Ding Dong: Difference between revisions
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* '''Present Bombs''' are spawned for every enemy in range of the sound wave, and their explosion will deal splash damage to other enemies nearby. | * '''Present Bombs''' are spawned for every enemy in range of the sound wave, and their explosion will deal splash damage to other enemies nearby. | ||
** The bombs will not explode until they come into contact with the enemy they were spawned for, and will simply pass through other objects and enemies on their way there. | ** The bombs will not explode until they come into contact with the enemy they were spawned for, and will simply pass through other objects and enemies on their way there. | ||
* The skill's '''[Final Enhanced]''' effect only affects the size and explosion range of the '''Present Bombs''', not the range of the sound wave that spawns them. | |||
* Laby's dash through enemies only inflicts Groggy, and does neither hitstun nor damage. Because of the Groggy's hit durability, it can not usually be taken advantage of for enemies targeted by a '''Present Bomb'''. However, she will dash over twice as far as the sound wave reaches, so opponents much further ahead may be caught by surprise. | * Laby's dash through enemies only inflicts Groggy, and does neither hitstun nor damage. Because of the Groggy's hit durability, it can not usually be taken advantage of for enemies targeted by a '''Present Bomb'''. However, she will dash over twice as far as the sound wave reaches, so opponents much further ahead may be caught by surprise. | ||
** The dash also has a small hitbox right behind Laby, though casting it up close to an enemy is typically too dangerous due to its lack of Super Armor. | ** The dash also has a small hitbox right behind Laby, though casting it up close to an enemy is typically too dangerous due to its lack of Super Armor. |