Scare Chase: Difference between revisions
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__NOTOC__ | |||
{{Languages|Scare Chase}} | {{Languages|Scare Chase}} | ||
<div style="float: right;">{{#ev:youtube|tsZA2utjfFo|300}}</div> | <div style="float: right;">{{#ev:youtube|tsZA2utjfFo|300}}</div> | ||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[Image:Scare_Chase.png]] | |||
| '''[Special Active]''' Chung slams his Destroyer down and reloads one cannonball before firing a missile that seeks nearest foe and explodes on impact. | |||
|} | |} | ||
<br> | |||
== Requirements == | |||
== Requirements | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! Class !! Master !! Level Required !! SP Cost per Level | ! Class !! Master !! Level Required !! SP Cost per Level | ||
|- | |- | ||
| [[Chung]] || Lv. 20 || 5 || 2 | | [[Chung]] || Lv. 20 || 5 || 2 | ||
|} | |} | ||
<br> | |||
== Skill Information == | == Skill Information == | ||
<tabber> | <tabber> | ||
NA= | NA= | ||
{ | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |||
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage !! rowspan="2" | Explosion<br>Radius !! rowspan="2" | Homing<br>Duration !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | |||
|- style="background:#99CCFF" | |||
! Shell<br>(Physical) !! Explosion<br>(Magical) | |||
|- | |||
| align="left" | 1 || rowspan="3" | 5 || 82% || 1332% || rowspan="20" | 400 units || rowspan="20" | 7 seconds || rowspan="20" | 1 || rowspan="20" | 150 MP || rowspan="20" | 8 seconds | |||
|- | |||
| align="left" | 2 || 84% || 1362% | |||
|- | |||
| align="left" | 3 || 86% || 1392% | |||
|- | |||
| align="left" | 4 || 6 || 88% || 1422% | |||
|- | |||
| align="left" | 5 || 8 || 89% || 1452% | |||
|- | |||
| align="left" | 6 || 10 || 91% || 1492% | |||
|- | |||
| align="left" | 7 || 12 || 93% || 1512% | |||
|- | |||
| align="left" | 8 || 14 || 95% || 1542% | |||
|- | |||
| align="left" | 9 || 16 || 97% || 1572% | |||
|- | |||
| align="left" | 10 || 18 || 99% || 1602% | |||
|- | |||
| align="left" | 11 || 20 || 100% || 1632% | |||
|- | |||
| align="left" | 12 || 22 || 102% || 1662% | |||
|- | |||
| align="left" | 13 || 24 || 104% || 1692% | |||
|- | |||
| align="left" | 14 || 26 || 106% || 1722% | |||
|- | |||
| align="left" | 15 || 28 || 108% || 1752% | |||
|- | |||
| align="left" | 16 || 30 || 110% || 1782% | |||
|- | |||
| align="left" | 17 || 32 || 112% || 1812% | |||
|- | |||
| align="left" | 18 || 34 || 113% || 1841% | |||
|- | |||
| align="left" | 19 || 36 || 115% || 1871% | |||
|- | |||
| align="left" | 20 (M) || 38 || 117% || 1901% | |||
|} | |||
|-| | |-| | ||
KR= | KR= | ||
{ | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |||
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage !! rowspan="2" | Explosion<br>Radius !! rowspan="2" | Homing<br>Duration !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | |||
|- style="background:#99CCFF" | |||
! Shell<br>(Physical) !! Explosion<br>(Magical) | |||
|- | |||
| align="left" | 1 || rowspan="3" | 5 || 397% || 1332% || rowspan="20" | 400 units || rowspan="20" | 7 seconds || rowspan="20" | 1 || rowspan="20" | 150 MP || rowspan="20" | 8 seconds | |||
|- | |||
| align="left" | 2 || 406% || 1362% | |||
|- | |||
| align="left" | 3 || 415% || 1392% | |||
|- | |||
| align="left" | 4 || 6 || 424% || 1422% | |||
|- | |||
| align="left" | 5 || 8 || 433 || 1452% | |||
|- | |||
| align="left" | 6 || 10 || 442% || 1492% | |||
|- | |||
| align="left" | 7 || 12 || 451% || 1512% | |||
|- | |||
| align="left" | 8 || 14 || 460% || 1542% | |||
|- | |||
| align="left" | 9 || 16 || 468% || 1572% | |||
|- | |||
| align="left" | 10 || 18 || 477% || 1602% | |||
|- | |||
