Wally's Underground Laboratory (Old): Difference between revisions
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:'''THIS IS AN [[Old Maps|OLD MAP]].''' | |||
:''For the current iteration of this dungeon, see [[Wally's Underground Laboratory]].'' | |||
{{History}} | {{History}} | ||
{{DISPLAYTITLE:Wally's Underground Laboratory}} | {{DISPLAYTITLE:Wally's Underground Laboratory}} | ||
{{Languages|Wally's Underground Laboratory (Old)}} | {{Languages|Wally's Underground Laboratory (Old)}} | ||
{{DungeonPage|Old | |||
{{DungeonPage | |||
| Color={{ColorSel|Village|2}} | | Color={{ColorSel|Village|2}} | ||
| DunButton=2-3Button.png | |||
| SmallPic=Old2x.png | | SmallPic=Old2x.png | ||
| BigPic=Old_2-XCN.png | | BigPic=Old_2-XCN.png | ||
Line 13: | Line 14: | ||
| LvNeed={{tabs|name=l|tab1=Normal|contents1=25-30 |tab2=Hard|contents2=27-32 |tab3=Very Hard|contents3=30-35}} | | LvNeed={{tabs|name=l|tab1=Normal|contents1=25-30 |tab2=Hard|contents2=27-32 |tab3=Very Hard|contents3=30-35}} | ||
| LvFit=—— | | LvFit=—— | ||
| XEntryReq=< | | XEntryReq=<dfn>{{</dfn> | ||
*Complete all dungeons in Elder on Very Hard. | *Complete all dungeons in Elder on Very Hard. | ||
*Achieve Lv23 and obtain the repeatable quest from [[NPCs#Elder|'''Hoffma''']], the Great Merchant of [[ | *Achieve Lv23 and obtain the repeatable quest from [[NPCs#Elder|'''Hoffma''']], the Great Merchant of [[Elder Village]]. | ||
**Collect 1 ''steel plate'' from '''Nasod Banthus''' in [[2-3]]. | **Collect 1 ''steel plate'' from '''Nasod Banthus''' in [[Underground Waterway|2-3]]. | ||
**Collect 13 ''ashes'' from '''Giant Black Phoru''' in [[Old 1-X|1-X]] or '''Bomber Mong''' in [[2-4]]. | **Collect 13 ''ashes'' from '''Giant Black Phoru''' in [[Old 1-X|1-X]] or '''Bomber Mong''' in [[Suburbs of Wally's Castle|2-4]]. | ||
**Completing this quest will give you a "'''Hoffman's Entrance Certificate'''". | **Completing this quest will give you a "'''Hoffman's Entrance Certificate'''". | ||
*Have a '''Hoffman's Entrance Certificate''' [[File:Special_109991.png|50px]] in your inventory. | *Have a '''Hoffman's Entrance Certificate''' [[File:Special_109991.png|50px]] in your inventory. | ||
< | <dfn>}}</dfn> | ||
| Mob=< | | Mob=<dfn>{{</dfn> | ||
|[[File:Fire_Crossbow_Soldier.jpg|60px]] | |[[File:Fire_Crossbow_Soldier.jpg|60px]] | ||
|'''Fire Crossbow Soldier''' - These crossbowmen are similar to those at [[2-5]], except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the burning ailment. Their super armor will end before they can attack. Also, whenever attacked they will gain super armor for the duration of their stun animation.<br> | |'''Fire Crossbow Soldier''' - These crossbowmen are similar to those at [[Wally's Castle|2-5]], except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the burning ailment. Their super armor will end before they can attack. Also, whenever attacked they will gain super armor for the duration of their stun animation.<br> | ||
|- | |- | ||
|[[File:Poison_Crossbow_Soldier.jpg|60px]] | |[[File:Poison_Crossbow_Soldier.jpg|60px]] | ||
|'''Poison Crossbow Soldier''' - These crossbowmen are similar to those at [[2-5]], except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the poison ailment. Their super armor will end before they can attack.<br> | |'''Poison Crossbow Soldier''' - These crossbowmen are similar to those at [[Wally's Castle|2-5]], except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the poison ailment. Their super armor will end before they can attack.<br> | ||
