User:ED Senne: Difference between revisions

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*Ishtar!Lu is waifu.
*Ishtar!Lu is waifu.


== Lu/Ciel Wishlist ==
*<p style="background-color:#ff8293">Nerf</p>
*<p style="background-color:#ffd782">Adjustment</p>
*<p style="background-color:#82ff9b">Buff</p>
*<p style="background-color:#a585ff">Rework</p>


=== Innocent Wishlist ===
=== Base ===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{| class="related-skills no-div" border="1" style="border-collapse: collapse;" cellpadding="5"
|- style="background-color:#a585ff"
| width="40" rowspan=2 | [[File:LuCielSkill5.png]]
| align="center"  width="150" | '''[[Flick Shot]]'''
|
*{{nerf|Bullet does not split.}}
**'''Magic Bullet''' damage adjusted to match: 114% → 342%.
**First Hit damage adjusted to match: 634% → 1902%.
*Homing reworked so nearby targets have priority.
|- style="background-color:#a585ff"
| align="center" width="150" | '''[Enhanced]<br>[[Flick Shot]]'''
|
*'''Additional Hit''' occurs immediately when '''Magic Bullet''' deals damage, and hits all enemies near hit target.
*'''Additional Hit''' damage adjusted to match '''Magic Bullet'''
|-
|-
| width="40" | [[File:LuCielSkill5.png]]  
| width="40" | [[File:LuCielSkill2.png]]  
| align="center"  width="150" | [[Flick Shot]]
| align="center"  width="150" | '''[[Stomp]]'''
|
*N/A
|- style="background-color:#ffd782"
| width="40" rowspan=2 | [[File:LuCielSkill6.png]]
| align="center"  width="150" | '''[[Evil Claw]]'''
|
*Changed from {{SkillType|SA|T}} to {{SkillType|SA|S}}.
**MP Cost increased to match: 120 MP → 200 MP.
**Cooldown increased to match: 6 seconds → 12 seconds.
**Damage increased to match: 548% → 1096%.
**Combination Gauge gain increased to match: 2 → 4
|- style="background-color:#ffd782"
| align="center"  width="150" | '''[Enhanced]<br>[[Evil Claw]]'''
|
*{{buff|'''Absolute Restraint''' duration increased from 1 to 2 seconds.}}
|- style="background-color:#82ff9b"
| width="40" | [[File:LuCielSkill9.png]]
| align="center"  width="150" | '''[[Nether Shredder]]'''
|
*{{buff|'''Gigantic''' trait size becomes default.}}
*'''Empowered''' trait replaced with '''Heavy''' trait.
*'''Gigantic''' trait replaced with '''Killing Blow (1)''' trait (150%).
*Can move earlier after casting.
|- style="background-color:#ffd782"
| width="40" | [[File:LuCielSkill11.png]]
| align="center"  width="150" | '''[[Aura of Punishment]]'''
|
*'''Lu''' animation adjusted to stay grounded instead of jumping up.
|- style="background-color:#82ff9b"
| width="40" | [[File:LuCielSkill4.png]]
| align="center"  width="150" | '''[[Hunting Prey]]'''
|
*Frontal Super Armor replaced with normal Super Armor.
|- style="background-color:#82ff9b"
| width="40" | [[File:LuCielSkill8.png]]
| align="center"  width="150" | '''[[Soul Infest]]'''
|
*'''Explosive Shot''' is thrown forward instead of around you. '''Ciel''' animation adjusted to match.
*{{buff|Casting speed increased.}}
*{{buff|'''Spirit Release''' homing delay reduced.}}
*{{buff|'''Spirit Release''' homing range increased. (PvE Only)}}
*{{nerf|'''Move Slowdown''' removed.}}
|}
 