| align="left" | 11 || 20 || 486% || 1632% | |||
|- | |||
| align="left" | 12 || 22 || 495% || 1662% | |||
|- | |||
| align="left" | 13 || 24 || 504% || 1692% | |||
|- | |||
| align="left" | 14 || 26 || 513% || 1722% | |||
|- | |||
| align="left" | 15 || 28 || 522% || 1752% | |||
|- | |||
| align="left" | 16 || 30 || 531% || 1782% | |||
|- | |||
| align="left" | 17 || 32 || 540% || 1812% | |||
|- | |||
| align="left" | 18 || 34 || 549% || 1841% | |||
|- | |||
| align="left" | 19 || 36 || 558% || 1871% | |||
|- | |||
| align="left" | 20 (M) || 38 || 567% || 1901% | |||
|- | |||
| align="left" | 21 || -* || 576% || 1931% | |||
|} | |||
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles. | |||
</tabber> | |||
<br> | <br> | ||
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<br> | <br> | ||
{{ | {{ChungSkillsKR}} | ||
[[Category:Chung_Skills|<br>Chung_Skills]] | [[Category:Chung_Skills|<br>Chung_Skills]] |
Revision as of 08:25, 7 November 2013
- English
- Deutsch
- français
- Bahasa Indonesia
- 中文(简体)
[Special Active] Chung slams his Destroyer down and reloads one cannonball before firing a missile that seeks nearest foe and explodes on impact. |
Requirements
Class | Master | Level Required | SP Cost per Level |
---|---|---|---|
Chung | Lv. 20 | 5 | 2 |
Skill Information
- NA
Skill Level | Level Required | Damage | Explosion Radius |
Homing Duration |
Ammo Usage | MP Usage | Cooldown | |
---|---|---|---|---|---|---|---|---|
Shell (Physical) |
Explosion (Magical) | |||||||
1 | 5 | 82% | 1332% | 400 units | 7 seconds | 1 | 150 MP | 8 seconds |
2 | 84% | 1362% | ||||||
3 | 86% | 1392% | ||||||
4 | 6 | 88% | 1422% | |||||
5 | 8 | 89% | 1452% | |||||
6 | 10 | 91% | 1492% | |||||
7 | 12 | 93% | 1512% | |||||
8 | 14 | 95% | 1542% | |||||
9 | 16 | 97% | 1572% | |||||
10 | 18 | 99% | 1602% | |||||
11 | 20 | 100% | 1632% | |||||
12 | 22 | 102% | 1662% | |||||
13 | 24 | 104% | 1692% | |||||
14 | 26 | 106% | 1722% | |||||
15 | 28 | 108% | 1752% | |||||
16 | 30 | 110% | 1782% | |||||
17 | 32 | 112% | 1812% | |||||
18 | 34 | 113% | 1841% | |||||
19 | 36 | 115% | 1871% | |||||
20 (M) | 38 | 117% | 1901% |
|-| KR=
Skill Level | Level Required | Damage | Explosion Radius |
Homing Duration |
Ammo Usage | MP Usage | Cooldown | |
---|---|---|---|---|---|---|---|---|
Shell (Physical) |
Explosion (Magical) | |||||||
1 | 5 | 397% | 1332% | 400 units | 7 seconds | 1 | 150 MP | 8 seconds |
2 | 406% | 1362% | ||||||
3 | 415% | 1392% | ||||||
4 | 6 | 424% | 1422% | |||||
5 | 8 | 433 | 1452% | |||||
6 | 10 | 442% | 1492% | |||||
7 | 12 | 451% | 1512% | |||||
8 | 14 | 460% | 1542% | |||||
9 | 16 | 468% | 1572% | |||||
10 | 18 | 477% | 1602% | |||||
11 | 20 | 486% | 1632% | |||||
12 | 22 | 495% | 1662% | |||||
13 | 24 | 504% | 1692% | |||||
14 | 26 | 513% | 1722% | |||||
15 | 28 | 522% | 1752% | |||||
16 | 30 | 531% | 1782% | |||||
17 | 32 | 540% | 1812% | |||||
18 | 34 | 549% | 1841% | |||||
19 | 36 | 558% | 1871% | |||||
20 (M) | 38 | 567% | 1901% | |||||
21 | -* | 576% | 1931% |
*Please note that you can only achieve these levels through equipments, accessories and titles.
Skill Note
Name: Wide Explosion (광폭발)
Description: Increases the explosion radius by 50%.
- 600 units.
Tips and Details
- If used at melee range, the cannon slam deals approximately 120% physical damage and knocks enemies back about 200 range before firing the missile.
- Those enemies are most likely going to be hit by the missile.
- 400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron Scraps' radius.
- Scare Chase homes in on the closest target; this includes barricades and boxes
- Has a large delay range and time, causing opponents even far away to stop in place until after the missile hits.