|- | |- | ||
|[[File:Castle_2X.png|60px]] | |[[File:Castle_2X.png|60px]] | ||
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|- | |- | ||
|[[File:Royal_Guardian.jpg|60px]] | |[[File:Royal_Guardian.jpg|60px]] | ||
|'''Royal Guardian''' - These Knights are similar to '''Wally's Guardian''' in [[2-5]], but can activate super armor if hit 10 times. Their super armor will last until the end of their counter attack. These will randomly enter a defense stance when under attack. | |'''Royal Guardian''' - These Knights are similar to '''Wally's Guardian''' in [[Wally's Castle|2-5]], but can activate super armor if hit 10 times. Their super armor will last until the end of their counter attack. These will randomly enter a defense stance when under attack. | ||
|- | |- | ||
|[[File:Royal_Big_Brother.jpg|60px]] | |[[File:Royal_Big_Brother.jpg|60px]] | ||
|'''Royal Big Brother''' - These Knights are similar to '''Vergent''' in [[2-5]] and will activate super armor if hit 10 times. Their super armor will last until the end of their counter attack. | |'''Royal Big Brother''' - These Knights are similar to '''Vergent''' in [[Wally's Castle|2-5]] and will activate super armor if hit 10 times. Their super armor will last until the end of their counter attack. | ||
|- | |- | ||
|[[File:GhostSoldierThunder.png|60px]] | |[[File:GhostSoldierThunder.png|60px]] | ||
|'''Lighting Ghost Magician''' - This is an stronger variant of the [[ | |'''Lighting Ghost Magician''' - This is an stronger variant of the [[Shadow Forest|Ghost Magician]]. Not only can it shoot fireballs, but it can also summon thunder! | ||
|- | |- | ||
|[[File:Infected_Rat.jpg|60px]] | |[[File:Infected_Rat.jpg|60px]] | ||
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|- | |- | ||
|[[File:Mini_Wally_No._8_-Punch-.jpg|60px]] | |[[File:Mini_Wally_No._8_-Punch-.jpg|60px]] | ||
|'''Mini Wally No.8 -Punch-''' - These are smaller, brown colored variants of [[ | |'''Mini Wally No.8 -Punch-''' - These are smaller, brown colored variants of [[Wally's Castle|Wally No. 8]]. They have only the most basic abilities all Wally robots have on Normal Mode. They can hover, punch, use a spinning attack similar to [[Windmill]], and do a downward smash when they are hovering. In Hell and Luto Modes, a large amount of debris will fall randomly to either side of itself each time it smashes the ground.<br> | ||
|- | |- | ||
|[[File:Mini_Wally_No._8_-Laser-.jpg|60px]] | |[[File:Mini_Wally_No._8_-Laser-.jpg|60px]] | ||
|'''Mini Wally No.8 -Laser-''' - These are smaller, red colored variants of [[ | |'''Mini Wally No.8 -Laser-''' - These are smaller, red colored variants of [[Wally's Castle|Wally No. 8]]. They will fire a large laser out of their heads. When they do, the screen will darken like it would if a player used a skill. The laser's hitbox forms a bit away from itself, making standing right in front of these as they are shooting perfectly safe.<br> | ||
|- | |- | ||
|[[File:Mini_Wally_No._8_-Missile-.jpg|60px]] | |[[File:Mini_Wally_No._8_-Missile-.jpg|60px]] | ||