=== Royal Guard ===
{| class="related-skills no-div" border="1" style="border-collapse: collapse;" cellpadding="5"
|- style="background-color:#82ff9b"
| width="40" | [[File:Royalguard9.png]]
| align="center"  width="150" | '''[[Trigger - Soul Eruption]]'''
|
*{{nerf|Non-functional "MP Burn Increase" effect removed.}}
*{{buff|Maximum '''Gathered Soul''' usage increased from 2 → 5.}}
*Renamed to just '''Soul Eruption'''.
|- style="background-color:#a585ff"
| width="40" rowspan=2 | [[File:Royalguard1.png]]
| align="center"  width="150" | '''[[Death Sentence of Marbas]]'''
|
*Skill reworked:
**Can hold skill key to aim up or down while in Super Armor, including while in mid-air.
**Fires a single wide blast upon releasing skill key, dealing 4756% damage.
**MP Cost increased from 50 → 200 MP.
**Switching Skill Combination Gauge increased from 1 → 4.
|- style="background-color:#a585ff"
| align="center"  width="150" | '''[Enhanced] [[Death Sentence of Marbas]]'''
|
|
*{{nerf|Bullet does not split.}}
*Existing features removed.
**{{buff|'''Magic Bullet''' damage adjusted to match: 114% → 342%.}}
*Added new effect:
**{{buff|First Hit damage adjusted to match: 634% → 1902%.}}
**When '''Gathered Soul''' is present, fires additional homing projectiles per soul (Max 5), dealing 475% damage each, ignoring enemy's defense.
*{{buff|Homing reworked so nearby targets have priority.}}
|- style="background-color:#ffd782"
| width="40" | [[File:Royalguard3.png]]
| align="center"  width="150" | '''[[Soul Collector]]'''
|
*Magic Bullet Strengthening applies to '''Gunplay Skills''' too.
**'''Gunplay Skills''': [[Death Sentence of Marbas]], [[Soul Extortion]], [[Fantasy Impromptu - 1st Movement]], [[Twilight Judgment]], [[Fantasy Impromptu - 2nd Movement]], [[Magdonic Cannon]]
*{{nerf|Magic Bullet Strengthening damage increase reduced: 25% → 20%}}
|-
|-
| width="40" | [[File:LuCielSkill5.png]]  
| width="40" | [[File:Royalguard5.png]]  
| align="center"  width="150" | '''[Enhanced]'''[[Flick Shot]]
| align="center"  width="150" | '''[[Soul Extortion]]'''
|
|
*{{buff|'''Additional Hit''' occurs immediately when '''Magic Bullet''' deals damage.}}
*N/A
*{{buff|'''Additional Hit''' damage increased from 114% → 171%.}}
*{{buff|'''Additional Hit''' can hit other nearby enemies.}}
|-
|-
| width="40" | [[File:LuCielSkill2.png]]  
| width="40" | [[File:Royalguard7.png]]  
| align="center"  width="150" | [[Stomp]]
| align="center"  width="150" | '''[[Demonic Breath]]'''
|
*N/A
|- style="background-color:#a585ff"
| width="40" | [[File:Royalguard2.png]]
| align="center"  width="150" | '''[[Fantasy Impromptu - 1st Movement]]'''
|
*Skill reworked:
**'''Cantabille''' part now fires two shots from the gunblades dealing 728% each (similar to [[Triple Shot]]).
**'''Accelerando''' part now arcs a rapid fire of bullets from the blaster in front dealing 238% x12. (similar to [[Atomic Blaster - Sonic Gun]]).
***Bullets pierce once and are still affected by [[Soul Collector]]'s Piercing Increase effect. Average hits on player is 5 bullets.
|- style="background-color:#ffd782"
| width="40" | [[File:Royalguard6.png]]
| align="center"  width="150" | '''[[Eschaton]]'''
|
*When chained into from Demonic Breath, applies a soul barrier similar to Demonic Breath's old Skill Note effect that increases your Movement Speed by 10% and reduces damage taken by 15% for 10 seconds.
*{{nerf|Gigantic trait effect reduced: 50% → 30%}}
|- style="background-color:#ff8293"
| width="40" | [[File:Noblesse10.png]]
| align="center"  width="150" | '''[[Shadow]]'''
|
*{{nerf|Changed so KD reduction only occurs on initial damage hit.}}
|- style="background-color:#ffd782"
| width="40" | [[File:Royalguard8.png]]
| align="center"  width="150" | '''[[Communication - Restoration]]'''
|
*{{nerf|Magical Attack Increase removed. (Moved to Tribute)}}
*Added effect where '''Chain Skill''' MP Cost is reduced by 5/10/15/20%.
**'''Chain Skills:''' [[Demonic Breath]], [[Fantasy Impromptu - 1st Movement]], [[Spectral Spear]]
*Added effect where Combination Skills gain an additional 3/6/9/12% damage increase when chained into by their respective Chain Skill.
|}
 
