>
| Content0=<dfn>{{</dfn>
*Consumable(s) : '''Disabled'''
*Consumable(s) : '''Disabled'''
*Resurrection(s) : '''Not Allowed'''
*Resurrection(s) : '''Not Allowed'''
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*Dead party members will be revived upon party entering Rest Area stage.
*Dead party members will be revived upon party entering Rest Area stage.
*Boss Level : Average level of the highest and lowest leveled players that are within 5 levels of the highest leveled character in party rounded down to the nearest whole level.
*Boss Level : Average level of the highest and lowest leveled players that are within 5 levels of the highest leveled character in party rounded down to the nearest whole level.
<span style="display:none">}}</span>
<dfn>}}</dfn>
}}
}}
|}
|}
{{Section
{{Section
| SectionSty=text-align: left;
| SectionSty=text-align: left;
| Color0={{ColorSel|Village|SP}}
| Color0={{ColorSel|Special}}
| Title0=Story
| Title0=Story
| Content0=<span style="display:none">{{</span>
| Content0=<dfn>{{</dfn>
A phenomenon called Henir's Time and Space lies in a temple called Seven Tower, where sages were known to dwell. The land it stands on was discovered in the olden days. This discovery brought about the emergence of magical skills, and led to the temple being built. Legend has it that the god Henir endured Ragnarok, and afterwards created a place where there is no limitation of time and space. Here, he is able to see the rise and fall of the world. Should you reach this place, by Henir's force, you are bound to face the enemies you have met in the past and those you are destined to meet in the future.
A phenomenon called Henir's Time and Space lies in a temple called Seven Tower, where sages were known to dwell. The land it stands on was discovered in the olden days. This discovery brought about the emergence of magical skills, and led to the temple being built. Legend has it that the god Henir endured Ragnarok, and afterwards created a place where there is no limitation of time and space. Here, he is able to see the rise and fall of the world. Should you reach this place, by Henir's force, you are bound to face the enemies you have met in the past and those you are destined to meet in the future.


It has been said that a person overcoming this test can meet Henir and acquire an immense power. However, as the power of El began to decrease, the entrance of Henir's Time and Space has suddenly appeared in several places. Elsword and the rest of the gang decide to enter this mysterious dungeon in attempts of gaining the legendary power and using it to take back the missing El.
It has been said that a person overcoming this test can meet Henir and acquire an immense power. However, as the power of El began to decrease, the entrance of Henir's Time and Space has suddenly appeared in several places. Elsword and the rest of the gang decide to enter this mysterious dungeon in attempts of gaining the legendary power and using it to take back the missing El.
<span style="display:none">}}</span>
<dfn>}}</dfn>
}}
}}
{{Section
{{Section
| SectionSty=text-align: center;
| SectionSty=text-align: center;
| Color0={{ColorSel|Village|SP}}
| Color0={{ColorSel|Special}}
| Title0=Map Layout
| Title0=Map Layout
| Content0=
| Content0=
<span style="display:none">{{</span>
<dfn>{{</dfn>
Consists of 24 consecutive stages with rest areas at stage 15 and 24. Bosses are now selected randomly in any order each week.
Consists of 24 consecutive stages with rest areas at stage 15 and 24. Bosses are now selected randomly in any order each week.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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| Stage 6 || Stage 12 || Stage 18 || Stage 24 || Rest Area
| Stage 6 || Stage 12 || Stage 18 || Stage 24 || Rest Area
|}
|}
<span style="display:none">}}</span>
<dfn>}}</dfn>
}}
}}
{{Section
{{Section
| SectionSty=text-align: leftr;
| SectionSty=text-align: leftr;
| Color0={{ColorSel|Village|SP}}
| Color0={{ColorSel|Special}}
| Title0=Boss Set List
| Title0=Boss Set List
}}
}}
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| Color0={{ColorSel|Village|3}}
| Color0={{ColorSel|Village|3}}
| Title0=Random Groups
| Title0=Random Groups
| Content0=<span style="display:none">{{</span>
| Content0=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: left"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: left"
|-  
|-  
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| Group 10 || Steel Anvil Sdeing (x2) || Entranced Demon Jin (x1)<br>Enslaved Demon In (x1) || Karis' True Form  (x1)
| Group 10 || Steel Anvil Sdeing (x2) || Entranced Demon Jin (x1)<br>Enslaved Demon In (x1) || Karis' True Form  (x1)
|}
|}
<span style="display:none">}}</span>
<dfn>}}</dfn>
}}
}}
{{Section
{{Section
| Color0={{ColorSel|Village|6}}
| Color0={{ColorSel|Village|6}}
| Title0=Special Group
| Title0=Special Group
| Content0=<span style="display:none">{{</span>
| Content0=<dfn>{{</dfn>
*Ran (x2) <br>
*Ran (x2) <br>
*Demon General Scar (x2)<br>
*Demon General Scar (x2)<br>
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*Hernia Orb (x1), Hernia Shield (x1)<br>
*Hernia Orb (x1), Hernia Shield (x1)<br>
*Herbaon (x1)<br>
*Herbaon (x1)<br>
<span style="display:none">}}</span>
<dfn>}}</dfn>
}}
}}
{{Section
{{Section
| Color0={{ColorSel|Village|SP}}
| Color0={{ColorSel|Special}}
| Title0=Rest Area Buffs
| Title0=Rest Area Buffs
| Content0=<span style="display:none">{{</span>
| Content0=<dfn>{{</dfn>
Rest Areas will restore a fixed percentage of HP and MP.  Each rest area after the first will restore a bit less HP\MP than the previous one.