|'''Mini Wally No.8 -Missle-''' - These are smaller, yellow colored variants of [[ | |'''Mini Wally No.8 -Missle-''' - These are smaller, yellow colored variants of [[Wally's Castle|Wally No. 8]]. They will activate super armor and launch homing missiles out of both arms. In Hell and Luto Modes, they can also launch a spread of missiles into the air that will come down on both sides of itself (Similar to '''Wally No 8 MK2''' have). | ||
< | <dfn>}}</dfn> | ||
| Obstacle=< | | Obstacle=<dfn>{{</dfn> | ||
|[[File:2-3-trap2.jpg|60px]] | |[[File:2-3-trap2.jpg|60px]] | ||
|'''Floor Trap''' - Similar to that of [[ | |'''Floor Trap''' - Similar to that of [[Underground Waterway|various]] [[Suburbs of Wally's Castle|Elder]] [[Wally's Castle|dungeons]], standing on top of the floor traps will cause wooden poles to launch out of the ground damaging whoever is standing on them.<br> | ||
|- | |- | ||
|[[File:2-3-trap1.jpg|60px]] | |[[File:2-3-trap1.jpg|60px]] | ||
|'''Steam Trap''' - Similar to that of [[2-3]], there will be vents that will exert steam at regular intervals that can damage you. | |'''Steam Trap''' - Similar to that of [[Underground Waterway|2-3]], there will be vents that will exert steam at regular intervals that can damage you. | ||
< | <dfn>}}</dfn> | ||
| Boss=< | | Boss=<dfn>{{</dfn> | ||
|[[File:Wally_No._7.jpg|60px]] | |[[File:Wally_No._7.jpg|60px]] | ||
|'''Wally No. 7''' - '''Wally No. 7''' - is an upgraded form of '''[[ | |'''Wally No. 7''' - '''Wally No. 7''' - is an upgraded form of '''[[Wally's Castle|Wally No. 8]]'''. This Nasod is now capable of using the same attacks faster and activating super armor during almost all of its attacks. | ||
| | | | ||
-''Thrust:'' Wally will spin his arms to attack you. | -''Thrust:'' Wally will spin his arms to attack you. | ||
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<br> | <br> | ||
-Has a stoic threshold of 25 hits. Instead of a normal reaction when reaching the Stoic Threshold, Wally No. 7 will instead use ''Thrust'', ''Smash'', ''Homing Missile'' or ''Laser!''. | -Has a stoic threshold of 25 hits. Instead of a normal reaction when reaching the Stoic Threshold, Wally No. 7 will instead use ''Thrust'', ''Smash'', ''Homing Missile'' or ''Laser!''. | ||
< | <dfn>}}</dfn> | ||
| BDrop={{tabs|divclass=forceland|name=1|tab1=Wally 7th's Glove |contents1={{:2-XBdrop1}} |tab2=Wally 7th's Glove |contents2={{:2-XBdrop2}} |tab3=Wally 7th's Glove |contents3={{:2-XBdrop3}} |tab4=Wally 7th's Glove |contents4={{:2-XBdrop4}} |tab5=Wally 7th's Glove|contents5={{:2-XBdrop5}}}} | | BDrop={{tabs|divclass=forceland|name=1|tab1=Wally 7th's Glove |contents1={{:2-XBdrop1}} |tab2=Wally 7th's Glove |contents2={{:2-XBdrop2}} |tab3=Wally 7th's Glove |contents3={{:2-XBdrop3}} |tab4=Wally 7th's Glove |contents4={{:2-XBdrop4}} |tab5=Wally 7th's Glove|contents5={{:2-XBdrop5}}}} | ||
| SBGM= | | SBGM= | ||
[http://www.youtube.com/watch?v=UziS7hSB_W4 '''''music014_stage''''']<br> | [http://www.youtube.com/watch?v=UziS7hSB_W4 '''''music014_stage''''']<br> | ||
[http://www.youtube.com/watch?v= | [http://www.youtube.com/watch?v=XHnXbiEjFoo '''''music016_stage'''''] | ||
[http://www.youtube.com/watch?v= | [http://www.youtube.com/watch?v=ZmKhluO5Y0k '''''music015_boss'''''] | ||
| Gallery= | | Gallery= | ||
<gallery widths="150px" heights="150px"> | <gallery widths="150px" heights="150px"> |
Latest revision as of 11:40, 30 December 2022
- THIS IS AN OLD MAP.