=== Noblesse ===
{| class="related-skills no-div" border="1" style="border-collapse: collapse;" cellpadding="5"
|- style="background-color:#82ff9b"
| width="40" | [[File:Noblesse09.png]]
| align="center"  width="150" | '''[[Shadow Bolt]]'''
|
*{{buff|Casting Speed increased.}}
*{{buff|Skill will ignore 40% of defense. (10% in PvP)}}
*Casting skill again while previous instance is active will not replace existing instance.
*Critical trait changed to Reversed
|- style="background-color:#a585ff"
| width="40" | [[File:Noblesse13.png]]
| align="center"  width="150" | '''[[Soul Sigil]]'''
|
*Switched unlock level with [[Swift Smash]]
*Changed from {{SkillType|A}} to {{SkillType|SA|T}}.
**MP Cost increased to match: 45 MP → 100 MP.
**Changed to Switching Skill (Lu).
**Cast Strike reworked to hit enemies in a larger radius, damage increased: 137% → 1096%.
*{{buff|Spirit Body applies to all nearby allies instead of 1.}}
*{{buff|Allies affected by Spirit Body gain 15% increased Movement/Jump Speed.}}
*{{buff|Spirit Body Duration increased to 8 seconds.
**Duration differences between solo/party removed}}
*{{nerf|Enhanced Spirit Body Slowdown reduced to -10% Move/Jump Speed.}}
*{{nerf|Spirit Body no longer takes on attributes of affected allies.}}
*Evil trait changed to Killing Blow (1) (120%)
|- style="background-color:#ffd782"
| width="40" | [[File:Noblesse04.png]]
| align="center"  width="150" | '''[[Spiritual Enhancement]]'''
|
*Icon redesigned to remove visual link to [[Trigger - Soul Eruption]].
|- style="background-color:#a585ff"
| rowspan=2 width="40" | [[File:Noblesse05.png]]
| align="center"  width="150" | '''[[Twilight Judgment]]'''
|
*{{buff|Bullet Damage increased: 474% → 1422%}}
*{{buff|Explosion Damage increased: 1557% → 4671%}}
*{{buff|Bullet size increased slightly}}
*Skill Reworked:
**Initial shot replaced by a quick reload of the blaster that deals no damage, similar to Lu readying the [[Spear's Descent]] skill. The blaster will remain hovering next to you for the duration and can be fired at any point while not under attack.
**'''Demon Bullet''' effect replaced with '''Standby Skill''' designation.
***Only loads 1 bullet.
***Using Switching and Combination Skills increases explosion radius by 5% up to 5 times.
***At max stacks, Demon Bullet will follow the path.
***Duration: 30s
|- style="background-color:#a585ff"
| align="center"  width="150" | '''[Enhanced] [[Twilight Judgment]]'''
|
*Additional Demon Bullet -> Standby Duration increased by 10 seconds.
|- style="background-color:#82ff9b"
| width="40" | [[File:Royalguard4.png]]
| align="center"  width="150" | '''[[Fantasy Impromptu - 2nd Movement]]'''
|
*{{buff|Damage increased: 610% → 976%.}}
*Empowered trait changed to Absorbing
*Chain effect from [[Fantasy Impromptu - 1st Movement]] changed to: Leave a shadow behind that performs the skill in your stead. (See: [[Phantom Dance]])
|- style="background-color:#ffd782"
| width="40" | [[File:Noblesse12.png]]
| align="center"  width="150" | '''[[Swift Smash]]'''
|
*Switched unlock level with [[Soul Sigil]].
*Critical trait replaced with Powerful
|- style="background-color:#82ff9b"
| width="40" | [[File:DescentSpear1.png]]
| align="center"  width="150" | '''[[Spear's Descent]]'''
|
*Spear Strike adjusted to deal damage as it is falling too, not only on impact.
*{{buff|Spear Strike damage increased: 1242% → 2856%}}
*{{buff|Explosion damage increased: 257% → 359%}}
*'''Spear's Descent''' effect retooled to '''Standby Skill''' designation. Effects retained.
**{{buff|Pulling effect at max stacks significantly improved.}}
|- style="background-color:#ffd782"
| width="40" | [[File:Noblesse11.png]]
| align="center"  width="150" | '''[[Spectral Spear]]'''
|
*Added '''Chain Skill''' effect to [[Rain of Chaos]].
|- style="background-color:#ff8293"
| width="40" | [[File:Noblesse02.png]]
| align="center"  width="150" | '''[[Tribute]]'''
|
|
*{{buff|Damage increased from 2048% → 2457%.}}
*{{buff|Added permanent Magical Attack Increase effect: 10%}}
**Adjustment to retain Combat Power benefit from original bonus on [[Communication - Restoration]]. Total gain across both reduced by 10%.
*{{nerf|Noble Presence Magical Attack Increase effect decreased: 20% → 10%}}
|-
|-
| width="40" | [[File:LuCielSkill6.png]]  
| width="40" | [[File:Noblesse01.png]]  
| align="center"  width="150" | [[Evil Claw]]
| align="center"  width="150" | '''[[Nobility]]'''
|
*N/A
|- style="background-color:#82ff9b"
| width="40" | [[File:NoblesseHA.png]]
| align="center"  width="150" | '''[[Castle of Abaddon]]'''
|
*{{buff|Range increased.}}
*{{buff|Purification Spear travel speed increased.}}
|}
 
