Magdonic Cannon: Difference between revisions

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**Because the shell slightly lifts enemies, heavy enemies that cannot be lifted or have a fast falling speed will simply get knocked down as it passes through them, making the skill deal almost no damage.
**Because the shell slightly lifts enemies, heavy enemies that cannot be lifted or have a fast falling speed will simply get knocked down as it passes through them, making the skill deal almost no damage.
*The shell will follow curves on the map, but will not stop at walls, making it hard to make effective use of on cornered enemies without stepping back far enough.
*The shell will follow curves on the map, but will not stop at walls, making it hard to make effective use of on cornered enemies without stepping back far enough.
*Due to the erratic pattern in which the souls explode out of the shell, it is very likely any given soul will hit an enemy in areas with a high concentration of enemies, such as in [[Elrianode City]] or [[Abandoned Icerite Plant]], allowing it to function just as well as its [[Magdonic Cannon/ModA|Mod]] counterpart for gaining CP while having more consistent damage on single enemies.
*Due to the erratic pattern in which the souls explode out of the shell, it is very likely any given soul will hit an enemy in areas with a high concentration of enemies, such as in [[Elrianode City]] or [[Abandoned Icerite Plant]], allowing it to function just as well as its [[Magdonic Cannon/ModA|Mod]] counterpart for gaining combination gauges while having more consistent damage on single enemies.
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