Module:Traits: Difference between revisions
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[STR.REGEN1] = { | [STR.REGEN1] = { | ||
chance = 50, | chance = 50, | ||
mp = 50 | |||
}, | }, | ||
[STR.REGEN2] = { | [STR.REGEN2] = { |
Revision as of 10:47, 6 February 2023
Documentation for this module may be created at Module:Traits/doc
-- pystart
require('Module:CommonFunctions')
local getArgs = require('Module:Arguments').getArgs
local p = {}
-- Main process
function p.main(frame)
local args = getArgs(frame);
local is_rose = args[1] == 'Rose' and args.ecp == 'true';
-- Argument init
local traits = args[3] or args.traits
if (traits == nil) then
traits = '-, -'
end
traits = split(traits);
for k, v in ipairs(traits) do
traits[k] = trim(v)
end
local skill = args[2] or args.skill
local default_multiplier = 100
-- Dictionary for headers
local prop = {'MP Usage', 'Cooldown', 'Duration', 'MP Recovery', 'Max Hits'}
if is_rose then
for k, v in ipairs(prop) do
prop[k] = v:gsub('MP', 'ECP')
end
end
local prop_short = {'mp', 'cd', 'duration', 'mp_recovery', 'hits', 'chance'}
local STR = {
LIGHT = 'Light',
CRITICAL = 'Critical',
REVERSED = 'Reversed',
HEAVY = 'Heavy',
HASTE = 'Haste',
REGEN1 = 'Regenerating (1)',
REGEN2 = 'Regenerating (2)',
KB1 = 'Killing Blow (1)',
KB2 = 'Killing Blow (2)',
RUTHLESS = 'Ruthless',
POWERFUL = 'Powerful',
USEFUL = 'Useful',
SEC = ' Seconds',
MP = ' MP',
ECP = ' ECP'
}
local details = {{STR.LIGHT, STR.CRITICAL, STR.REVERSED},
{STR.HEAVY, STR.HASTE, STR.REGEN2, STR.RUTHLESS, STR.POWERFUL, STR.REVERSED}, {STR.KB1},
{STR.REGEN1}, {STR.USEFUL}}
-- Default values
local DEFAULT = {
[STR.HEAVY] = {
cd = 120
},
[STR.LIGHT] = {
mp = 80
},
[STR.CRITICAL] = {
mp = 120
},
[STR.HASTE] = {
cd = 80
},
[STR.RUTHLESS] = {
cd = 200
},
[STR.POWERFUL] = {
cd = 150
},
[STR.REGEN1] = {
chance = 50,
mp = 50
},
[STR.REGEN2] = {
chance = 50,
cd = 50
},
[STR.REVERSED] = {
mp = 60,
cd = 150
},
[STR.USEFUL] = {
dmg = 80
}
}
local function color(char)
char = char or args[1] or args.char or 'Elsword'
return char:gsub('/', '')
end
local trait_table = mw.html.create('div'):attr('class', 'content-table'):tag('table'):attr({
cellpadding = '5',
border = '1',
class = 'colortable-' .. color()
}):css({
['border-collapse'] = 'collapse',
['text-align'] = 'center'
})
function new_row()
return trait_table:tag('tr')
end
-- headers
local tr1 = new_row()
local tr2 = new_row()
local tr3 = new_row()
-- Loop through 2 input traits.
for trait_count, trait_name in ipairs(traits) do
local th = tr1:tag('th'):wikitext(trait_name .. ' ' .. skill);
local th_effect;
local th_skilltext;
local detail_list = {}
local default_value = DEFAULT[trait_name] or {};
-- Check if detail fields are required and which.
for detail_key, detail in ipairs(details) do
if not th_effect then
th_effect = tr2:tag('th'):wikitext('Attribute Effect');
end
if indexOf(trait_name, detail) then
local th_detail = tr2:tag('th'):wikitext(prop[detail_key]);
th:attr('colspan', tonumber(th:getAttr('colspan') or 1) + 1)
end
end
-- Unnamed argument.
local unnamed = split(args[3 + trait_count]);
local MP_ARG = args['mp' .. trait_count] or args['mp_recovery' .. trait_count] or default_value['mp_recovery'] or default_value['mp'];
local ECP_ARG = nil
if is_rose then
unnamed[2] = unnamed[1] or args['mp' .. trait_count]
ECP_ARG = unnamed[1] or args['mp' .. trait_count]
unnamed[1] = 'ECP'
MP_ARG = nil
end
-- Append contents.
for detail_key, detail in ipairs(details) do
if not th_skilltext then
th_skilltext = tr3:tag('td'):wikitext(frame:expandTemplate{
title = 'SkillText',
args = {
trait_name,
unnamed[1],
unnamed[2],
MP = MP_ARG,
ECP = ECP_ARG,
CD = args['cd' .. trait_count] or default_value['cd'],
DURATION = args['duration' .. trait_count],
CHANCE = args['chance' .. trait_count] or default_value['chance'],
DAMAGE = args['dmg' .. trait_count] or default_value['dmg']
}
});
end
if indexOf(trait_name, detail) then
local short_detail = prop_short[detail_key]
local short_detail_improved = short_detail
-- Fix Regen 1.
if short_detail == 'mp_recovery' then
short_detail_improved = 'mp'
end
local detail_content = args[short_detail_improved .. trait_count]
local multiplier = detail_content or default_value[short_detail_improved] or 100
local suffix = ''
if short_detail_improved == 'mp' then
suffix = STR.MP
if is_rose then
suffix = STR.ECP
end
elseif short_detail == 'cd' or short_detail == 'duration' then
suffix = STR.SEC
end
local base_detail = args[short_detail_improved]
local function calcEndValue(base)
local end_value;
if short_detail == 'hits' then
end_value = base or 0
else
end_value = (tonumber(multiplier) / 100) * tonumber(base or 0)
end
if tonumber(end_value) ~= nil and tonumber(end_value) <= 0 then
end_value = '-'
end
return end_value .. suffix
end
local end_value = calcEndValue(base_detail)
if args[short_detail_improved .. '_enhanced'] ~= nil then
end_value = end_value .. "<br/>'''" .. frame:expandTemplate{
title = 'Tt',
args = {calcEndValue(args[short_detail_improved .. '_enhanced']) .. "'''",
"Final Enhanced Skill"}
}
end
local detail_cell = tr3:tag('td'):wikitext(end_value);
end
end
end
return tostring(trait_table);
end
return p
-- pyend