=== Noblesse: Transcendent ===
{| class="related-skills no-div" border="1" style="border-collapse: collapse;" cellpadding="5"
|- style="background-color:#a585ff"
| width="40" | [[File:NBTrans1.png]]
| align="center"  width="150" | '''[[Soul Entrapment]]'''
|
|
*Changed from {{SkillType|SA|T}} to {{SkillType|SA|S}}.
*Gains '''Gathered Soul''' per enemy hit, per hit.
**{{nerf|MP Cost increased from 120 MP to 200 MP.}}
*Gain 1 '''Gathered Soul''' on skill cast.
**{{nerf|Cooldown increases from 6 seconds to 9 seconds.}}
*Recover 20 MP per excess '''Gathered Soul'''.
**{{buff|Damage increased from 548% → 822%.}}
*'''Summon Soul''' hit distribution adjusted: 3 → 1
**Damage adjusted to match: 588% → 1764%
|-
|-
| width="40" | [[File:LuCielSkill6.png]]  
| width="40" | [[File:NBTrans4.png]]  
| align="center"  width="150" | '''[Enhanced]'''[[Evil Claw]]
| align="center"  width="150" | '''[[Awakened Will: Noblesse]]'''
|
|
*{{buff|'''Absolute Restraint''' duration increased from 1 to 2 seconds.}}
*N/A
|-
|-
| width="40" | [[File:LuCielSkill11.png]]  
| width="40" | [[File:NBTrans2.png]]  
| align="center"  width="150" | [[Aura of Punishment]]
| align="center"  width="150" | '''[[Soul Spread]]'''
|
*N/A
|- style="background-color:#82ff9b"
| width="40" | [[File:NBTrans3.png]]
| align="center"  width="150" | '''[[Magdonic Cannon]]'''
|
*Dragging power of cannonball improved, projectile stops at walls.
|- style="background-color:#a585ff"
| width="40" | [[File:NBTrans5.png]]
| align="center"  width="150" | '''[[Noblesse Oblige]]'''
|
*Existing effects removed.
*Added effect that increases the damage of '''Noble Artifact''' and '''Demonic Power''' skills by 20%.
**'''Noble Artifact''' Skills: [[Shadow Bolt]], [[Spear's Descent]], [[Spectral Spear]], [[Rain of Chaos]]
**'''Demonic Power''' Skills: [[Demonic Breath]], [[Eschaton]], [[Soul Sigil]], [[Soul Entrapment]].
*Using a '''Noble Artifact''' skill increases the size of the next 2 '''Demonic Power''' skills by 20%. Using a '''Demonic Power''' skill reduces the MP cost of the next 2 '''Noble Artifact''' skills by 10%. (Stacks of the latter will not be consumed by [[Rain of Chaos]]).
|- style="background-color:#ffd782"
| width="40" | [[File:NBTrans6.png]]
| align="center"  width="150" | '''[[Rain of Chaos]]'''
|
*When chained into from [[Spectral Spear]], '''Magic Spear Descent''' attack range is condensed into a smaller area.
*Gigantic trait changed to Absorbing
|}
 