- For the current iteration of this dungeon, see Wally's Underground Laboratory.
Wally's Underground Laboratory
“ | You've headed to Wally's Underground Laboratory to eliminate his last remaining Nasod forces. You can hear strange mechanical sounds coming from the inside of the laboratory.
|
” |
- Complete all dungeons in Elder on Very Hard.
- Achieve Lv23 and obtain the repeatable quest from Hoffma, the Great Merchant of Elder Village.
- Have a Hoffman's Entrance Certificate in your inventory.
Monster Image | Monster Description | Monster Moves |
---|---|---|
Fire Crossbow Soldier - These crossbowmen are similar to those at 2-5, except it has high attack speed (when not in the Bunker), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the burning ailment. Their super armor will end before they can attack. Also, whenever attacked they will gain super armor for the duration of their stun animation. | ||
Poison Crossbow Soldier - These crossbowmen are similar to those at 2-5, except it has high attack speed (when not in the Bunker), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the poison ailment. Their super armor will end before they can attack. | ||
Bunker - A bunker can protect soldiers inside it. Be careful of Crossbow Soldiers in the bunkers when destroying them! | ||
Royal Guardian - These Knights are similar to Wally's Guardian in 2-5, but can activate super armor if hit 10 times. Their super armor will last until the end of their counter attack. These will randomly enter a defense stance when under attack. | ||
Royal Big Brother - These Knights are similar to Vergent in 2-5 and will activate super armor if hit 10 times. Their super armor will last until the end of their counter attack. | ||
Lighting Ghost Magician - This is an stronger variant of the Ghost Magician. Not only can it shoot fireballs, but it can also summon thunder! | ||
Infected Rat - Their attack style is very similar to the Giant Phorus, but their attacks can poison you. (Except Bull Attack) | ||
Mini Wally No.8 -Punch- - These are smaller, brown colored variants of Wally No. 8. They have only the most basic abilities all Wally robots have on Normal Mode. They can hover, punch, use a spinning attack similar to Windmill, and do a downward smash when they are hovering. In Hell and Luto Modes, a large amount of debris will fall randomly to either side of itself each time it smashes the ground. | ||
Mini Wally No.8 -Laser- - These are smaller, red colored variants of Wally No. 8. They will fire a large laser out of their heads. When they do, the screen will darken like it would if a player used a skill. The laser's hitbox forms a bit away from itself, making standing right in front of these as they are shooting perfectly safe. | ||
Mini Wally No.8 -Missle- - These are smaller, yellow colored variants of Wally No. 8. They will activate super armor and launch homing missiles out of both arms. In Hell and Luto Modes, they can also launch a spread of missiles into the air that will come down on both sides of itself (Similar to Wally No 8 MK2 have).
}} |
Obstacles Image | Obstacles Description |
---|---|
Floor Trap - Similar to that of various Elder dungeons, standing on top of the floor traps will cause wooden poles to launch out of the ground damaging whoever is standing on them. | |
Steam Trap - Similar to that of 2-3, there will be vents that will exert steam at regular intervals that can damage you.
}} |
Monster Image | Boss Description | Boss Moves |
---|---|---|
Wally No. 7 - Wally No. 7 - is an upgraded form of Wally No. 8. This Nasod is now capable of using the same attacks faster and activating super armor during almost all of its attacks. |
-Thrust: Wally will spin his arms to attack you.
Notes:
|
Image | Name | Boss | Character | Stats |
---|---|---|---|---|
Lv30 Glove: Physical Attack +102 Magical Attack +84 Physical Defense +91 Magical Defense +82 |