Detoxication/ModA: Difference between revisions

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==Extra Information==
{{ForceDifference
|<!--Character-->Add
|<!--Original Features-->
*Install a multi-hit Detoxication field around you.
*Buff only applies within skill area.
*Usable in midair.
|<!--Changed Features-->
*Attack enemies in front of you, buffing self and all allies in the attack range.
*Longer horizontal but shorter vertical range.
*Can only be used on the ground.
}}
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==Tips and Details==
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==Trivia==
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==Updates==
==Updates==

Revision as of 14:01, 12 January 2023

  • English
[Special Active: Strength]

[Mod]
There's noise in the observed data... Do I need to check the conditions of the test subjects as well? How troublesome.

Create an energy field that increases Active, Special Active Skill damage for party members within range.

DP Recovery Skill
  • Recover 40 DP when the skill is used
  • DP is not recovered while in Dynamo Configuration Mode (Awakening)
Over Treatment
  • Allies affected by the buff will inflict 1 stack of
    Party Debuff
    .
  • Can only be removed with Immunity.


Requirements

Class Level Required Skill Requirement
Overmind 99 [Force] Detoxication (A)


Skill Information

Mode Damage (Physical)  Party BuffDetoxicationParty BuffDetoxication MP Usage Cooldown
All Skill Damage Increase Duration
PvE 3118% 18% 12 Seconds 200 MP 15 Seconds
PvP 742% 9%


Skill Traits

Gigantic DetoxicationReversed Detoxication
Attribute EffectAttribute EffectMP UsageCooldown
Skill size increased to 120%MP Usage decreased to 60%
Cooldown increased to 150%
120 MP22.5 Seconds


Updates

Date Changes
KR NA PvE PvP
10/27/2022 11/23/2022
  • Detoxication added.
11/10/2022 -
  • All Skill Damage Increase increased.


Alternative Names

Server Name Translation
South Korea ??? Detoxication