=== Innocent ===
{| class="related-skills no-div" border="1" style="border-collapse: collapse;" cellpadding="5"
|- style="background-color:#a585ff"
| width="40" | [[File:InnoHA.png]]
| align="center"  width="150" | '''[[Sefirot Phantasma]]'''
|
|
*'''Lu''' animation adjusted to be similar to Force skill or [[Soul Sigil]] activation instead of jumping.
*Skill reworked:
**Uses the Sefirot Phantasma spear to combine Lu and Ciel's souls, triggering the '''Unison''' effect for 40 seconds.
**While '''Unison''' is active, '''Standby Skills''' will immediately be used at full power without casting animation and grant Combination Gauge regardless of active character, and '''Combination Skills''' will always be considered to be chained into.
|-
|-
| width="40" | [[File:LuCielSkill7.png]]  
| width="40" | [[File:InnoPassive1.png]]  
| align="center"  width="150" | [[Hunting Prey]]
| align="center"  width="150" | '''[[Innocent Duet]]'''
|
*N/A
|- style="background-color:#82ff9b"
| width="40" | [[File:InnoPassive2.png]]
| align="center"  width="150" | '''[[Communication - Duet]]'''
|
*Added effect so Switching Skills restore the standby character's MP by 10% of the skill cost on successful hit.
|}
 
=== Innocent (Mod) ===
{| class="related-skills no-div" border="1" style="border-collapse: collapse;" cellpadding="5"
|- style="background-color:#ffd782"
| width="40" | {{Force|Royalguard6.png}}
| align="center"  width="150" | '''[[Eschaton/ModA|[Mod] Eschaton]]'''
|
*Gains the same Chain Skill benefit as normal Eschaton
|- style="background-color:#82ff9b"
| width="40" | {{Force|Noblesse10.png}}
| align="center"  width="150" | '''[[Shadow/ModA|[Mod] Shadow]]'''
|
*Increased Defense Decrease debuff duration: 3 → 10 seconds
|- style="background-color:#ffd782"
| width="40" | {{Force|NBTrans3.png}}
| align="center"  width="150" | '''[[Magdonic Cannon/ModA|[Mod] Magdonic Cannon]]'''
|
*Cannonball continues traveling forward without stopping.
|- style="background-color:#82ff9b"
| width="40" | {{Force|Noblesse09.png}}
| align="center"  width="150" | '''[[Shadow Bolt/ModA|[Mod] Shadow Bolt]]'''
|
*Ignores defense by 70%. (30% in PvP)
*Removed Noblesse Oblige effect, already affected by passive itself.
|- style="background-color:#ff8293"
| width="40" | {{Force|Noblesse12.png}}
| align="center"  width="150" | '''[[Swift Smash/ModA|[Mod] Swift Smash]]'''
|
*Skill deleted.
|- style="background-color:#a585ff"
| width="40" | {{Force|Noblesse13.png}}
| align="center"  width="150" | '''[Mod] Soul Sigil'''
|
*New skill added:
**Spirit Body buff only applies to self.
**Does not fire projectiles, Casting Strike damage higher than normal version.
**Consume 1 '''Gathered Soul''' every second to recover 1 Combination Gauge.
**Duration: 10 seconds.
|- style="background-color:#ffd782"
| width="40" | {{Force|Royalguard7(New).png}}
| align="center"  width="150" | '''[[Demonic Breath/ModA|[Mod] Demonic Breath]]'''
|
*Flame hitbox made consistent throughout.
|- style="background-color:#a585ff"
| width="40" | {{Force|Noblesse05.png}}
| align="center"  width="150" | '''[[Twilight Judgment/ModA|[Mod] Twilight Judgment]]'''
|
|
*{{buff|Frontal Super Armor replaced with normal Super Armor.}}
*Skill features changed to match normal version:
**Standby Skill: Summons blaster that hovers near the active character, can be fired at any point.
**'''Demon Bullet''' acts the same as it does now otherwise.
**Duration: 40 seconds (same as Enhanced base)
|}
|}

Latest revision as of 00:11, 21 January 2023

Please give me a big target in Free Training...


About Me

  • Works on skill pages as classes get revamped or released. Will level new characters just to test mechanics, hit counts or other skill interactions.
  • Also very lazy so the above may or may not apply all the time.
  • Ishtar!Lu is waifu.

Lu/Ciel Wishlist

  • Nerf

  • Adjustment

  • Buff

  • Rework

Base

Royal Guard

Noblesse

Noblesse: Transcendent

Innocent

Innocent (Mod)