Turbids: Difference between revisions

317 bytes added ,  22 February 2023
m (Text replacement - "Combos" to "Commands")
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== Additional Commands ==
== Additional Commands ==
  {{SkillText|Combo|2}}
  {{SkillText|Combo|2}}
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{{Tabber
|$divclass=tabber-border
|Lu=<dfn>{{</dfn>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="25%" rowspan=2 | Image  
! width="44%" | Image  
! width="35%" rowspan=2 | Description
! width="35%" | Description
! width="40%" colspan= 2 | Damage
! width="33%" | Damage
|-
! width="20%" | Lu
! width="20%" | Ciel
|-
|-
| [[File:Combo - Turbids 1.png|520px]]
| [[File:Combo - Turbids 1.png|520px]]
| After doing the standard {{CZ}}{{CZ}} combo, switch to the standby character and launch enemies into the air while in Super Armor.
| After doing the standard {{CZ}}{{CZ}} combo, switch to the Ciel and launch enemies into the air while in Super Armor.
| {{CZ}} 161% Phy. Damage<br>{{CZ}} 271% Phy. Damage<br>{{CCPX}} 332% Mag. Damage
| {{CZ}} 161% Phy. Damage<br>{{CZ}} 271% Phy. Damage<br>{{CCPX}} 332% Mag. Damage
| {{CZ}} 147% Phy. Damage<br>{{CZ}} 190% Phy. Damage<br>{{CCPX}} 332% Mag. Damage
|-
|-
| [[File:Combo - Turbids 2.png|520px]]
| {{CZ}}{{CX}}{{CX}}{{CX}}{{CX}}
| After doing a single {{CZ}}, perform a variety of attacks ahead.<br>As Lu, create an ID spike that pulls enemies in, then spawn a field of ID spikes in front of you twice, before pushing them back with a final ID spike.<br>As Ciel, throw the Ego spear ahead and rush in behind it, then shoot twice from your gunblades before throwing the Ego spear ahead again to push enemies back.
*The gunblade shots from Ciel's version have a very small hitbox, matching the small blast visuals, making it possible to miss either shot on a humanoid target.
*Both versions will automatically be interrupted when holding {{CR}} or {{CL}} during it. Lu will cancel after the first {{CX}} while Ciel will cancel after the third {{CX}}.
|  
|  
After doing a single {{CZ}}, create an ID spike that pulls enemies in, then spawn a field of ID spikes in front of you twice, before pushing them back with a final ID spike. Combo will be automatically interrupted when holding {{CL}} or {{CR}} after {{CZ}}{{CIO|X}}
|
{{CZ}} 161% Phy. Damage<br>
{{CZ}} 161% Phy. Damage<br>
{{CX}} 77% Mag. Damage x3 (3 MP)<br>
{{CX}} 77% Mag. Damage x3 (3 MP)<br>
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{{CX}} 299% Mag. Damage (3 MP)<br>
{{CX}} 299% Mag. Damage (3 MP)<br>
{{CX}} 330% Mag. Damage (3 MP)
{{CX}} 330% Mag. Damage (3 MP)
|}
<dfn>}}</dfn>
|Ciel=<dfn>{{</dfn>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
! width="20%" | Image
! width="50%" | Description
! width="30%" | Damage
|-
| {{CZ}}{{CZ}}{{CX}}
|
After doing the standard {{CZ}}{{CZ}} combo, switch to the Lu and launch enemies into the air while in Super Armor.
| {{CZ}} 147% Phy. Damage<br>{{CZ}} 190% Phy. Damage<br>{{CCPX}} 332% Mag. Damage
|-
| [[File:Combo - Turbids 2.png|520px]]
| After doing a single {{CZ}}, throw the EGO spear ahead and rush in behind it, then shoot twice from your gunblades before throwing the EGO spear ahead again to push enemies back. Combo will be automatically interrupted when holding {{CL}} or {{CR}} after {{CZ}}{{CX}}{{CX}}{{CIO
|X}}
*The gunblade shots have a very small hitbox, matching the small blast visuals, making it possible to miss either shot on a humanoid target.
|  
|  
{{CZ}} 147% Phy. Damage<br>
{{CZ}} 147% Phy. Damage<br>
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{{CX}} 322% Mag. Damage (4 MP)
{{CX}} 322% Mag. Damage (4 MP)
|}
|}
<!--
<dfn>}}</dfn>
}}
=== Updates ===
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
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*
*
|}
|}
-->
<br>
<br>


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