Rest Areas will restore a fixed percentage of HP and MP.  Each rest area after the first will restore a bit less HP\MP than the previous one.


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*Light Buff is mislabeled in this image, it is an Attack Power boost.
*Light Buff is mislabeled in this image, it is an Attack Power boost.
*In the image it doesn't give a duration for Dark Buff as that is instantaneous.
*In the image it doesn't give a duration for Dark Buff as that is instantaneous.
<span style="display:none">}}</span>
<dfn>}}</dfn>
}}
}}
{{Section
{{Section
| Color0={{ColorSel|Village|SP}}
| Color0={{ColorSel|Special}}
| Title0=Guide for Players
| Title0=Guide for Players
| Content0=<span style="display:none">{{</span>
| Content0=<dfn>{{</dfn>
===Basics===
===Basics===
''Be equipped to your best ability.''
''Be equipped to your best ability.''
{{{!}} class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{{{!}} class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
! style="background-color: {{ColorSel|Village|SP}};" class="textfloat" colspan="12" | '''Expand'''
! style="background-color: {{ColorSel|Special}};" class="textfloat" colspan="12" | '''Expand'''
{{!}}-
{{!}}-
{{!}}
{{!}}
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''In Henir there are multiples of most enemies. Generally as a first priority, you would want to group the enemies if conveniently possible.''
''In Henir there are multiples of most enemies. Generally as a first priority, you would want to group the enemies if conveniently possible.''
{{{!}} class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{{{!}} class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
! style="background-color: {{ColorSel|Village|SP}};" class="textfloat" colspan="12" | '''Expand'''
! style="background-color: {{ColorSel|Special}};" class="textfloat" colspan="12" | '''Expand'''
{{!}}-
{{!}}-
{{!}}
{{!}}
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''Be considerate of your party mates.''
''Be considerate of your party mates.''
{{{!}} class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{{{!}} class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
! style="background-color: {{ColorSel|Village|SP}};" class="textfloat" colspan="12" | '''Expand'''
! style="background-color: {{ColorSel|Special}};" class="textfloat" colspan="12" | '''Expand'''
{{!}}-
{{!}}-
{{!}}
{{!}}
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''Have an understanding of how each boss fights before challenging Henir's Time and Space.''
''Have an understanding of how each boss fights before challenging Henir's Time and Space.''
{{{!}} class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{{{!}} class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
! style="background-color: {{ColorSel|Village|SP}};" class="textfloat" colspan="12" | '''Expand'''
! style="background-color: {{ColorSel|Special}};" class="textfloat" colspan="12" | '''Expand'''
{{!}}-
{{!}}-
{{!}}
{{!}}
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**Chloe's summoning of Dark Elves is time based in here. They will all do it at the same time if the fight is prolonged.
**Chloe's summoning of Dark Elves is time based in here. They will all do it at the same time if the fight is prolonged.
{{!}}}
{{!}}}
<span style="display:none">}}</span>
<dfn>}}</dfn>
}}
}}
{{Section
{{Section
| Color0={{ColorSel|Village|SP}}
| Color0={{ColorSel|Special}}
| Title0=Rewards
| Title0=Rewards
| Content0=<span style="display:none">{{</span>
| Content0=<dfn>{{</dfn>
After completing a run, you will receive Time and Space Crystals. These will be used for crafting Henir equipment or exchanging for other rewards at Glave.  
After completing a run, you will receive Time and Space Crystals. These will be used for crafting Henir equipment or exchanging for other rewards at Glave.  
