Overmind: Difference between revisions

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*Unlike the other paths, Overmind does not shout in an aggressive tone when using skills during Dynamo Configuration Mode.
*Unlike the other paths, Overmind does not shout in an aggressive tone when using skills during Dynamo Configuration Mode.
* As shown in his mysterious voice while [[Dissembler | Transcendent Dissembler]] in [[Forgotten Elrian Sanctum]], '''Overmind''' still is interested in going back to his past, but before looking a way to do it, he faced a question; "What am I going to do with me who's 'no longer the same me'". Therefore, he believes that need to go back exactly as he was before.
* As shown in his mysterious voice while [[Dissembler | Transcendent Dissembler]] in [[Forgotten Elrian Sanctum]], '''Overmind''' still is interested in going back to his past, but before looking a way to do it, he faced a question; "What am I going to do with me who's 'no longer the same me'". Therefore, he believes that need to go back exactly as he was before.
** [[Diabolic Esper ]] directly faced this situation while going back in time, and this could be reason why he was sent to another reality that 'he' already exist.   
** [[Diabolic Esper ]] directly faced this situation while going back in time, and this could be the reason why he was sent to another reality that 'he' already exist.   
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Revision as of 16:04, 9 February 2023

  • English
Overmind
Full Name
Edward Grenore (Add)
Class
Overmind
Weapon
Nasod Dynamo, Nasod Armor, Medical Tools, Genetics Modification
Age
21
Race
Human
Master Skill Cooldown Decrease
Class Tree
{{

}}
Release Date
South Korea 27 October 2022
North America & International 23 November 2022
Japan 23 November 2022
China 23 November 2022
Thailand 23 November 2022
Taiwan 24 November 2022
Europe TBA
Job Path Story Movie
Statistics
Speed
Average
Range
Medium
Difficulty
Normal
Physical
Now I will lead you to perfection.


Overmind

[The Mad Doctor Who Rules with a Mask of Benevolence.]

Background

  • In-game Version
  • Nexon Version

The Mad Doctor Who Rules with a Mask of Benevolence

The sign of his weakness on his neck barely remains, and he is over the stage of treating and enhancing people from the countless experiments he conducted.

Elrios, suffering from demon invasion, saw new hope from the new hero and healer, but all he sees in them are test subjects.

Mere chess pieces that will follow every order and will never betray him.

Everything is under Add's control. Add uses the foundation he build from the research to become 'Overmind' that leads people to the world of perfection that no one dared to enter before.


Third Class Advancement

Completing the following advancement quest or using the Item Mall item: Overmind's Healing will change your job to Overmind.

Overmind
Overmind 1/5
{{
Quest Acceptance Prerequisites Objectives
Description

One of 'Elriabrunnr' that attacts El energy, this sanctum used to be a training ground for ancient Elrains.
There's something strangely compelling about this site.
To become stronger, let's visit the Elrian Sanctum.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Overmind 2/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Overmind 1/5
Description

Due to Elrianode not being fully restored, the Elrian sanctum also seemed influenced by chaos. There's also voices... However, the voices led straight back to the entrance.
Let's ask Denif about this phenomena and about these Trace of Primordial Chaos.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Overmind 3/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Overmind 2/5
  • Collect Grand Compass Pieces (Skin Splitter, Elrianode) 0/20
Description

According to Denif, the sanctum reflects one's 'determination'. Everyone's experience in the sanctum will be slightly different.
But since the sanctum seems to be influenced by Henir, he will make something that will help with exploring the sanctum as long as he has the right ingredients.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Overmind 4/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Overmind 3/5
Description

Denif was able to make a compass that works even in midst of Henir energy.
But something is missing...
Maybe the voices you heard is the key. It's time to find the answers. Let's start pondering while defeating more Henir Mutated Monsters.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Overmind 5/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Overmind 4/5
Description