<br>
<br>
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|divclass=forceland
|divclass=forceland
|tab1=Normal
|tab1=Normal
|contents1=<span style="display:none">{{</span>
|contents1=<dfn>{{</dfn>
{| cellspacing="0" cellpadding="5" border="1" width="80%" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="80%" style="border-collapse: collapse; text-align: center"
|-
|-
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|-
|-
| Stage 15 || [[File:TSCrystal.png|54px]] || 30 || [[File:TSCrystal.png|54px]] || 30
| Stage 15 || [[File:TSCrystal.png|54px]] || 30 || [[File:TSCrystal.png|54px]] || 30
|}<span style="display:none">}}</span>
|}<dfn>}}</dfn>
|tab2=Challenge
|tab2=Challenge
|contents2=<span style="display:none">{{</span>
|contents2=<dfn>{{</dfn>
{| cellspacing="0" cellpadding="5" border="1" width="80%" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="80%" style="border-collapse: collapse; text-align: center"
|-
|-
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|-
|-
| Stage 15 || [[File:TSCrystal.png|54px]] || 50 || [[File:TSCrystal.png|54px]] || 50
| Stage 15 || [[File:TSCrystal.png|54px]] || 50 || [[File:TSCrystal.png|54px]] || 50
|}<span style="display:none">}}</span>
|}<dfn>}}</dfn>
}}
}}
<span style="display:none">}}</span>
<dfn>}}</dfn>
}}
}}
{{Section
{{Section
| Color0={{ColorSel|Village|SP}}
| Color0={{ColorSel|Special}}
| Title0=Henir Equipment
| Title0=Henir Equipment
| Content0={{:Henir Equipment/Lv90}}
| Content0={{:Henir Equipment/Lv90}}
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{{Section
{{Section
| SectionSty=height: 50%;
| SectionSty=height: 50%;
| Color0={{ColorSel|Village|SP}}
| Color0={{ColorSel|Special}}
| Title0=Videos
| Title0=Videos
| Content0=<span style="display:none">{{</span>
| Content0=<dfn>{{</dfn>
<center>{{#ev:youtube|nAz0ovdMK4E}}</center>
<center>{{#ev:youtube|nAz0ovdMK4E}}</center>
<span style="display:none">}}</span>
<dfn>}}</dfn>
}}
}}
{{Section
{{Section
| SectionSty=text-align: center;
| SectionSty=text-align: center;
| Color0={{ColorSel|Village|SP}}
| Color0={{ColorSel|Special}}
| Title0=BGM
| Title0=BGM
| Content0=
| Content0=
Lobby - [https://www.youtube.com/watch?v=217kBiwmymU '''''space_henir''''']
Lobby - [https://www.youtube.com/watch?v=cBxmOtcu1UY '''''space_henir''''']
}}
}}
{{Section
{{Section
| Color0={{ColorSel|Village|SP}}
| Color0={{ColorSel|Special}}
| Title0=Possible Bug/Glitches
| Title0=Possible Bug/Glitches
| Content0=<span style="display:none">{{</span>
| Content0=<dfn>{{</dfn>
This is a list of possible bugs/glitches that might be encountered inside Henir's Time and Space:
This is a list of possible bugs/glitches that might be encountered inside Henir's Time and Space:
*Berthe roars at all special actives more than 200 MP, not just 250+ MP skills (except Hyper actives).
*Berthe roars at all special actives more than 200 MP, not just 250+ MP skills (except Hyper actives).
*Players can be teleported onto Ran's platform before he teleports to the main platform due to loading problems. It's rare but possible that a player can become stuck on the side platform until the end of the fight.
*Players can be teleported onto Ran's platform before he teleports to the main platform due to loading problems. It's rare but possible that a player can become stuck on the side platform until the end of the fight.
*Both Ran's might revive after defeating both of them, basically restarting the fight.
*Both Ran's might revive after defeating both of them, basically restarting the fight.
<span style="display:none">}}</span>
<dfn>}}</dfn>
}}
}}
{{Section
{{Section
| Color0={{ColorSel|Village|SP}}
| Color0={{ColorSel|Special}}
| Title0=Gallery
| Title0=Gallery
| Content0=
| Content0=
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}}
}}
{{Section
{{Section
| Color0={{ColorSel|Village|SP}}
| Color0={{ColorSel|Special}}
| Title0=Alternative Names
| Title0=Alternative Names
| Content0=<span style="display:none">{{</span>
| Content0=<dfn>{{</dfn>
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|Village|SP}}
|Color={{ColorSel|Special}}
|KR=헤니르의 시공 |KRName=Henir's Time and Space
|KR=헤니르의 시공 |KRName=Henir's Time and Space
|TW=赫尼爾時空 |TWName=Henir's Time and Space
|TW=赫尼爾時空 |TWName=Henir's Time and Space
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|BR=Tempo e Espaço de Henir |BRName=Henir's Time and Space
|BR=Tempo e Espaço de Henir |BRName=Henir's Time and Space
}}
}}
<span style="display:none">}}</span>
<dfn>}}</dfn>
}}
}}
</div>
</div>
<br>
<br>
{{Dungeons|name=a|Orient=3}}{{Hunting Fields|name=b|Orient=3}}
{{Dungeons|name=a|Orient=Other}}{{Hunting Fields|name=b|Orient=Other}}
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