Are you satisfied? The words of the mystery voice echoed through Add's mind.
Add affirmed. The countless experiments he conducted is showing meaningful results.
Elrios suffered greatly due to the demon invasion. Never mind kingdoms, small cities and village also lost their homes, resources, and many others. He didn't care too much about that, but he did approve of not being involved in cumbersome matters about Debrians or forbidden research.
They say a hero is born in turbulent times, but Add didn't believe in such destiny. They're not born, they are made out of necessity. Due to the invasion, many were injured or became susceptible to disease and wanted salvation. When disaster comes, people come look for something closer than god. Something they can see, touch, and reach... A savior that actually exist and can gold their hand and drag them out of the pit. This all matched with his goal, so he happily responded.
Are you satisfied? The mystery voice said again.
Add denied. If the goal is to rise above everyone, he could have been satisfied. But hero play is just a means to an end. He will go beyond human limits. If it's divine providence to be born, grow old, and die, he will become something that overcomes that. He was sick of being controlled.
Add headed towards the sanctum. 'He' was waiting for his answer at the heart of the sanctum.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 3rd Job Change Promotion Cube x1 N/A
ED 71,600 [Cobo] 3rd Job Useful Items Cube x1 N/A
EP 0 New Power: Force x1 N/A
AP 0
}}

Upon advancing to third job, you will receive a [New Power: Force] cube which contains:

You can advance into Master Class upon reaching Rigomor.



Skill Tree

Skills Passives

Level 99
Master Class

Mod Skills
Obtainable from New Power: Force by completing the 3rd Job advancement quest.
Obtainable from New Power: Force by completing the 3rd Job advancement quest.
Obtainable from New Power: Force by completing the 3rd Job advancement quest.
Obtainable from [Mod] Force (A) Cube by completing Camilla's Force Skill Training Quest.
Able to only choose 1 out of 2 Force Mod Skills.
Obtainable from [Mod] Force (A) Cube by completing Camilla's Force Skill Training Quest.
Able to only choose 1 out of 2 Force Mod Skills.


Additional Combos

 : While in Dynamo Configuration Mode (Awakening), pressing  or  during any commands with  icon border or after certain skills will activate  [Nasod Armor Command].
 : All damage values for new and preexisting commands receive a 1.15x multiplier during 3rd job.
Image Description Damage
After doing the standard combo, rush enemies forward and throw a radio knife. You can activate
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Nasod Armor combo if the knife hits a enemy.

242% Mag. Damage
421% Phy. Damage
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
421% Phy. Damage
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
has been reworked; you can no longer activate Nasod Armor combos from this combo. After firing the shot, you can dive diagonally downward at enemies.


82% Mag. Damage x3
304% ~ 606% Mag. Damage (2 MP)
365% Phy. Damage


Skills

Overmind/Skills

Master Class

Master Class Advancement

Complete the following advancement quest or using the Item Mall item: Mark of Awakening (Overmind) to advance to Master Class.

  1. Clear any Rigomor dungeon 5 times.
  2. Collect 20 Ancient Memory from any Boss in Rigomor region dungeons.
  3. Clear any Master Road dungeon (Normal/Hell) once.
  4. Collect 10 Origin Artifacts from any Master Road dungeon (Normal/Hell).
  5. Clear any Master Road dungeon (Normal/Hell) 5 times.

Artifact System will be unlocked after achieving Master Class.



Skills

Overmind/Master Skills

Gallery

Full Gallery: Add/Gallery

Artwork

Miscellaneous


Trivia

  • In science fiction, an Overmind is the leading or controlling mind in a group mind.
  • Similar to Doom Bringer, his neck is fully exposed, which makes his partially healed neck scar visible.
  • Overmind follows in his mother's path and uses her research on plants to heal others. However, his approach is similar to his father's in which he views humans as test subjects to be used for his experiments, and has no qualms about turning them into his puppets.
  • Unlike the other paths, Overmind does not shout in an aggressive tone when using skills during Dynamo Configuration Mode.
  • As shown in his mysterious voice while Transcendent Dissembler in Forgotten Elrian Sanctum, Overmind still is interested in going back to his past, but before looking a way to do it, he faced a question; "What am I going to do with me who's 'no longer the same me'". Therefore, he believes that need to go back exactly as he was before.
    • Diabolic Esper directly faced this situation while going back in time, and this could be the reason why he was sent to another reality that 'he' already exist.


Alternative Names

Server Name Translation
South Korea 오버마인드 Overmind


Characters